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Searched refs:channelBit (Results 1 – 15 of 15) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp80 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
82 uintptr_t GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) override;
1398 …l, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBit, const char *tag… in CopyFramebufferImage() argument
1404 switch (channelBit) { in CopyFramebufferImage()
1422 if (channelBit != FBChannel::FB_DEPTH_BIT) { in CopyFramebufferImage()
1620 void D3D11DrawContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit in BindFramebufferAsTexture() argument
1623 switch (channelBit) { in BindFramebufferAsTexture()
1637 uintptr_t D3D11DrawContext::GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachme… in GetFramebufferAPITexture() argument
1639 switch (channelBit) { in GetFramebufferAPITexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp80 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
82 uintptr_t GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) override;
1398 …l, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBit, const char *tag… in CopyFramebufferImage() argument
1404 switch (channelBit) { in CopyFramebufferImage()
1422 if (channelBit != FBChannel::FB_DEPTH_BIT) { in CopyFramebufferImage()
1620 void D3D11DrawContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit in BindFramebufferAsTexture() argument
1623 switch (channelBit) { in BindFramebufferAsTexture()
1637 uintptr_t D3D11DrawContext::GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachme… in GetFramebufferAPITexture() argument
1639 switch (channelBit) { in GetFramebufferAPITexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D11/
H A Dthin3d_d3d11.cpp80 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
82 uintptr_t GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) override;
1398 …l, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBit, const char *tag… in CopyFramebufferImage() argument
1404 switch (channelBit) { in CopyFramebufferImage()
1422 if (channelBit != FBChannel::FB_DEPTH_BIT) { in CopyFramebufferImage()
1620 void D3D11DrawContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit in BindFramebufferAsTexture() argument
1623 switch (channelBit) { in BindFramebufferAsTexture()
1637 uintptr_t D3D11DrawContext::GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachme… in GetFramebufferAPITexture() argument
1639 switch (channelBit) { in GetFramebufferAPITexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i…
1365 if (channelBit & FB_COLOR_BIT) {
1369 if (channelBit & FB_DEPTH_BIT) {
1373 if (channelBit & FB_STENCIL_BIT) {
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i… in BindFramebufferAsTexture() argument
1365 if (channelBit & FB_COLOR_BIT) { in BindFramebufferAsTexture()
1369 if (channelBit & FB_DEPTH_BIT) { in BindFramebufferAsTexture()
1373 if (channelBit & FB_STENCIL_BIT) { in BindFramebufferAsTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp366 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1360 void OpenGLContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, i… in BindFramebufferAsTexture() argument
1365 if (channelBit & FB_COLOR_BIT) { in BindFramebufferAsTexture()
1369 if (channelBit & FB_DEPTH_BIT) { in BindFramebufferAsTexture()
1373 if (channelBit & FB_STENCIL_BIT) { in BindFramebufferAsTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/Vulkan/
H A Dthin3d_vulkan.cpp401 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
403 uintptr_t GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) override;
1586 void VKContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int a… in BindFramebufferAsTexture() argument
1595 switch (channelBit) { in BindFramebufferAsTexture()
1610 uintptr_t VKContext::GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) { in GetFramebufferAPITexture() argument
1616 switch (channelBit) { in GetFramebufferAPITexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A Dthin3d_vulkan.cpp401 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
403 uintptr_t GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) override;
1586 void VKContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int a… in BindFramebufferAsTexture() argument
1595 switch (channelBit) { in BindFramebufferAsTexture()
1610 uintptr_t VKContext::GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) { in GetFramebufferAPITexture() argument
1616 switch (channelBit) { in GetFramebufferAPITexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/Vulkan/
H A Dthin3d_vulkan.cpp401 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
403 uintptr_t GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) override;
1586 void VKContext::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int a… in BindFramebufferAsTexture() argument
1595 switch (channelBit) { in BindFramebufferAsTexture()
1610 uintptr_t VKContext::GetFramebufferAPITexture(Framebuffer *fbo, int channelBit, int attachment) { in GetFramebufferAPITexture() argument
1616 switch (channelBit) { in GetFramebufferAPITexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D9/
H A Dthin3d_d3d9.cpp522 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1189 void D3D9Context::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int… in BindFramebufferAsTexture() argument
1192 switch (channelBit) { in BindFramebufferAsTexture()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/
H A Dthin3d_d3d9.cpp522 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1189 void D3D9Context::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int… in BindFramebufferAsTexture() argument
1192 switch (channelBit) { in BindFramebufferAsTexture()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/
H A Dthin3d_d3d9.cpp522 …void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int attachment)…
1189 void D3D9Context::BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int… in BindFramebufferAsTexture() argument
1192 switch (channelBit) { in BindFramebufferAsTexture()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h629 …virtual void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int att…
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h629 …virtual void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int att…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/
H A Dthin3d.h629 …virtual void BindFramebufferAsTexture(Framebuffer *fbo, int binding, FBChannel channelBit, int att…