/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors3.c | 721 changespritesect(j,sprite[OW].sectnum); in movetransports() 744 changespritesect(j,sprite[OW].sectnum); in movetransports() 838 changespritesect(j,sprite[OW].sectnum); in movetransports() 855 changespritesect(j,sprite[OW].sectnum); in movetransports() 1005 changespritesect(j,sprite[OW].sectnum); in movetransports() 1018 changespritesect(j,sprite[OW].sectnum); in movetransports() 1030 changespritesect(j,sprite[OW].sectnum); in movetransports() 1042 changespritesect(j,sprite[OW].sectnum); in movetransports() 1055 changespritesect(j,sprite[OW].sectnum); in movetransports() 1070 changespritesect(j,sprite[OW].sectnum); in movetransports()
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H A D | game3.c | 1013 changespritesect((short)spr, geosectorwarp[gs]); in displayrooms() 1035 changespritesect((short)spr, geosector[gs]); in displayrooms() 1049 changespritesect((short)spr, geosectorwarp2[gs]); in displayrooms() 1071 changespritesect((short)spr, geosector[gs]); in displayrooms()
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H A D | actors6.c | 1516 changespritesect(k,sprite[j].sectnum); in moveeffectors() 1532 changespritesect(k,sprite[j].sectnum); in moveeffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 38 changespritesect;
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H A D | dynsymlist_game.lds | 38 changespritesect;
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H A D | defs_common.lua | 1081 if (ffiC.changespritesect(spritenum, sectnum)==-1 and not noerr) then
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekspr.cpp | 54 changespritesect(spritenum,dasectnum); in kenmovesprite() 111 changespritesect(spritenum,dasectnum); in floatmovesprite() 156 changespritesect(spritenum,dasectnum); in movesprite() 238 changespritesect(spritenum,dasectnum); in flymovesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | copysect.cpp | 180 changespritesect(src_move, dest_sp->sectnum); in CopySectorMatch()
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H A D | player.cpp | 2236 changespritesect(SpriteNum, over_sp->sectnum); in UpdatePlayerUnderSprite() 2268 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2277 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2282 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2288 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2294 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2305 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2315 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2324 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2329 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() [all …]
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H A D | sprite.cpp | 2124 changespritesect(SpriteNum, hitinfo.sect); in SpriteSetup() 5072 changespritesect(SpriteNum, sectnum); in move_actor() 5091 changespritesect(SpriteNum, sectnum); in move_actor() 7063 changespritesect(spritenum, dasectnum); in move_sprite() 7149 changespritesect(SpriteNum, sectnum); in pushmove_sprite() 7168 changespritesect(SpriteNum, sectnum); in MissileWarpUpdatePos() 7179 changespritesect(SpriteNum, sectnum); in ActorWarpUpdatePos() 7309 changespritesect(spritenum, dasectnum); in move_missile() 7505 changespritesect(spritenum, dasectnum); in move_ground_missile() 7530 changespritesect(spritenum, dasectnum); in move_ground_missile()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 160 changespritesect(src_move, dest_sp->sectnum); in CopySectorMatch()
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H A D | player.c | 2143 changespritesect(SpriteNum, over_sp->sectnum); in UpdatePlayerUnderSprite() 2175 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2184 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2190 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2196 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2202 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2213 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2223 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2232 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() 2237 changespritesect(pp->PlayerSprite, pp->cursectnum); in UpdatePlayerSprite() [all …]
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H A D | sprite.c | 2129 changespritesect(SpriteNum, hitsect); in SpriteSetup() 5098 changespritesect(SpriteNum, sectnum); in move_actor() 5117 changespritesect(SpriteNum, sectnum); in move_actor() 7078 changespritesect(spritenum, dasectnum); in move_sprite() 7164 changespritesect(SpriteNum, sectnum); in pushmove_sprite() 7183 changespritesect(SpriteNum, sectnum); in MissileWarpUpdatePos() 7194 changespritesect(SpriteNum, sectnum); in ActorWarpUpdatePos() 7325 changespritesect(spritenum, dasectnum); in move_missile() 7523 changespritesect(spritenum, dasectnum); in move_ground_missile() 7548 changespritesect(spritenum, dasectnum); in move_ground_missile()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | grenade.cpp | 250 changespritesect(nGrenadeSprite, sprite[nPlayerSprite].sectnum); in ExplodeGrenade()
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H A D | lavadude.cpp | 359 changespritesect(nSprite, nSector); in FuncLava()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 456 int changespritesect(short spritenum, short newsectnum);
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 423 changespritesect(spriteNum, otherse->sectnum); in Proj_MaybeDoTransport() 629 changespritesect(spriteNum, newSectnum); in A_MoveSpriteClipdist() 659 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSpriteClipdist() 2142 changespritesect(spriteNum, curSectNum); in G_MoveStandables() 2174 changespritesect(spriteNum, curSectNum); in G_MoveStandables() 2177 changespritesect(j, curSectNum); in G_MoveStandables() 2186 changespritesect(spriteNum, oldSectNum); in G_MoveStandables() 3671 changespritesect(playerNum, newSector); in P_FinishWaterChange() 7465 changespritesect(k, sprite[j].sectnum); in G_MoveEffectors() 7479 changespritesect(k,sprite[j].sectnum); in G_MoveEffectors() [all …]
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H A D | m32structures.cpp | 322 case SPRITE_SECTNUM: changespritesect(i,lValue); break; in VM_AccessSprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 1757 changespritesect(i,hitsect); in editinput() 2768 changespritesect(i,hitsect); in overheadeditor() 3613 changespritesect(pointhighlight&16383,(short)i); in overheadeditor() 3718 changespritesect(j,numsectors); in overheadeditor() 4365 changespritesect(j,numsectors); in overheadeditor() 4368 changespritesect(j,numsectors+1); in overheadeditor() 4502 changespritesect(j,numsectors); in overheadeditor() 5411 changespritesect((short)k,(short)i); in deletesector() 5456 changespritesect((short)i,(short)j); in fixspritesectors()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 1757 changespritesect(i,hitsect); in editinput() 2768 changespritesect(i,hitsect); in overheadeditor() 3613 changespritesect(pointhighlight&16383,(short)i); in overheadeditor() 3718 changespritesect(j,numsectors); in overheadeditor() 4365 changespritesect(j,numsectors); in overheadeditor() 4368 changespritesect(j,numsectors+1); in overheadeditor() 4502 changespritesect(j,numsectors); in overheadeditor() 5411 changespritesect((short)k,(short)i); in deletesector() 5456 changespritesect((short)i,(short)j); in fixspritesectors()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 454 changespritesect(spriteNum, newSectnum); in A_MoveSprite() 477 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSprite() 3348 changespritesect(playerNum, newSector); in P_FinishWaterChange() 3456 changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports() 3486 changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports() 3537 changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports() 3677 … changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports() 3687 … changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum); in G_MoveTransports() 4650 changespritesect(pPlayer->i, sprite[otherSprite].sectnum); in G_MoveActors() 8690 changespritesect(k, sprite[j].sectnum); in G_MoveEffectors() [all …]
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H A D | m32structures.cpp | 324 case SPRITE_SECTNUM: changespritesect(i,lValue); break; in VM_AccessSprite()
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H A D | rrdh.cpp | 219 changespritesect(a1, v18); in ghcons_findnewspot() 3576 changespritesect(i, v18); in ghtarget_move() 3779 changespritesect(i, v18); in gharrow_move()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 1984 changespritesect(i,hitsect); in editinput() 3046 changespritesect(i,hitsect); in overheadeditor() 3893 changespritesect(pointhighlight&16383,(short)i); in overheadeditor() 3998 changespritesect(j,numsectors); in overheadeditor() 4649 changespritesect(j,numsectors); in overheadeditor() 4652 changespritesect(j,numsectors+1); in overheadeditor() 4786 changespritesect(j,numsectors); in overheadeditor() 5868 changespritesect((short)k,(short)i); in deletesector() 5913 changespritesect((short)i,(short)j); in fixspritesectors()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32structures.cpp | 322 case SPRITE_SECTNUM: changespritesect(i,lValue); break; in VM_AccessSprite()
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