Searched refs:char_heal (Results 1 – 3 of 3) sorted by relevance
18 char_heal(skill[22]), in Entity()
46 Sint32& char_heal; member in Entity
46 char_heal(skill[22]), in Entity()3396 this->char_heal++; in handleEffects()3399 if ( this->char_heal >= healthRegenInterval ) in handleEffects()3401 this->char_heal = 0; in handleEffects()3409 this->char_heal = 0; in handleEffects()