/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 1040 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function 1283 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches() 1305 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass() 1355 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas() 1402 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva() 1408 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 1068 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function 1317 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches() 1339 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass() 1389 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas() 1436 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva() 1442 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 1128 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function 1518 changevbuf(cur, pass, b.va); in renderbatches() 1549 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass() 1628 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas() 1645 changevbuf(cur, RENDERPASS_SHADOWMAP, va); in rendershadowmappass() 1730 changevbuf(cur, pass, va); in renderva() 1742 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 1258 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function 1489 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches() 1511 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass() 1570 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva() 2120 static void changevbuf(decalrenderer &cur, int pass, vtxarray *va) in changevbuf() function 2228 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderdecalbatches()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 1258 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function 1489 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches() 1511 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass() 1570 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva() 2120 static void changevbuf(decalrenderer &cur, int pass, vtxarray *va) in changevbuf() function 2228 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderdecalbatches()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 1407 static void changevbuf(renderstate &cur, int pass, vtxarray *va) in changevbuf() function 1685 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderbatches() 1713 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_Z, va); in renderzpass() 1772 if(cur.vbuf!=va->vbuf) changevbuf(cur, pass, va); in renderva() 2322 static void changevbuf(decalrenderer &cur, int pass, vtxarray *va) in changevbuf() function 2458 if(cur.vbuf != b.va->vbuf) changevbuf(cur, pass, b.va); in renderdecalbatches()
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