/dports/textproc/py-docutils/docutils-0.17.1/tools/dev/ |
H A D | unicode2rstsubs.py | 94 self.charid = None 130 self.charid = attributes['id'] 141 or self.sets[set][entity] == self.charid), \ 143 % (set, entity, self.sets[set][entity], self.charid)) 144 self.sets[set][entity] = self.charid 147 self.descriptions.setdefault(self.charid, '') 148 self.descriptions[self.charid] += data 192 charid = set[entity_name] 194 for code in charid[1:].split('-'): 197 codes = ' '.join(['U+%s' % code for code in charid[1:].split('-')]) [all …]
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | global_character.cpp | 73 void MoveToWalkableArea(int charid) { in MoveToWalkableArea() argument 74 if (!is_valid_character(charid)) in MoveToWalkableArea() 125 int GetCharacterHeight(int charid) { in GetCharacterHeight() argument 126 CharacterInfo *char1 = &game.chars[charid]; in GetCharacterHeight() 128 if (charextra[charid].height < 1) in GetCharacterHeight() 141 return charextra[charid].height; in GetCharacterHeight() 410 int AreCharObjColliding(int charid,int objid) { in AreCharObjColliding() argument 411 if (!is_valid_character(charid)) in AreCharObjColliding() 507 if (!is_valid_character(charid)) in AddInventoryToCharacter() 516 if (!is_valid_character(charid)) in LoseInventoryFromCharacter() [all …]
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H A D | global_character.h | 25 void MoveToWalkableArea(int charid); 30 int GetCharacterHeight(int charid); 64 int AreCharObjColliding(int charid,int objid); 76 void AddInventoryToCharacter(int charid, int inum); 77 void LoseInventoryFromCharacter(int charid, int inum); 85 int DisplaySpeechBackground(int charid, const char*speel);
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H A D | overlay.cpp | 227 int charid = screenover[overlayidx].y; in get_overlay_position() local 228 int charpic = views[game.chars[charid].view].loops[game.chars[charid].loop].frames[0].pic; in get_overlay_position() 230 tdyp = multiply_up_coordinate(game.chars[charid].get_effective_y()) - offsety - 5; in get_overlay_position() 231 if (charextra[charid].height<1) in get_overlay_position() 234 tdyp -= charextra[charid].height; in get_overlay_position() 238 …tdxp = (multiply_up_coordinate(game.chars[charid].x) - screenover[overlayidx].pic->GetWidth()/2) -… in get_overlay_position() 243 if (game.chars[charid].room != displayed_room) { in get_overlay_position()
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H A D | global_room.cpp | 140 void NewRoomNPC(int charid, int nrnum, int newx, int newy) { in NewRoomNPC() argument 141 if (!is_valid_character(charid)) in NewRoomNPC() 143 if (charid == game.playercharacter) in NewRoomNPC() 146 Character_ChangeRoom(&game.chars[charid], nrnum, newx, newy); in NewRoomNPC()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | global_character.cpp | 81 void MoveToWalkableArea(int charid) { in MoveToWalkableArea() argument 82 if (!is_valid_character(charid)) in MoveToWalkableArea() 130 int GetCharacterHeight(int charid) { in GetCharacterHeight() argument 131 CharacterInfo *char1 = &_GP(game).chars[charid]; in GetCharacterHeight() 133 if (_G(charextra)[charid].height < 1) { in GetCharacterHeight() 143 return _G(charextra)[charid].height; in GetCharacterHeight() 414 int AreCharObjColliding(int charid, int objid) { in AreCharObjColliding() argument 415 if (!is_valid_character(charid)) in AreCharObjColliding() 511 if (!is_valid_character(charid)) in AddInventoryToCharacter() 520 if (!is_valid_character(charid)) in LoseInventoryFromCharacter() [all …]
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H A D | global_character.h | 32 void MoveToWalkableArea(int charid); 37 int GetCharacterHeight(int charid); 71 int AreCharObjColliding(int charid, int objid); 83 void AddInventoryToCharacter(int charid, int inum); 84 void LoseInventoryFromCharacter(int charid, int inum); 92 int DisplaySpeechBackground(int charid, const char *speel);
