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Searched refs:character_name (Results 1 – 25 of 287) sorted by relevance

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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dsaveloadgame.c216 sprintf(filename, "%s/%s%s", our_config_dir, Me.character_name, SAVE_GAME_THUMBNAIL_EXT); in SaveThumbnailOfGame()
247 sprintf(filename, "%s/%s%s", our_config_dir, Me.character_name, ".shp"); in SaveGame()
248 sprintf(filename2, "%s/%s%s", our_config_dir, Me.character_name, ".bkp.shp"); in SaveGame()
269 sprintf(filename, "%s/%s%s", our_config_dir, Me.character_name, SAVEDGAME_EXT); in SaveGame()
270 sprintf(filename2, "%s/%s%s", our_config_dir, Me.character_name, ".bkp"SAVEDGAME_EXT); in SaveGame()
309 snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, ".shp"); in DeleteGame()
311 snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, SAVEDGAME_EXT); in DeleteGame()
314 …snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, SAVE_GAME_THUMB… in DeleteGame()
319 snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, ".bkp.shp"); in DeleteGame()
321 …snprintf(filename, sizeof(filename), "%s/%s%s", our_config_dir, Me.character_name, ".bkp"SAVEDGAME… in DeleteGame()
[all …]
H A Dbenchmark.c121 free(Me.character_name); in loadgame_bench()
122 Me.character_name = strdup("MapEd"); in loadgame_bench()
143 free(Me.character_name); in savegame_bench()
144 Me.character_name = strdup("MapEd"); in savegame_bench()
H A Dmenu.c820 free(Me.character_name); in Startup_handle()
821 Me.character_name = strdup("TutorialTux"); in Startup_handle()
1559 if (!Me.character_name || strcmp(name, Me.character_name)) { in load_named_game()
1560 free(Me.character_name); in load_named_game()
1561 Me.character_name = strdup(name); in load_named_game()
1650 free(Me.character_name); in do_savegame_selection_and_act()
1651 Me.character_name = strdup(MenuTexts[MenuPosition - 1]); in do_savegame_selection_and_act()
1674 if (load_named_game(Me.character_name) == OK) { in do_savegame_selection_and_act()
1686 sprintf(SafetyText, _("Really delete hero '%s'?"), Me.character_name); in do_savegame_selection_and_act()
1761 free(Me.character_name); in Single_Player_Menu()
[all …]
/dports/multimedia/tautulli/Tautulli-2.8.0/lib/charset_normalizer/
H A Dutils.py148 character_name = unicodedata.name(character)
152 return "CJK" in character_name
158 character_name = unicodedata.name(character)
162 return "HIRAGANA" in character_name
168 character_name = unicodedata.name(character)
172 return "KATAKANA" in character_name
178 character_name = unicodedata.name(character)
182 return "HANGUL" in character_name
188 character_name = unicodedata.name(character)
192 return "THAI" in character_name
/dports/textproc/py-charset-normalizer/charset-normalizer-2.0.8/charset_normalizer/
H A Dutils.py148 character_name = unicodedata.name(character)
152 return "CJK" in character_name
158 character_name = unicodedata.name(character)
162 return "HIRAGANA" in character_name
168 character_name = unicodedata.name(character)
172 return "KATAKANA" in character_name
178 character_name = unicodedata.name(character)
182 return "HANGUL" in character_name
188 character_name = unicodedata.name(character)
192 return "THAI" in character_name
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsprite_character.cpp39 character_name != character->GetSpriteName() || in Update()
44 character_name = character->GetSpriteName(); in Update()
49 FileRequestAsync* char_request = AsyncHandler::RequestFile("CharSet", character_name); in Update()
90 return !character_name.empty(); in UsesCharset()
139 SetBitmap(Cache::Charset(character_name)); in OnCharSpriteReady()
140 auto rect = GetCharacterRect(character_name, character_index, GetBitmap()->GetRect()); in OnCharSpriteReady()
/dports/audio/mumble/mumble-1.3.3/plugins/borderlands2/
H A Dborderlands2.cpp87 char character_name[16]; // The game limits us to 15 char names in fetch() local
88 ok = peekProc(character_name_ptr, character_name); in fetch()
92 identity.assign(character_name, character_name + strnlen(character_name, sizeof(character_name))); in fetch()
/dports/audio/murmur/mumble-1.3.3/plugins/borderlands2/
H A Dborderlands2.cpp87 char character_name[16]; // The game limits us to 15 char names in fetch() local
88 ok = peekProc(character_name_ptr, character_name); in fetch()
