/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game4.c | 107 changespritestat(i,12); in spawn() 236 changespritestat(i,11); in spawn() 404 changespritestat(i,5); in spawn() 412 changespritestat(i,4); in spawn() 444 changespritestat(i,5); in spawn() 461 changespritestat(i,5); in spawn() 480 changespritestat(i,5); in spawn() 539 changespritestat(i,5); in spawn() 595 changespritestat(i,0); in spawn() 600 changespritestat(i,0); in spawn() [all …]
|
H A D | actors1.c | 1083 changespritestat(i,6); in movefta() 1088 changespritestat(i,1); in movefta() 1110 changespritestat(i,1); in movefta()
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.cpp | 1356 changespritestat(sn, DRIP); in newstatus() 1362 changespritestat(sn, WAR); in newstatus() 1507 changespritestat(sn, FLEE); in newstatus() 1515 changespritestat(sn, BOB); in newstatus() 1551 changespritestat(sn, YELL); in newstatus() 1641 changespritestat(sn, FACE); in newstatus() 1645 changespritestat(sn, FACE); in newstatus() 1726 changespritestat(sn, CAST); in newstatus() 1739 changespritestat(sn, FX); in newstatus() 1871 changespritestat(sn, DIE); in newstatus() [all …]
|
H A D | witchaven.cpp | 803 changespritestat(i, FACE); in setupboard() 813 changespritestat(i, FACE); in setupboard() 823 changespritestat(i, FACE); in setupboard() 834 changespritestat(i, FACE); in setupboard() 841 changespritestat(i, FACE); in setupboard() 850 changespritestat(i, FACE); in setupboard() 859 changespritestat(i, FACE); in setupboard() 869 changespritestat(i, FACE); in setupboard() 894 changespritestat(i, FACE); in setupboard() 956 changespritestat(i, FACE); in setupboard() [all …]
|
H A D | animation.cpp | 74 changespritestat(i, 0); in animateobjs() 92 changespritestat(i, 0); in animateobjs() 110 changespritestat(i, 0); in animateobjs() 616 changespritestat(i, 0); in animateobjs() 1178 changespritestat(i, 0); in animateobjs() 1194 changespritestat(i, 0); in animateobjs() 1210 changespritestat(i, 0); in animateobjs() 1673 changespritestat(i, 0); in animateobjs() 1865 changespritestat(i, 0); in animateobjs() 3088 changespritestat(i, 0); in animateobjs() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | game.cpp | 1554 changespritestat(newSprite, STAT_MISC); in A_Spawn() 1655 changespritestat(newSprite, STAT_MISC); in A_Spawn() 1697 changespritestat(newSprite, STAT_MISC); in A_Spawn() 1820 changespritestat(newSprite, STAT_MISC); in A_Spawn() 1833 changespritestat(newSprite, STAT_MISC); in A_Spawn() 1895 changespritestat(newSprite, STAT_MISC); in A_Spawn() 2402 changespritestat(newSprite, STAT_MISC); in A_Spawn() 2423 changespritestat(newSprite, STAT_MISC); in A_Spawn() 2486 changespritestat(newSprite, STAT_MISC); in A_Spawn() 2502 changespritestat(newSprite, STAT_MISC); in A_Spawn() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | game.cpp | 1860 changespritestat(newSprite, 121); in A_Spawn() 1970 changespritestat(newSprite, 11); in A_Spawn() 2616 changespritestat(newSprite, 2); in A_Spawn() 2623 changespritestat(newSprite, 2); in A_Spawn() 2644 changespritestat(newSprite, 1); in A_Spawn() 2652 changespritestat(newSprite, 1); in A_Spawn() 2660 changespritestat(newSprite, 1); in A_Spawn() 2668 changespritestat(newSprite, 1); in A_Spawn() 2676 changespritestat(newSprite, 1); in A_Spawn() 2684 changespritestat(newSprite, 1); in A_Spawn() [all …]
|
H A D | rrdh.cpp | 822 changespritestat(i, 0); in sub_52BA8() 873 changespritestat(i, 1); in sub_52BA8() 881 changespritestat(i, 1); in sub_52BA8() 889 changespritestat(i, 1); in sub_52BA8() 897 changespritestat(i, 1); in sub_52BA8() 906 changespritestat(i, 801); in sub_52BA8() 3036 changespritestat(a1, 802); in ghtrax_deertrax() 3130 changespritestat(a1, 804); in ghtrax_boartrax() 3235 changespritestat(a1, 803); in ghtrax_deerdroppings() 3277 changespritestat(a1, 805); in ghtrax_boardroppings() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | init.cpp | 720 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag() 728 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag() 736 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag() 744 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag() 767 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag() 776 changespritestat(nSprite, 9 + 900); in ProcessSpriteTag() 787 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag() 1087 changespritestat(nSprite, 405); in ProcessSpriteTag() 1138 changespritestat(nSprite, 0); in ExamineSprites()
|
