Searched refs:changedSquare (Results 1 – 2 of 2) sorted by relevance
146 void Level::updateVisibility(Vec2 changedSquare) { in updateVisibility() argument147 for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) { in updateVisibility()156 getFieldOfView(vision).squareChanged(changedSquare); in updateVisibility()157 for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) { in updateVisibility()165 for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) in updateVisibility()
95 void updateVisibility(Vec2 changedSquare);