Searched refs:character_dialog_ (Results 1 – 2 of 2) sorted by relevance
833 if(character_dialog_) { in toggle_facing()834 character_dialog_->init(); in toggle_facing()841 if(character_dialog_) { in toggle_upside_down()842 character_dialog_->init(); in toggle_upside_down()1375 SET_DIALOG_POS(character_dialog_); in reset_dialog_positions()1904 character_dialog_->set_character(n); in handle_mouse_button_down()2768 if(!character_dialog_) { in change_tool()2771 current_dialog_ = character_dialog_.get(); in change_tool()2772 character_dialog_->set_character(cur_object_); in change_tool()3608 current_dialog_ = character_dialog_.get(); in create_new_object()[all …]
300 boost::scoped_ptr<editor_dialogs::character_editor_dialog> character_dialog_; member in editor