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Searched refs:changetiles (Results 1 – 4 of 4) sorted by relevance

/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/
H A Dgame.c38 uint changetiles=*grapset; in game() local
110 if (changetiles == 0) in game()
111 changetiles = 1; in game()
113 changetiles = 0; in game()
114 *grapset = changetiles; in game()
148 drawjean (renderer,tiles,&jean,counter,fx,changetiles); in game()
155 crusaders (&enemies,renderer,tiles,counter,room,changetiles); in game()
163 drawrope (enemies,renderer,tiles,changetiles); in game()
169 crusaders (&enemies,renderer,tiles,counter,room,changetiles); in game()
170 drawenemies (&enemies,renderer,tiles,fx,changetiles); in game()
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H A Denemies.c75 srctile.y = 32 + (changetiles * 120); in drawenemies()
85 srctile.y = 32 + (changetiles * 120); in drawenemies()
99 srctile.y = 0 + (changetiles * 120); in drawenemies()
296 srctile.y = 40 + (changetiles * 120); in plants()
544 srctile.y = 88 + (changetiles * 120); in death()
582 srcaxe.y = 56 + (changetiles * 120); in death()
596 srctile.y = 72 + (changetiles * 120); in dragon()
614 srctile.y = 56 + (changetiles * 120);; in dragon()
634 srctile.y = 56 + (changetiles * 120); in dragon()
748 srctile.y = 88 + (changetiles * 120); in satan()
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H A Ddrawing.c11 …],SDL_Texture *tiles,uint room[],uint counter[],uint changeflag,Mix_Chunk *fx[],uint changetiles) { in drawscreen() argument
105 srctiles.y = srctiles.y + (changetiles * 120); in drawscreen()
110 srctiles.y = srctiles.y + (changetiles * 120); in drawscreen()
119 …renderer,SDL_Texture *tiles,int room[],int lifes,int crosses,SDL_Texture *fonts,uint changetiles) { in statusbar() argument
130 if (changetiles == 1) in statusbar()
172 void drawrope (struct enem enemies,SDL_Renderer *renderer,SDL_Texture *tiles,uint changetiles) { in drawrope() argument
183 srctile.y = 8 + (changetiles * 120); in drawrope()
192 … (float proyec[],SDL_Texture *tiles,SDL_Renderer *renderer,struct enem *enemies,uint changetiles) { in drawshoots() argument
200 srctile.y = 24 + (changetiles * 120); in drawshoots()
H A Djean.c67 …er *renderer,SDL_Texture *tiles,struct hero *jean,int counter[],Mix_Chunk *fx[],uint changetiles) { in drawjean() argument
87 if (changetiles == 1) in drawjean()
95 if (changetiles == 1) in drawjean()
111 if (changetiles == 1) in drawjean()
117 if (changetiles == 1) in drawjean()
125 if (changetiles == 1) in drawjean()