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/dports/textproc/py-docutils/docutils-0.17.1/tools/dev/
H A Dunicode2rstsubs.py94 self.charid = None
130 self.charid = attributes['id']
141 or self.sets[set][entity] == self.charid), \
143 % (set, entity, self.sets[set][entity], self.charid))
144 self.sets[set][entity] = self.charid
147 self.descriptions.setdefault(self.charid, '')
148 self.descriptions[self.charid] += data
192 charid = set[entity_name]
194 for code in charid[1:].split('-'):
197 codes = ' '.join(['U+%s' % code for code in charid[1:].split('-')])
[all …]
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_character.cpp73 void MoveToWalkableArea(int charid) { in MoveToWalkableArea() argument
74 if (!is_valid_character(charid)) in MoveToWalkableArea()
125 int GetCharacterHeight(int charid) { in GetCharacterHeight() argument
126 CharacterInfo *char1 = &game.chars[charid]; in GetCharacterHeight()
128 if (charextra[charid].height < 1) in GetCharacterHeight()
141 return charextra[charid].height; in GetCharacterHeight()
410 int AreCharObjColliding(int charid,int objid) { in AreCharObjColliding() argument
411 if (!is_valid_character(charid)) in AreCharObjColliding()
507 if (!is_valid_character(charid)) in AddInventoryToCharacter()
516 if (!is_valid_character(charid)) in LoseInventoryFromCharacter()
[all …]
H A Dglobal_character.h25 void MoveToWalkableArea(int charid);
30 int GetCharacterHeight(int charid);
64 int AreCharObjColliding(int charid,int objid);
76 void AddInventoryToCharacter(int charid, int inum);
77 void LoseInventoryFromCharacter(int charid, int inum);
85 int DisplaySpeechBackground(int charid, const char*speel);
H A Doverlay.cpp227 int charid = screenover[overlayidx].y; in get_overlay_position() local
228 int charpic = views[game.chars[charid].view].loops[game.chars[charid].loop].frames[0].pic; in get_overlay_position()
230 tdyp = multiply_up_coordinate(game.chars[charid].get_effective_y()) - offsety - 5; in get_overlay_position()
231 if (charextra[charid].height<1) in get_overlay_position()
234 tdyp -= charextra[charid].height; in get_overlay_position()
238 …tdxp = (multiply_up_coordinate(game.chars[charid].x) - screenover[overlayidx].pic->GetWidth()/2) -… in get_overlay_position()
243 if (game.chars[charid].room != displayed_room) { in get_overlay_position()
H A Dglobal_room.cpp140 void NewRoomNPC(int charid, int nrnum, int newx, int newy) { in NewRoomNPC() argument
141 if (!is_valid_character(charid)) in NewRoomNPC()
143 if (charid == game.playercharacter) in NewRoomNPC()
146 Character_ChangeRoom(&game.chars[charid], nrnum, newx, newy); in NewRoomNPC()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_character.cpp81 void MoveToWalkableArea(int charid) { in MoveToWalkableArea() argument
82 if (!is_valid_character(charid)) in MoveToWalkableArea()
130 int GetCharacterHeight(int charid) { in GetCharacterHeight() argument
131 CharacterInfo *char1 = &_GP(game).chars[charid]; in GetCharacterHeight()
133 if (_G(charextra)[charid].height < 1) { in GetCharacterHeight()
143 return _G(charextra)[charid].height; in GetCharacterHeight()
414 int AreCharObjColliding(int charid, int objid) { in AreCharObjColliding() argument
415 if (!is_valid_character(charid)) in AreCharObjColliding()
511 if (!is_valid_character(charid)) in AddInventoryToCharacter()
520 if (!is_valid_character(charid)) in LoseInventoryFromCharacter()
[all …]
H A Dglobal_character.h32 void MoveToWalkableArea(int charid);
37 int GetCharacterHeight(int charid);
71 int AreCharObjColliding(int charid, int objid);
83 void AddInventoryToCharacter(int charid, int inum);
84 void LoseInventoryFromCharacter(int charid, int inum);
92 int DisplaySpeechBackground(int charid, const char *speel);
H A Doverlay.cpp286 int charid = over.y; in get_overlay_position() local
288 auto view = FindNearestViewport(charid); in get_overlay_position()
