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Searched refs:changespritesect (Results 1 – 25 of 67) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors3.c721 changespritesect(j,sprite[OW].sectnum); in movetransports()
744 changespritesect(j,sprite[OW].sectnum); in movetransports()
838 changespritesect(j,sprite[OW].sectnum); in movetransports()
855 changespritesect(j,sprite[OW].sectnum); in movetransports()
1005 changespritesect(j,sprite[OW].sectnum); in movetransports()
1018 changespritesect(j,sprite[OW].sectnum); in movetransports()
1030 changespritesect(j,sprite[OW].sectnum); in movetransports()
1042 changespritesect(j,sprite[OW].sectnum); in movetransports()
1055 changespritesect(j,sprite[OW].sectnum); in movetransports()
1070 changespritesect(j,sprite[OW].sectnum); in movetransports()
H A Dgame3.c1013 changespritesect((short)spr, geosectorwarp[gs]); in displayrooms()
1035 changespritesect((short)spr, geosector[gs]); in displayrooms()
1049 changespritesect((short)spr, geosectorwarp2[gs]); in displayrooms()
1071 changespritesect((short)spr, geosector[gs]); in displayrooms()
H A Dactors6.c1516 changespritesect(k,sprite[j].sectnum); in moveeffectors()
1532 changespritesect(k,sprite[j].sectnum); in moveeffectors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds38 changespritesect;
H A Ddynsymlist_game.lds38 changespritesect;
H A Ddefs_common.lua1081 if (ffiC.changespritesect(spritenum, sectnum)==-1 and not noerr) then
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekspr.cpp54 changespritesect(spritenum,dasectnum); in kenmovesprite()
111 changespritesect(spritenum,dasectnum); in floatmovesprite()
156 changespritesect(spritenum,dasectnum); in movesprite()
238 changespritesect(spritenum,dasectnum); in flymovesprite()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcopysect.cpp180 changespritesect(src_move, dest_sp->sectnum); in CopySectorMatch()
H A Dplayer.cpp2236 changespritesect(SpriteNum, over_sp->sectnum); in UpdatePlayerUnderSprite()
2268 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2277 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2282 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2288 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2294 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2305 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2315 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2324 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2329 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
[all …]
H A Dsprite.cpp2124 changespritesect(SpriteNum, hitinfo.sect); in SpriteSetup()
5072 changespritesect(SpriteNum, sectnum); in move_actor()
5091 changespritesect(SpriteNum, sectnum); in move_actor()
7063 changespritesect(spritenum, dasectnum); in move_sprite()
7149 changespritesect(SpriteNum, sectnum); in pushmove_sprite()
7168 changespritesect(SpriteNum, sectnum); in MissileWarpUpdatePos()
7179 changespritesect(SpriteNum, sectnum); in ActorWarpUpdatePos()
7309 changespritesect(spritenum, dasectnum); in move_missile()
7505 changespritesect(spritenum, dasectnum); in move_ground_missile()
7530 changespritesect(spritenum, dasectnum); in move_ground_missile()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c160 changespritesect(src_move, dest_sp->sectnum); in CopySectorMatch()
H A Dplayer.c2143 changespritesect(SpriteNum, over_sp->sectnum); in UpdatePlayerUnderSprite()
2175 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2184 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2190 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2196 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2202 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2213 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2223 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2232 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
2237 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite()
[all …]
H A Dsprite.c2129 changespritesect(SpriteNum, hitsect); in SpriteSetup()
5098 changespritesect(SpriteNum, sectnum); in move_actor()
5117 changespritesect(SpriteNum, sectnum); in move_actor()
7078 changespritesect(spritenum, dasectnum); in move_sprite()
7164 changespritesect(SpriteNum, sectnum); in pushmove_sprite()
7183 changespritesect(SpriteNum, sectnum); in MissileWarpUpdatePos()
7194 changespritesect(SpriteNum, sectnum); in ActorWarpUpdatePos()
