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Searched refs:character_dialog_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/src/
H A Deditor.cpp833 if(character_dialog_) { in toggle_facing()
834 character_dialog_->init(); in toggle_facing()
841 if(character_dialog_) { in toggle_upside_down()
842 character_dialog_->init(); in toggle_upside_down()
1375 SET_DIALOG_POS(character_dialog_); in reset_dialog_positions()
1904 character_dialog_->set_character(n); in handle_mouse_button_down()
2768 if(!character_dialog_) { in change_tool()
2771 current_dialog_ = character_dialog_.get(); in change_tool()
2772 character_dialog_->set_character(cur_object_); in change_tool()
3608 current_dialog_ = character_dialog_.get(); in create_new_object()
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H A Deditor.hpp300 boost::scoped_ptr<editor_dialogs::character_editor_dialog> character_dialog_; member in editor