289 …const int charpic = _G(views)[_GP(game).chars[charid].view].loops[_GP(game).chars[charid].loop].fr… in get_overlay_position()
290 …const int height = (_G(charextra)[charid].height < 1) ? _GP(game).SpriteInfos[charpic].Height : _G… in get_overlay_position()
292 data_to_game_coord(_GP(game).chars[charid].x), in get_overlay_position()
293 … data_to_game_coord(_GP(game).chars[charid].get_effective_y()) - height).first; in get_overlay_position()
302 if (_GP(game).chars[charid].room != _G(displayed_room)) { in get_overlay_position()
H A Dglobal_room.cpp140 void NewRoomNPC(int charid, int nrnum, int newx, int newy) { in NewRoomNPC() argument
141 if (!is_valid_character(charid)) in NewRoomNPC()
143 if (charid == _GP(game).playercharacter) in NewRoomNPC()
146 Character_ChangeRoom(&_GP(game).chars[charid], nrnum, newx, newy); in NewRoomNPC()
H A Dglobal_audio.cpp508 String get_cue_filename(int charid, int sndid) { in get_cue_filename() argument
510 if (charid >= 0) { in get_cue_filename()
512 if (_GP(game).chars[charid].scrname[0] == 'c') in get_cue_filename()
513 script_name.SetString(&_GP(game).chars[charid].scrname[1], 4); in get_cue_filename()
515 script_name.SetString(_GP(game).chars[charid].scrname, 4); in get_cue_filename()
590 bool play_voice_speech(int charid, int sndid) { in play_voice_speech() argument
595 String voice_file = get_cue_filename(charid, sndid); in play_voice_speech()
622 bool play_voice_nonblocking(int charid, int sndid, bool as_speech) { in play_voice_nonblocking() argument
630 String voice_file = get_cue_filename(charid, sndid); in play_voice_nonblocking()
H A Dglobal_audio.h70 bool play_voice_speech(int charid, int sndid);
72 bool play_voice_nonblocking(int charid, int sndid, bool as_speech);
H A Dcharacter.h201 void setup_player_character(int charid);
203 Shared::Bitmap *GetCharacterImage(int charid, int *isFlipped);
208 void get_char_blocking_rect(int charid, int *x1, int *y1, int *width, int *y2);
224 Rect GetCharacterRoomBBox(int charid, bool use_frame_0 = false);
228 PViewport FindNearestViewport(int charid);
/dports/x11-toolkits/p5-Prima/Prima-1.63/Prima/PS/
H A DType1.pm160 my ( $self, $canvas, $key, $charid, $suggested_gid) = @_;
167 goto STD if $f->{$suggested_gid} != $charid;
170 $f->{$suggested_gid} = $charid;
176 $glyphid = sprintf("g%x", $charid);
178 return $glyphid if vec($f->{$vector}, $charid, 1);
180 vec($f->{$vector}, $charid, 1) = 1;
182 my ($code) = $self->get_outline( $canvas, $key, $charid, 1 );
H A DCFF.pm173 my ( $self, $canvas, $key, $charid, $unicode) = @_;
176 if (exists $f->{subfonts}->{$charid}) {
177 my $n = $f->{subfonts}->{$charid};
183 my ($code, $abc) = $self->get_outline( $canvas, $key, $charid, 0 );
185 $f->{subfonts}->{$charid} = undef;
189 my $n = $f->{subfonts}->{$charid} = $f->{n_glyphs}++;
/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg005.c176 if (Char.charid == charid_0_kid) { in land()
354 if (Opp.charid == charid_1_shadow && in control_standing()
848 if (Char.charid != charid_0_kid) { in forward_with_sword()
866 if (Char.charid == charid_0_kid) { in draw_sword()
898 if (Char.charid < charid_2_guard) { in control_with_sword()
915 short charid; in swordfight() local
917 charid = Char.charid; in swordfight()
923 if (charid == charid_0_kid) { in swordfight()
933 if (charid == charid_0_kid) { in swordfight()
965 if (Char.charid == charid_0_kid) { in sword_strike()
[all …]
H A Dseg002.c45 Char.charid = charid_1_shadow; in do_init_shad()
199 Char.charid = charid_4_skeleton; in enter_guard()
201 Char.charid = charid_2_guard; in enter_guard()
620 word charid; in autocontrol_opponent() local
622 charid = Char.charid; in autocontrol_opponent()
623 if (charid == charid_0_kid) { in autocontrol_opponent()
629 if (charid == charid_24_mouse) { in autocontrol_opponent()
914 if (Char.charid != charid_0_kid && in hurt_by_sword()
