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Searched refs:changespritestat (Results 1 – 25 of 81) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame4.c107 changespritestat(i,12); in spawn()
236 changespritestat(i,11); in spawn()
404 changespritestat(i,5); in spawn()
412 changespritestat(i,4); in spawn()
444 changespritestat(i,5); in spawn()
461 changespritestat(i,5); in spawn()
480 changespritestat(i,5); in spawn()
539 changespritestat(i,5); in spawn()
595 changespritestat(i,0); in spawn()
600 changespritestat(i,0); in spawn()
[all …]
H A Dactors1.c1083 changespritestat(i,6); in movefta()
1088 changespritestat(i,1); in movefta()
1110 changespritestat(i,1); in movefta()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.cpp1356 changespritestat(sn, DRIP); in newstatus()
1362 changespritestat(sn, WAR); in newstatus()
1507 changespritestat(sn, FLEE); in newstatus()
1515 changespritestat(sn, BOB); in newstatus()
1551 changespritestat(sn, YELL); in newstatus()
1641 changespritestat(sn, FACE); in newstatus()
1645 changespritestat(sn, FACE); in newstatus()
1726 changespritestat(sn, CAST); in newstatus()
1739 changespritestat(sn, FX); in newstatus()
1871 changespritestat(sn, DIE); in newstatus()
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H A Dwitchaven.cpp803 changespritestat(i, FACE); in setupboard()
813 changespritestat(i, FACE); in setupboard()
823 changespritestat(i, FACE); in setupboard()
834 changespritestat(i, FACE); in setupboard()
841 changespritestat(i, FACE); in setupboard()
850 changespritestat(i, FACE); in setupboard()
859 changespritestat(i, FACE); in setupboard()
869 changespritestat(i, FACE); in setupboard()
894 changespritestat(i, FACE); in setupboard()
956 changespritestat(i, FACE); in setupboard()
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H A Danimation.cpp74 changespritestat(i, 0); in animateobjs()
92 changespritestat(i, 0); in animateobjs()
110 changespritestat(i, 0); in animateobjs()
616 changespritestat(i, 0); in animateobjs()
1178 changespritestat(i, 0); in animateobjs()
1194 changespritestat(i, 0); in animateobjs()
1210 changespritestat(i, 0); in animateobjs()
1673 changespritestat(i, 0); in animateobjs()
1865 changespritestat(i, 0); in animateobjs()
3088 changespritestat(i, 0); in animateobjs()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp1554 changespritestat(newSprite, STAT_MISC); in A_Spawn()
1655 changespritestat(newSprite, STAT_MISC); in A_Spawn()
1697 changespritestat(newSprite, STAT_MISC); in A_Spawn()
1820 changespritestat(newSprite, STAT_MISC); in A_Spawn()
1833 changespritestat(newSprite, STAT_MISC); in A_Spawn()
1895 changespritestat(newSprite, STAT_MISC); in A_Spawn()
2402 changespritestat(newSprite, STAT_MISC); in A_Spawn()
2423 changespritestat(newSprite, STAT_MISC); in A_Spawn()
2486 changespritestat(newSprite, STAT_MISC); in A_Spawn()
2502 changespritestat(newSprite, STAT_MISC); in A_Spawn()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp1860 changespritestat(newSprite, 121); in A_Spawn()
1970 changespritestat(newSprite, 11); in A_Spawn()
2616 changespritestat(newSprite, 2); in A_Spawn()
2623 changespritestat(newSprite, 2); in A_Spawn()
2644 changespritestat(newSprite, 1); in A_Spawn()
2652 changespritestat(newSprite, 1); in A_Spawn()
2660 changespritestat(newSprite, 1); in A_Spawn()
2668 changespritestat(newSprite, 1); in A_Spawn()
2676 changespritestat(newSprite, 1); in A_Spawn()
2684 changespritestat(newSprite, 1); in A_Spawn()
[all …]
H A Drrdh.cpp822 changespritestat(i, 0); in sub_52BA8()
873 changespritestat(i, 1); in sub_52BA8()
881 changespritestat(i, 1); in sub_52BA8()
889 changespritestat(i, 1); in sub_52BA8()
897 changespritestat(i, 1); in sub_52BA8()
906 changespritestat(i, 801); in sub_52BA8()
3036 changespritestat(a1, 802); in ghtrax_deertrax()
3130 changespritestat(a1, 804); in ghtrax_boartrax()
3235 changespritestat(a1, 803); in ghtrax_deerdroppings()
3277 changespritestat(a1, 805); in ghtrax_boardroppings()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dinit.cpp720 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag()
728 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag()
736 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag()
744 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag()
767 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag()
776 changespritestat(nSprite, 9 + 900); in ProcessSpriteTag()
787 changespritestat(nSprite, nLotag + 900); in ProcessSpriteTag()
1087 changespritestat(nSprite, 405); in ProcessSpriteTag()
1138 changespritestat(nSprite, 0); in ExamineSprites()