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H A D | overlay.cpp | 286 int charid = over.y; in get_overlay_position() local 288 auto view = FindNearestViewport(charid); in get_overlay_position() 289 …const int charpic = _G(views)[_GP(game).chars[charid].view].loops[_GP(game).chars[charid].loop].fr… in get_overlay_position() 290 …const int height = (_G(charextra)[charid].height < 1) ? _GP(game).SpriteInfos[charpic].Height : _G… in get_overlay_position() 292 data_to_game_coord(_GP(game).chars[charid].x), in get_overlay_position() 293 … data_to_game_coord(_GP(game).chars[charid].get_effective_y()) - height).first; in get_overlay_position() 302 if (_GP(game).chars[charid].room != _G(displayed_room)) { in get_overlay_position()
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H A D | global_room.cpp | 140 void NewRoomNPC(int charid, int nrnum, int newx, int newy) { in NewRoomNPC() argument 141 if (!is_valid_character(charid)) in NewRoomNPC() 143 if (charid == _GP(game).playercharacter) in NewRoomNPC() 146 Character_ChangeRoom(&_GP(game).chars[charid], nrnum, newx, newy); in NewRoomNPC()
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H A D | global_audio.cpp | 508 String get_cue_filename(int charid, int sndid) { in get_cue_filename() argument 510 if (charid >= 0) { in get_cue_filename() 512 if (_GP(game).chars[charid].scrname[0] == 'c') in get_cue_filename() 513 script_name.SetString(&_GP(game).chars[charid].scrname[1], 4); in get_cue_filename() 515 script_name.SetString(_GP(game).chars[charid].scrname, 4); in get_cue_filename() 590 bool play_voice_speech(int charid, int sndid) { in play_voice_speech() argument 595 String voice_file = get_cue_filename(charid, sndid); in play_voice_speech() 622 bool play_voice_nonblocking(int charid, int sndid, bool as_speech) { in play_voice_nonblocking() argument 630 String voice_file = get_cue_filename(charid, sndid); in play_voice_nonblocking()
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H A D | global_audio.h | 70 bool play_voice_speech(int charid, int sndid); 72 bool play_voice_nonblocking(int charid, int sndid, bool as_speech);
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H A D | character.h | 201 void setup_player_character(int charid); 203 Shared::Bitmap *GetCharacterImage(int charid, int *isFlipped); 208 void get_char_blocking_rect(int charid, int *x1, int *y1, int *width, int *y2); 224 Rect GetCharacterRoomBBox(int charid, bool use_frame_0 = false); 228 PViewport FindNearestViewport(int charid);
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/dports/x11-toolkits/p5-Prima/Prima-1.63/Prima/PS/ |
H A D | Type1.pm | 160 my ( $self, $canvas, $key, $charid, $suggested_gid) = @_; 167 goto STD if $f->{$suggested_gid} != $charid; 170 $f->{$suggested_gid} = $charid; 176 $glyphid = sprintf("g%x", $charid); 178 return $glyphid if vec($f->{$vector}, $charid, 1); 180 vec($f->{$vector}, $charid, 1) = 1; 182 my ($code) = $self->get_outline( $canvas, $key, $charid, 1 );
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H A D | CFF.pm | 173 my ( $self, $canvas, $key, $charid, $unicode) = @_; 176 if (exists $f->{subfonts}->{$charid}) { 177 my $n = $f->{subfonts}->{$charid}; 183 my ($code, $abc) = $self->get_outline( $canvas, $key, $charid, 0 ); 185 $f->{subfonts}->{$charid} = undef; 189 my $n = $f->{subfonts}->{$charid} = $f->{n_glyphs}++;
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/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | seg005.c | 176 if (Char.charid == charid_0_kid) { in land() 354 if (Opp.charid == charid_1_shadow && in control_standing() 848 if (Char.charid != charid_0_kid) { in forward_with_sword() 866 if (Char.charid == charid_0_kid) { in draw_sword() 898 if (Char.charid < charid_2_guard) { in control_with_sword() 915 short charid; in swordfight() local 917 charid = Char.charid; in swordfight() 923 if (charid == charid_0_kid) { in swordfight() 933 if (charid == charid_0_kid) { in swordfight() 965 if (Char.charid == charid_0_kid) { in sword_strike() [all …]
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H A D | seg002.c | 45 Char.charid = charid_1_shadow; in do_init_shad() 199 Char.charid = charid_4_skeleton; in enter_guard() 201 Char.charid = charid_2_guard; in enter_guard() 620 word charid; in autocontrol_opponent() local 622 charid = Char.charid; in autocontrol_opponent() 623 if (charid == charid_0_kid) { in autocontrol_opponent() 629 if (charid == charid_24_mouse) { in autocontrol_opponent() 914 if (Char.charid != charid_0_kid && in hurt_by_sword() 1025 if (Char.charid != charid_0_kid) { in check_hurting() 1074 Char.charid = charid_4_skeleton; in check_skel() [all …]