1025 if (Char.charid != charid_0_kid) { in check_hurting()
1074 Char.charid = charid_4_skeleton; in check_skel()
[all …]
H A Dseg003.c102 Guard.charid = charid_2_guard; in play_level()
185 Char.charid = charid_0_kid; in set_start_pos()
424 if (Char.charid == charid_0_kid) { in redraw_at_char()
438 if (Char.charid == charid_0_kid) { in redraw_at_char()
569 Char.charid = charid_1_shadow; in jump_through_mirror()
649 if (Guard.charid == charid_24_mouse) { in check_can_guard_see_kid()
655 if ((Guard.charid != charid_1_shadow || current_level == 12) && in check_can_guard_see_kid()
721 Char.charid = /*charid_24_mouse*/ custom->mouse_object; in do_mouse()
H A Dseg006.c525 switch (Char.charid) { in load_frame()
944 if (Char.charid == charid_0_kid) { in take_hp()
1074 if (Char.charid == charid_2_guard) { in start_fall()
1367 if (Char.charid == charid_24_mouse) {
1378 if (Char.charid == charid_1_shadow) {
1797 if (Guard.charid == charid_1_shadow) {
1820 } else if (Char.charid != charid_1_shadow) {
1898 obj_y -= ((Char.charid == charid_0_kid) << 2) + 11;
1901 if (Char.charid == charid_0_kid) {
1918 if ((Char.charid | Opp.charid) == charid_1_shadow &&
[all …]
/dports/graphics/swftools/swftools-0.9.2/lib/pdf/
H A DCharOutputDev.cc107 int charid; member
139 void addChar(int charid, gfxcoord_t x, gfxcoord_t y, gfxcolor_t color) in addChar() argument
145 chars[num_chars].charid = charid; in addChar()
756 CharCode charid, int nBytes, Unicode *_u, int uLen) in drawChar() argument
760 …if(!current_fontinfo || (unsigned)charid >= current_fontinfo->num_glyphs || !current_fontinfo->gly… in drawChar()
772 CharCode glyphid = current_fontinfo->glyphs[charid]->glyphid; in drawChar()
821 m.tx, m.ty, (charid&127)>=32?charid:'?', charid, u, uLen, u, in drawChar()
913 msg("<debug> beginType3Char %d u=%d", charid, uLen?u[0]:0); in beginType3Char()
930 …if(!current_fontinfo || (unsigned)charid >= current_fontinfo->num_glyphs || !current_fontinfo->gly… in beginType3Char()
931 msg("<error> Invalid type3 charid %d for font %p", charid, current_fontinfo); in beginType3Char()
[all …]
/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/
H A Dgtkportrait.cc30 GtkPortrait::GtkPortrait (std::string const& charid) in GtkPortrait() argument
32 this->set(charid); in GtkPortrait()
45 GtkPortrait::set (std::string const& charid) in set() argument
47 this->char_id = charid; in set()
H A Dgtkportrait.h47 GtkPortrait (std::string const& charid);
50 void set (std::string const& charid);
H A Dguiuserdata.cc36 this->char_list.append_column("ID", this->char_cols.charid); in GuiUserData()
224 row[this->char_cols.charid] = chars[i].char_id; in on_charlist_available()
301 Glib::ustring charid = (*iter)[this->char_cols.charid]; in on_add_clicked() local
302 auth.char_id = charid; in on_add_clicked()
/dports/graphics/qgis/qgis-3.22.3/tests/testdata/provider/
H A Dtestdata_pg_bigint_pk.sql43 charid varchar(8) NOT NULL, field
46 PRIMARY KEY(intid, charid)
49 INSERT INTO qgis_test.bigint_composite_pk (intid, charid, value, geom)
/dports/graphics/qgis-ltr/qgis-3.16.16/tests/testdata/provider/
H A Dtestdata_pg_bigint_pk.sql43 charid varchar(8) NOT NULL, field
46 PRIMARY KEY(intid, charid)
49 INSERT INTO qgis_test.bigint_composite_pk (intid, charid, value, geom)
/dports/chinese/libpinyin/libpinyin-2.3.0/src/storage/
H A Dpinyin_parser2.cpp409 int charid = ch == ';' ? 26 : ch - 'a'; in parse_one_key() local
410 const char * sheng = m_shengmu_table[charid].m_shengmu; in parse_one_key()
444 int charid = ch == ';' ? 26 : ch - 'a'; in parse_one_key() local
445 const char * sheng = m_shengmu_table[charid].m_shengmu; in parse_one_key()
459 charid = ch == ';' ? 26 : ch - 'a'; in parse_one_key()
461 const char * yun = m_yunmu_table[charid].m_yunmus[0]; in parse_one_key()
474 yun = m_yunmu_table[charid].m_yunmus[1]; in parse_one_key()

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