92 identity.assign(character_name, character_name + strnlen(character_name, sizeof(character_name))); in fetch()
/dports/games/warmux/warmux-11.04/src/team/
H A Dteam.cpp105 std::string character_name = "Unknown Soldier"; in Team() local
107 XmlReader::ReadStringAttr(*it, "name", character_name); in Team()
110 default_characters_names.push_back(character_name); in Team()
122 void Team::AddOnePlayingCharacter(const std::string& character_name, Body *body) in AddOnePlayingCharacter() argument
126 Character new_char(*this, character_name, body); in AddOnePlayingCharacter()
132 …std::cerr << "Error: player " << character_name.c_str() << " will be probably misplaced!" << std::… in AddOnePlayingCharacter()
146 MSG_DEBUG("team", "Add %s in team %s", character_name.c_str(), m_name.c_str()); in AddOnePlayingCharacter()
H A Dcustom_team.cpp94 std::string character_name = "Unknown Soldier (it's all over)"; in LoadCustomTeam() local
96 XmlReader::ReadString(*it, "name", character_name); in LoadCustomTeam()
97 list.push_back(character_name); in LoadCustomTeam()
99 MSG_DEBUG("team", "Add %s in custom team %s", character_name.c_str(), teamname.c_str()); in LoadCustomTeam()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dactor.h37 DBString character_name; variable
71 && l.character_name == r.character_name
115 f(obj.character_name, ctx3);
H A Deventpage.h142 DBString character_name; variable
192 && l.character_name == r.character_name
219 f(obj.character_name, ctx2);
/dports/games/warmux/warmux-11.04/src/character/
H A Dcharacter.cpp119 character_name(name), in Character()
157 name_text = new Text(character_name, m_team.GetColor()); in Character()
176 character_name.c_str(), this); in Character()
182 character_name(acharacter.character_name), in Character()
229 character_name.c_str(), &acharacter, this); in Character()
235 character_name.c_str(), this); in ~Character()
383 character_name.c_str(), delta); in SetEnergyDelta()
807 character_name.c_str(), in SignalGroundCollision()
822 character_name.c_str(), in SignalObjectCollision()
930 MSG_DEBUG("body","Character %s -> SetMovement : %s",character_name.c_str(),name.c_str()); in SetMovement()
[all …]
H A Dcharacter.h44 std::string character_name; variable
209 const std::string& GetName() const { return character_name; } in GetName()
/dports/databases/sqlite3/sqlite-src-3350500/ext/fts3/unicode/
H A Dparseunicode.tcl34 character_name
108 character_name
173 character_name
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/sqlite/src/ext/fts3/unicode/
H A Dparseunicode.tcl34 character_name
108 character_name
173 character_name
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/sqlite/src/ext/fts3/unicode/
H A Dparseunicode.tcl34 character_name
108 character_name
173 character_name
/dports/net-im/py-slixmpp/slixmpp-1.7.1/slixmpp/plugins/xep_0196/
H A Duser_gaming.py43 character_name: Optional[str] = None,
68 gaming['character_name'] = character_name
/dports/japanese/freepwing/freepwing-1.4.4/src/
H A DBaseText.pm653 my ($character_name) = @ARG;
660 = $self->{'half_user_characters'}->character($character_name);
700 my ($character_name) = @ARG;
707 = $self->{'full_user_characters'}->character($character_name);
/dports/databases/sqlcipher/sqlcipher-3.4.2/ext/fts3/unicode/
H A Dparseunicode.tcl22 character_name
85 character_name
/dports/shells/ohmyzsh/ohmyzsh-6babcbd8841335a3c25ec960ff57ab9a139c9073/plugins/emotty/
H A Demotty.plugin.zsh36 local character_name=${${=emotty}[tty]}
37 echo "${emoji[${character_name}]}${emoji2[emoji_style]}"
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dlmu_eventpage.cpp31 &rpg::EventPage::character_name,
32 LMU_Reader::ChunkEventPage::character_name,
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dm_saves.h30 extern char character_name[CHARACTER_NAME_LEN];
H A Dg_game.c1032 if (!character_name[0]) // [STRIFE] in G_Ticker()
1034 M_StringCopy(character_name, "NET GAME", in G_Ticker()
1035 sizeof(character_name)); in G_Ticker()
1767 memset(character_name, 0, CHARACTER_NAME_LEN); in G_WriteSaveName()
1768 M_StringCopy(character_name, charname, sizeof(character_name)); in G_WriteSaveName()
1774 retval = M_WriteFile(tmpname, character_name, 32); in G_WriteSaveName()
1880 M_snprintf(savename, sizeof(savename), "%s saved.", character_name); in G_DoSaveGame()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dm_saves.h30 extern char character_name[CHARACTER_NAME_LEN];

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