H A Ditems.cpp135 changespritestat(nAnimSprite, sprite[nSprite].statnum); in BuildItemAnim()
380 changespritestat(nAnimSprite, 950); in DropMagic()
H A Dplayer.cpp717 changespritestat(nSprite, 0); in RestartPlayer()
737 changespritestat(nSprite, 100); in RestartPlayer()
979 changespritestat(nGunSprite, nGunLotag[nWeapon] + 900); in StartDeathSeq()
2133 changespritestat(nValB, 0); in FuncPlayer()
2207 changespritestat(nValB, 0); in FuncPlayer()
2281 changespritestat(nValB, 0); in FuncPlayer()
2941 changespritestat(nValB, 899); in FuncPlayer()
H A Droach.cpp90 changespritestat(nSprite, 105); in BuildRoach()
H A Dwasp.cpp116 changespritestat(nSprite, 107); in BuildWasp()
H A Dspider.cpp82 changespritestat(nSprite, 99); in BuildSpider()
H A Drat.cpp111 changespritestat(nSprite, 108); in BuildRat()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekstat.cpp1464 changespritestat(sn, INANIMATE); in newstatus()
1470 changespritestat(sn, INACTIVE); in newstatus()
1557 changespritestat(sn, FLEE); in newstatus()
1660 changespritestat(sn, HIDE); in newstatus()
1683 changespritestat(sn,PAIN); in newstatus()
1707 changespritestat(sn, FLY); in newstatus()
1730 changespritestat(sn,MORPH); in newstatus()
1741 changespritestat(sn,DEATH); in newstatus()
2705 changespritestat(i,INACTIVE); in statuslistcode()
2729 changespritestat(i, INANIMATE); in statuslistcode()
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H A Dtekgun.cpp892 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
899 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
963 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
970 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
1013 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
1020 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
1058 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
1065 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
1071 changespritestat(hitsprite, VANISH); in gunstatuslistcode()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds39 changespritestat;
H A Ddynsymlist_game.lds39 changespritestat;
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C1330 changespritestat(i,0); in prepareboard()
1335 changespritestat(i,10); in prepareboard()
2297 changespritestat(i,9); in statuslistcode()
2309 changespritestat(i,9); in statuslistcode()
2320 changespritestat(i,9); in statuslistcode()
2604 changespritestat(i,12); in statuslistcode()
2657 changespritestat(j,12); in statuslistcode()
2668 changespritestat(j,9); in statuslistcode()
2708 changespritestat(i,1); in statuslistcode()
2894 changespritestat(j,12); in bombexplode()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C1331 changespritestat(i,0); in prepareboard()
1336 changespritestat(i,10); in prepareboard()
2298 changespritestat(i,9); in statuslistcode()
2310 changespritestat(i,9); in statuslistcode()
2321 changespritestat(i,9); in statuslistcode()
2605 changespritestat(i,12); in statuslistcode()
2658 changespritestat(j,12); in statuslistcode()
2669 changespritestat(j,9); in statuslistcode()
2709 changespritestat(i,1); in statuslistcode()
2895 changespritestat(j,12); in bombexplode()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp1593 changespritestat(i,0); in prepareboard()
1598 changespritestat(i,10); in prepareboard()
1648 changespritestat((short)i,11); in checktouchsprite()
2603 changespritestat(i,9); in statuslistcode()
2615 changespritestat(i,9); in statuslistcode()
2626 changespritestat(i,9); in statuslistcode()
2922 changespritestat(i,12); in statuslistcode()
3029 changespritestat(i,1); in statuslistcode()
3140 changespritestat((short)i,0); in statuslistcode()
3215 changespritestat(j,12); in bombexplode()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c1598 changespritestat(i,0);
1603 changespritestat(i,10);
2569 changespritestat(i,9);
2581 changespritestat(i,9);
2592 changespritestat(i,9);
2876 changespritestat(i,12);
2929 changespritestat(j,12);
2940 changespritestat(j,9);
2980 changespritestat(i,1);
3166 changespritestat(j,12);
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/dports/games/jfsw/jfsw-c434002/src/
H A Dbrooms.c211 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF()
222 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF()
354 changespritestat(i, STAT_DEFAULT); in ResetBuildFAF()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dbrooms.cpp201 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF()
212 changespritestat(SpriteNum, STAT_FAF); in SetupBuildFAF()
347 changespritestat(i, STAT_DEFAULT); in ResetBuildFAF()

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