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Searched refs:changevbuf (Results 1 – 6 of 6) sorted by relevance

/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp1040 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function
1283 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches()
1305 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass()
1355 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas()
1402 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
1408 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp1068 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function
1317 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches()
1339 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass()
1389 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas()
1436 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
1442 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderva.cpp1128 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function
1518 changevbuf(cur, pass, b.va); in renderbatches()
1549 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass()
1628 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas()
1645 changevbuf(cur, RENDERPASS_SHADOWMAP, va); in rendershadowmappass()
1730 changevbuf(cur, pass, va); in renderva()
1742 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp1258 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function
1489 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches()
1511 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass()
1570 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
2120 static void changevbuf(decalrenderer &cur, int pass, vtxarray *va) in changevbuf() function
2228 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderdecalbatches()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp1258 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function
1489 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches()
1511 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass()
1570 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
2120 static void changevbuf(decalrenderer &cur, int pass, vtxarray *va) in changevbuf() function
2228 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderdecalbatches()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderva.cpp1407 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function
1685 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches()
1713 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass()
1772 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
2322 static void changevbuf(decalrenderer &cur, int pass, vtxarray *va) in changevbuf() function
2458 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderdecalbatches()