Searched refs:changetiles (Results 1 – 4 of 4) sorted by relevance
/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/ |
H A D | game.c | 38 uint changetiles=*grapset; in game() local 110 if (changetiles == 0) in game() 111 changetiles = 1; in game() 113 changetiles = 0; in game() 114 *grapset = changetiles; in game() 148 drawjean (renderer,tiles,&jean,counter,fx,changetiles); in game() 155 crusaders (&enemies,renderer,tiles,counter,room,changetiles); in game() 163 drawrope (enemies,renderer,tiles,changetiles); in game() 169 crusaders (&enemies,renderer,tiles,counter,room,changetiles); in game() 170 drawenemies (&enemies,renderer,tiles,fx,changetiles); in game() [all …]
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H A D | enemies.c | 75 srctile.y = 32 + (changetiles * 120); in drawenemies() 85 srctile.y = 32 + (changetiles * 120); in drawenemies() 99 srctile.y = 0 + (changetiles * 120); in drawenemies() 296 srctile.y = 40 + (changetiles * 120); in plants() 544 srctile.y = 88 + (changetiles * 120); in death() 582 srcaxe.y = 56 + (changetiles * 120); in death() 596 srctile.y = 72 + (changetiles * 120); in dragon() 614 srctile.y = 56 + (changetiles * 120);; in dragon() 634 srctile.y = 56 + (changetiles * 120); in dragon() 748 srctile.y = 88 + (changetiles * 120); in satan() [all …]
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H A D | drawing.c | 11 …],SDL_Texture *tiles,uint room[],uint counter[],uint changeflag,Mix_Chunk *fx[],uint changetiles) { in drawscreen() argument 105 srctiles.y = srctiles.y + (changetiles * 120); in drawscreen() 110 srctiles.y = srctiles.y + (changetiles * 120); in drawscreen() 119 …renderer,SDL_Texture *tiles,int room[],int lifes,int crosses,SDL_Texture *fonts,uint changetiles) { in statusbar() argument 130 if (changetiles == 1) in statusbar() 172 void drawrope (struct enem enemies,SDL_Renderer *renderer,SDL_Texture *tiles,uint changetiles) { in drawrope() argument 183 srctile.y = 8 + (changetiles * 120); in drawrope() 192 … (float proyec[],SDL_Texture *tiles,SDL_Renderer *renderer,struct enem *enemies,uint changetiles) { in drawshoots() argument 200 srctile.y = 24 + (changetiles * 120); in drawshoots()
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H A D | jean.c | 67 …er *renderer,SDL_Texture *tiles,struct hero *jean,int counter[],Mix_Chunk *fx[],uint changetiles) { in drawjean() argument 87 if (changetiles == 1) in drawjean() 95 if (changetiles == 1) in drawjean() 111 if (changetiles == 1) in drawjean() 117 if (changetiles == 1) in drawjean() 125 if (changetiles == 1) in drawjean()
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