7325 changespritesect(spritenum, dasectnum); in move_missile()
7523 changespritesect(spritenum, dasectnum); in move_ground_missile()
7548 changespritesect(spritenum, dasectnum); in move_ground_missile()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dgrenade.cpp250 changespritesect(nGrenadeSprite, sprite[nPlayerSprite].sectnum); in ExplodeGrenade()
H A Dlavadude.cpp359 changespritesect(nSprite, nSector); in FuncLava()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h456 int changespritesect(short spritenum, short newsectnum);
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp423 changespritesect(spriteNum, otherse->sectnum); in Proj_MaybeDoTransport()
629 changespritesect(spriteNum, newSectnum); in A_MoveSpriteClipdist()
659 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSpriteClipdist()
2142 changespritesect(spriteNum, curSectNum); in G_MoveStandables()
2174 changespritesect(spriteNum, curSectNum); in G_MoveStandables()
2177 changespritesect(j, curSectNum); in G_MoveStandables()
2186 changespritesect(spriteNum, oldSectNum); in G_MoveStandables()
3671 changespritesect(playerNum, newSector); in P_FinishWaterChange()
7465 changespritesect(k, sprite[j].sectnum); in G_MoveEffectors()
7479 changespritesect(k,sprite[j].sectnum); in G_MoveEffectors()
[all …]
H A Dm32structures.cpp322 case SPRITE_SECTNUM: changespritesect(i,lValue); break; in VM_AccessSprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C1757 changespritesect(i,hitsect); in editinput()
2768 changespritesect(i,hitsect); in overheadeditor()
3613 changespritesect(pointhighlight&16383,(short)i); in overheadeditor()
3718 changespritesect(j,numsectors); in overheadeditor()
4365 changespritesect(j,numsectors); in overheadeditor()
4368 changespritesect(j,numsectors+1); in overheadeditor()
4502 changespritesect(j,numsectors); in overheadeditor()
5411 changespritesect((short)k,(short)i); in deletesector()
5456 changespritesect((short)i,(short)j); in fixspritesectors()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C1757 changespritesect(i,hitsect); in editinput()
2768 changespritesect(i,hitsect); in overheadeditor()
3613 changespritesect(pointhighlight&16383,(short)i); in overheadeditor()
3718 changespritesect(j,numsectors); in overheadeditor()
4365 changespritesect(j,numsectors); in overheadeditor()
4368 changespritesect(j,numsectors+1); in overheadeditor()
4502 changespritesect(j,numsectors); in overheadeditor()
5411 changespritesect((short)k,(short)i); in deletesector()
5456 changespritesect((short)i,(short)j); in fixspritesectors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp454 changespritesect(spriteNum, newSectnum); in A_MoveSprite()
477 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSprite()
3348 changespritesect(playerNum, newSector); in P_FinishWaterChange()
3456 changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports()
3486 changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports()
3537 changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports()
3677changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports()
3687changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports()
4650 changespritesect(pPlayer->i, sprite[otherSprite].sectnum); in G_MoveActors()
8690 changespritesect(k, sprite[j].sectnum); in G_MoveEffectors()
[all …]
H A Dm32structures.cpp324 case SPRITE_SECTNUM: changespritesect(i,lValue); break; in VM_AccessSprite()
H A Drrdh.cpp219 changespritesect(a1, v18); in ghcons_findnewspot()
3576 changespritesect(i, v18); in ghtarget_move()
3779 changespritesect(i, v18); in gharrow_move()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c1984 changespritesect(i,hitsect); in editinput()
3046 changespritesect(i,hitsect); in overheadeditor()
3893 changespritesect(pointhighlight&16383,(short)i); in overheadeditor()
3998 changespritesect(j,numsectors); in overheadeditor()
4649 changespritesect(j,numsectors); in overheadeditor()
4652 changespritesect(j,numsectors+1); in overheadeditor()
4786 changespritesect(j,numsectors); in overheadeditor()
5868 changespritesect((short)k,(short)i); in deletesector()
5913 changespritesect((short)i,(short)j); in fixspritesectors()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32structures.cpp322 case SPRITE_SECTNUM: changespritesect(i,lValue); break; in VM_AccessSprite()

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