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H A D | seg003.c | 102 Guard.charid = charid_2_guard; in play_level() 185 Char.charid = charid_0_kid; in set_start_pos() 424 if (Char.charid == charid_0_kid) { in redraw_at_char() 438 if (Char.charid == charid_0_kid) { in redraw_at_char() 569 Char.charid = charid_1_shadow; in jump_through_mirror() 649 if (Guard.charid == charid_24_mouse) { in check_can_guard_see_kid() 655 if ((Guard.charid != charid_1_shadow || current_level == 12) && in check_can_guard_see_kid() 721 Char.charid = /*charid_24_mouse*/ custom->mouse_object; in do_mouse()
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H A D | seg006.c | 525 switch (Char.charid) { in load_frame() 944 if (Char.charid == charid_0_kid) { in take_hp() 1074 if (Char.charid == charid_2_guard) { in start_fall() 1367 if (Char.charid == charid_24_mouse) { 1378 if (Char.charid == charid_1_shadow) { 1797 if (Guard.charid == charid_1_shadow) { 1820 } else if (Char.charid != charid_1_shadow) { 1898 obj_y -= ((Char.charid == charid_0_kid) << 2) + 11; 1901 if (Char.charid == charid_0_kid) { 1918 if ((Char.charid | Opp.charid) == charid_1_shadow && [all …]
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/dports/graphics/swftools/swftools-0.9.2/lib/pdf/ |
H A D | CharOutputDev.cc | 107 int charid; member 139 void addChar(int charid, gfxcoord_t x, gfxcoord_t y, gfxcolor_t color) in addChar() argument 145 chars[num_chars].charid = charid; in addChar() 756 CharCode charid, int nBytes, Unicode *_u, int uLen) in drawChar() argument 760 …if(!current_fontinfo || (unsigned)charid >= current_fontinfo->num_glyphs || !current_fontinfo->gly… in drawChar() 772 CharCode glyphid = current_fontinfo->glyphs[charid]->glyphid; in drawChar() 821 m.tx, m.ty, (charid&127)>=32?charid:'?', charid, u, uLen, u, in drawChar() 913 msg("<debug> beginType3Char %d u=%d", charid, uLen?u[0]:0); in beginType3Char() 930 …if(!current_fontinfo || (unsigned)charid >= current_fontinfo->num_glyphs || !current_fontinfo->gly… in beginType3Char() 931 msg("<error> Invalid type3 charid %d for font %p", charid, current_fontinfo); in beginType3Char() [all …]
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/ |
H A D | gtkportrait.cc | 30 GtkPortrait::GtkPortrait (std::string const& charid) in GtkPortrait() argument 32 this->set(charid); in GtkPortrait() 45 GtkPortrait::set (std::string const& charid) in set() argument 47 this->char_id = charid; in set()
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H A D | gtkportrait.h | 47 GtkPortrait (std::string const& charid); 50 void set (std::string const& charid);
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H A D | guiuserdata.cc | 36 this->char_list.append_column("ID", this->char_cols.charid); in GuiUserData() 224 row[this->char_cols.charid] = chars[i].char_id; in on_charlist_available() 301 Glib::ustring charid = (*iter)[this->char_cols.charid]; in on_add_clicked() local 302 auth.char_id = charid; in on_add_clicked()
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/dports/graphics/qgis/qgis-3.22.3/tests/testdata/provider/ |
H A D | testdata_pg_bigint_pk.sql | 43 charid varchar(8) NOT NULL, field 46 PRIMARY KEY(intid, charid) 49 INSERT INTO qgis_test.bigint_composite_pk (intid, charid, value, geom)
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/dports/graphics/qgis-ltr/qgis-3.16.16/tests/testdata/provider/ |
H A D | testdata_pg_bigint_pk.sql | 43 charid varchar(8) NOT NULL, field 46 PRIMARY KEY(intid, charid) 49 INSERT INTO qgis_test.bigint_composite_pk (intid, charid, value, geom)
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/dports/chinese/libpinyin/libpinyin-2.3.0/src/storage/ |
H A D | pinyin_parser2.cpp | 409 int charid = ch == ';' ? 26 : ch - 'a'; in parse_one_key() local 410 const char * sheng = m_shengmu_table[charid].m_shengmu; in parse_one_key() 444 int charid = ch == ';' ? 26 : ch - 'a'; in parse_one_key() local 445 const char * sheng = m_shengmu_table[charid].m_shengmu; in parse_one_key() 459 charid = ch == ';' ? 26 : ch - 'a'; in parse_one_key() 461 const char * yun = m_yunmu_table[charid].m_yunmus[0]; in parse_one_key() 474 yun = m_yunmu_table[charid].m_yunmus[1]; in parse_one_key()
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