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Searched refs:charSetShader (Results 1 – 25 of 40) sorted by relevance

12

/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DConsole.cpp80 const idMaterial * charSetShader; member in idConsoleLocal
169 renderSystem->DrawSmallStringExt( 0, y + 2, string, colorWhite, true, localConsole.charSetShader ); in SCR_DrawTextLeftAlign()
184 …tringExt( 635 - i * SMALLCHAR_WIDTH, y + 2, string, colorWhite, true, localConsole.charSetShader ); in SCR_DrawTextRightAlign()
230 …BigStringExt( 635 - w, idMath::FtoiFast( y ) + 2, s, colorWhite, true, localConsole.charSetShader); in SCR_DrawFPS()
414 charSetShader = declManager->FindMaterial( "textures/bigchars" ); in LoadGraphics()
1029 renderSystem->DrawSmallChar( 1 * SMALLCHAR_WIDTH, y, ']', localConsole.charSetShader ); in DrawInput()
1031 …consoleField.Draw(2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, true, charSetShader in DrawInput()
1079 …derSystem->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, v, text_p[x] & 0xff, localConsole.charSetShader ); in DrawNotify()
1134 (lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), version[x], localConsole.charSetShader ); in DrawSolidConsole()
1150 …em->DrawSmallChar( (x+1)*SMALLCHAR_WIDTH, idMath::FtoiFast( y ), '^', localConsole.charSetShader ); in DrawSolidConsole()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_scrn.cpp122 cls.charSetShader ); in SCR_DrawChar()
161 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h326 qhandle_t charSetShader; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_scrn.c154 cls.charSetShader ); in SCR_DrawChar()
186 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h298 qhandle_t charSetShader; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_scrn.c153 cls.charSetShader ); in SCR_DrawChar()
185 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h309 qhandle_t charSetShader; member
H A Dcl_main.c2373 cls.charSetShader = re.RegisterShader( "gfx/2d/WoPascii" ); in CL_InitRenderer()
2374 if(!cls.charSetShader) in CL_InitRenderer()
2375 cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" ); in CL_InitRenderer()
2378 cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" ); in CL_InitRenderer()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_scrn.cpp135 cls.charSetShader ); in SCR_DrawBigChar()
182 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h206 qhandle_t charSetShader; member
H A Dcl_main.cpp936 cls.charSetShader = re.RegisterShaderNoMip("gfx/2d/charsgrid_med"); in CL_InitRenderer()
/dports/games/evq3/evq3/code/client/
H A Dcl_scrn.c153 cls.charSetShader ); in SCR_DrawChar()
185 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h342 qhandle_t charSetShader; member
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_scrn.c153 cls.charSetShader ); in SCR_DrawChar()
185 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h344 qhandle_t charSetShader; member
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dcl_scrn.c160 cls.charSetShader ); in SCR_DrawChar()
192 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h395 qhandle_t charSetShader; member
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dcl_scrn.c160 cls.charSetShader ); in SCR_DrawChar()
192 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h377 qhandle_t charSetShader; member
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dcl_scrn.c153 cls.charSetShader ); in SCR_DrawChar()
185 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h344 qhandle_t charSetShader; member
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_scrn.c153 cls.charSetShader ); in SCR_DrawChar()
185 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h345 qhandle_t charSetShader; member
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_scrn.c153 cls.charSetShader ); in SCR_DrawChar()
185 cls.charSetShader ); in SCR_DrawSmallChar()
H A Dclient.h345 qhandle_t charSetShader; member

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