/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | saveloadgame.c | 216 sprintf(filename, "%s/%s%s", our_config_dir, Me.character_name, SAVE_GAME_THUMBNAIL_EXT); in SaveThumbnailOfGame() 247 sprintf(filename, "%s/%s%s", our_config_dir, Me.character_name, ".shp"); in SaveGame() 248 sprintf(filename2, "%s/%s%s", our_config_dir, Me.character_name, ".bkp.shp"); in SaveGame() 269 sprintf(filename, "%s/%s%s", our_config_dir, Me.character_name, SAVEDGAME_EXT); in SaveGame() 270 sprintf(filename2, "%s/%s%s", our_config_dir, Me.character_name, ".bkp"SAVEDGAME_EXT); in SaveGame() 309 snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, ".shp"); in DeleteGame() 311 snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, SAVEDGAME_EXT); in DeleteGame() 314 …snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, SAVE_GAME_THUMB… in DeleteGame() 319 snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, ".bkp.shp"); in DeleteGame() 321 …snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, ".bkp"SAVEDGAME… in DeleteGame() [all …]
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H A D | benchmark.c | 121 free(Me.character_name); in loadgame_bench() 122 Me.character_name = strdup("MapEd"); in loadgame_bench() 143 free(Me.character_name); in savegame_bench() 144 Me.character_name = strdup("MapEd"); in savegame_bench()
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H A D | menu.c | 820 free(Me.character_name); in Startup_handle() 821 Me.character_name = strdup("TutorialTux"); in Startup_handle() 1559 if (!Me.character_name || strcmp(name, Me.character_name)) { in load_named_game() 1560 free(Me.character_name); in load_named_game() 1561 Me.character_name = strdup(name); in load_named_game() 1650 free(Me.character_name); in do_savegame_selection_and_act() 1651 Me.character_name = strdup(MenuTexts[MenuPosition - 1]); in do_savegame_selection_and_act() 1674 if (load_named_game(Me.character_name) == OK) { in do_savegame_selection_and_act() 1686 sprintf(SafetyText, _("Really delete hero '%s'?"), Me.character_name); in do_savegame_selection_and_act() 1761 free(Me.character_name); in Single_Player_Menu() [all …]
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/dports/multimedia/tautulli/Tautulli-2.8.0/lib/charset_normalizer/ |
H A D | utils.py | 148 character_name = unicodedata.name(character) 152 return "CJK" in character_name 158 character_name = unicodedata.name(character) 162 return "HIRAGANA" in character_name 168 character_name = unicodedata.name(character) 172 return "KATAKANA" in character_name 178 character_name = unicodedata.name(character) 182 return "HANGUL" in character_name 188 character_name = unicodedata.name(character) 192 return "THAI" in character_name
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/dports/textproc/py-charset-normalizer/charset-normalizer-2.0.8/charset_normalizer/ |
H A D | utils.py | 148 character_name = unicodedata.name(character) 152 return "CJK" in character_name 158 character_name = unicodedata.name(character) 162 return "HIRAGANA" in character_name 168 character_name = unicodedata.name(character) 172 return "KATAKANA" in character_name 178 character_name = unicodedata.name(character) 182 return "HANGUL" in character_name 188 character_name = unicodedata.name(character) 192 return "THAI" in character_name
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sprite_character.cpp | 39 character_name != character->GetSpriteName() || in Update() 44 character_name = character->GetSpriteName(); in Update() 49 FileRequestAsync* char_request = AsyncHandler::RequestFile("CharSet", character_name); in Update() 90 return !character_name.empty(); in UsesCharset() 139 SetBitmap(Cache::Charset(character_name)); in OnCharSpriteReady() 140 auto rect = GetCharacterRect(character_name, character_index, GetBitmap()->GetRect()); in OnCharSpriteReady()
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/dports/audio/mumble/mumble-1.3.3/plugins/borderlands2/ |
H A D | borderlands2.cpp | 87 char character_name[16]; // The game limits us to 15 char names in fetch() local 88 ok = peekProc(character_name_ptr, character_name); in fetch() 92 identity.assign(character_name, character_name + strnlen(character_name, sizeof(character_name))); in fetch()
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/dports/audio/murmur/mumble-1.3.3/plugins/borderlands2/ |
H A D | borderlands2.cpp | 87 char character_name[16]; // The game limits us to 15 char names in fetch() local 88 ok = peekProc(character_name_ptr, character_name); in fetch() 92 identity.assign(character_name, character_name + strnlen(character_name, sizeof(character_name))); in fetch()
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/dports/games/warmux/warmux-11.04/src/team/ |
