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Searched refs:changedSquare (Results 1 – 2 of 2) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dlevel.cpp146 void Level::updateVisibility(Vec2 changedSquare) { in updateVisibility() argument
147 for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) { in updateVisibility()
156 getFieldOfView(vision).squareChanged(changedSquare); in updateVisibility()
157 for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) { in updateVisibility()
165 for (Vec2 pos : getVisibleTilesNoDarkness(changedSquare, VisionId::NORMAL)) in updateVisibility()
H A Dlevel.h95 void updateVisibility(Vec2 changedSquare);