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Searched refs:charge_increment (Results 1 – 2 of 2) sorted by relevance

/dports/games/flying/flying-6.20/
H A Dpball.C218 charge += charge_increment*(current_time-last_chargestep); in Update()
326 if (old) charge_increment = g->GetChargeSpeed(); in StartCharging()
327 else charge_increment = g->GetChargeSpeed()/NEW_FACTOR; in StartCharging()
337 charge_increment = g->GetChargeSpeed(); in RestartCharging()
342 if (old) charge_increment = -(charge/g->GetShootTime()); in StartShooting()
343 else charge_increment = -(charge/g->GetShootTime()/NEW_FACTOR); in StartShooting()
H A Dpball.h125 Real charge_increment; // Aktuelle Einheiten pro Sekunde variable