H A D | items.cpp | 135 changespritestat(nAnimSprite, sprite[nSprite].statnum); in BuildItemAnim() 380 changespritestat(nAnimSprite, 950); in DropMagic()
|
H A D | player.cpp | 717 changespritestat(nSprite, 0); in RestartPlayer() 737 changespritestat(nSprite, 100); in RestartPlayer() 979 changespritestat(nGunSprite, nGunLotag[nWeapon] + 900); in StartDeathSeq() 2133 changespritestat(nValB, 0); in FuncPlayer() 2207 changespritestat(nValB, 0); in FuncPlayer() 2281 changespritestat(nValB, 0); in FuncPlayer() 2941 changespritestat(nValB, 899); in FuncPlayer()
|
H A D | roach.cpp | 90 changespritestat(nSprite, 105); in BuildRoach()
|
H A D | wasp.cpp | 116 changespritestat(nSprite, 107); in BuildWasp()
|
H A D | spider.cpp | 82 changespritestat(nSprite, 99); in BuildSpider()
|
H A D | rat.cpp | 111 changespritestat(nSprite, 108); in BuildRat()
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekstat.cpp | 1464 changespritestat(sn, INANIMATE); in newstatus() 1470 changespritestat(sn, INACTIVE); in newstatus() 1557 changespritestat(sn, FLEE); in newstatus() 1660 changespritestat(sn, HIDE); in newstatus() 1683 changespritestat(sn,PAIN); in newstatus() 1707 changespritestat(sn, FLY); in newstatus() 1730 changespritestat(sn,MORPH); in newstatus() 1741 changespritestat(sn,DEATH); in newstatus() 2705 changespritestat(i,INACTIVE); in statuslistcode() 2729 changespritestat(i, INANIMATE); in statuslistcode() [all …]
|
H A D | tekgun.cpp | 892 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 899 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 963 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 970 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 1013 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 1020 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 1058 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 1065 changespritestat(hitsprite, VANISH); in gunstatuslistcode() 1071 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 39 changespritestat;
|
H A D | dynsymlist_game.lds | 39 changespritestat;
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 1330 changespritestat(i,0); in prepareboard() 1335 changespritestat(i,10); in prepareboard() 2297 changespritestat(i,9); in statuslistcode() 2309 changespritestat(i,9); in statuslistcode() 2320 changespritestat(i,9); in statuslistcode() 2604 changespritestat(i,12); in statuslistcode() 2657 changespritestat(j,12); in statuslistcode() 2668 changespritestat(j,9); in statuslistcode() 2708 changespritestat(i,1); in statuslistcode() 2894 changespritestat(j,12); in bombexplode() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 1331 changespritestat(i,0); in prepareboard() 1336 changespritestat(i,10); in prepareboard() 2298 changespritestat(i,9); in statuslistcode() 2310 changespritestat(i,9); in statuslistcode() 2321 changespritestat(i,9); in statuslistcode() 2605 changespritestat(i,12); in statuslistcode() 2658 changespritestat(j,12); in statuslistcode() 2669 changespritestat(j,9); in statuslistcode() 2709 changespritestat(i,1); in statuslistcode() 2895 changespritestat(j,12); in bombexplode() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 1593 changespritestat(i,0); in prepareboard() 1598 changespritestat(i,10); in prepareboard() 1648 changespritestat((short)i,11); in checktouchsprite() 2603 changespritestat(i,9); in statuslistcode() 2615 changespritestat(i,9); in statuslistcode() 2626 changespritestat(i,9); in statuslistcode() 2922 changespritestat(i,12); in statuslistcode() 3029 changespritestat(i,1); in statuslistcode() 3140 changespritestat((short)i,0); in statuslistcode() 3215 changespritestat(j,12); in bombexplode() [all …]
|
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 1598 changespritestat(i,0); 1603 changespritestat(i,10); 2569 changespritestat(i,9); 2581 changespritestat(i,9); 2592 changespritestat(i,9); 2876 changespritestat(i,12); 2929 changespritestat(j,12); 2940 changespritestat(j,9); 2980 changespritestat(i,1); 3166 changespritestat(j,12); [all …]
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | brooms.c | 211 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF() 222 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF() 354 changespritestat(i, STAT_DEFAULT); in ResetBuildFAF()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | brooms.cpp | 201 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF() 212 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF() 347 changespritestat(i, STAT_DEFAULT); in ResetBuildFAF()
|