H A D | team.cpp | 105 std::string character_name = "Unknown Soldier"; in Team() local 107 XmlReader::ReadStringAttr(*it, "name", character_name); in Team() 110 default_characters_names.push_back(character_name); in Team() 122 void Team::AddOnePlayingCharacter(const std::string& character_name, Body *body) in AddOnePlayingCharacter() argument 126 Character new_char(*this, character_name, body); in AddOnePlayingCharacter() 132 …std::cerr << "Error: player " << character_name.c_str() << " will be probably misplaced!" << std::… in AddOnePlayingCharacter() 146 MSG_DEBUG("team", "Add %s in team %s", character_name.c_str(), m_name.c_str()); in AddOnePlayingCharacter()
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H A D | custom_team.cpp | 94 std::string character_name = "Unknown Soldier (it's all over)"; in LoadCustomTeam() local 96 XmlReader::ReadString(*it, "name", character_name); in LoadCustomTeam() 97 list.push_back(character_name); in LoadCustomTeam() 99 MSG_DEBUG("team", "Add %s in custom team %s", character_name.c_str(), teamname.c_str()); in LoadCustomTeam()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | actor.h | 37 DBString character_name; variable 71 && l.character_name == r.character_name 115 f(obj.character_name, ctx3);
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H A D | eventpage.h | 142 DBString character_name; variable 192 && l.character_name == r.character_name 219 f(obj.character_name, ctx2);
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/dports/games/warmux/warmux-11.04/src/character/ |
H A D | character.cpp | 119 character_name(name), in Character() 157 name_text = new Text(character_name, m_team.GetColor()); in Character() 176 character_name.c_str(), this); in Character() 182 character_name(acharacter.character_name), in Character() 229 character_name.c_str(), &acharacter, this); in Character() 235 character_name.c_str(), this); in ~Character() 383 character_name.c_str(), delta); in SetEnergyDelta() 807 character_name.c_str(), in SignalGroundCollision() 822 character_name.c_str(), in SignalObjectCollision() 930 MSG_DEBUG("body","Character %s -> SetMovement : %s",character_name.c_str(),name.c_str()); in SetMovement() [all …]
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H A D | character.h | 44 std::string character_name; variable 209 const std::string& GetName() const { return character_name; } in GetName()
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/dports/databases/sqlite3/sqlite-src-3350500/ext/fts3/unicode/ |
H A D | parseunicode.tcl | 34 character_name 108 character_name 173 character_name
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/sqlite/src/ext/fts3/unicode/ |
H A D | parseunicode.tcl | 34 character_name 108 character_name 173 character_name
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/sqlite/src/ext/fts3/unicode/ |
H A D | parseunicode.tcl | 34 character_name 108 character_name 173 character_name
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/dports/net-im/py-slixmpp/slixmpp-1.7.1/slixmpp/plugins/xep_0196/ |
H A D | user_gaming.py | 43 character_name: Optional[str] = None, 68 gaming['character_name'] = character_name
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/dports/japanese/freepwing/freepwing-1.4.4/src/ |
H A D | BaseText.pm | 653 my ($character_name) = @ARG; 660 = $self->{'half_user_characters'}->character($character_name); 700 my ($character_name) = @ARG; 707 = $self->{'full_user_characters'}->character($character_name);
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/dports/databases/sqlcipher/sqlcipher-3.4.2/ext/fts3/unicode/ |
H A D | parseunicode.tcl | 22 character_name 85 character_name
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/dports/shells/ohmyzsh/ohmyzsh-6babcbd8841335a3c25ec960ff57ab9a139c9073/plugins/emotty/ |
H A D | emotty.plugin.zsh | 36 local character_name=${${=emotty}[tty]} 37 echo "${emoji[${character_name}]}${emoji2[emoji_style]}"
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | lmu_eventpage.cpp | 31 &rpg::EventPage::character_name, 32 LMU_Reader::ChunkEventPage::character_name,
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | m_saves.h | 30 extern char character_name[CHARACTER_NAME_LEN];
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H A D | g_game.c | 1032 if (!character_name[0]) // [STRIFE] in G_Ticker() 1034 M_StringCopy(character_name, "NET GAME", in G_Ticker() 1035 sizeof(character_name)); in G_Ticker() 1767 memset(character_name, 0, CHARACTER_NAME_LEN); in G_WriteSaveName() 1768 M_StringCopy(character_name, charname, sizeof(character_name)); in G_WriteSaveName() 1774 retval = M_WriteFile(tmpname, character_name, 32); in G_WriteSaveName() 1880 M_snprintf(savename, sizeof(savename), "%s saved.", character_name); in G_DoSaveGame()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | m_saves.h | 30 extern char character_name[CHARACTER_NAME_LEN];
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