Home
last modified time | relevance | path

Searched refs:chase_active (Results 1 – 25 of 78) sorted by relevance

1234

/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/
H A Ddialog_settings_game_view.qc26 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective")));
31 setDependent(e, "chase_active", -1, 0);
35 setDependent(e, "chase_active", -1, 0);
39 setDependent(e, "chase_active", -1, 0);
43 setDependent(e, "chase_active", -1, 0);
48 setDependent(e, "chase_active", -1, 0);
51 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective")));
56 setDependent(e, "chase_active", 1, 1);
58 setDependent(e, "chase_active", 1, 1);
62 setDependent(e, "chase_active", 1, 1);
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_chase.c63 cvar_t *chase_active; variable
72 chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None"); in Chase_Init_Cvars()
104 if (chase_active->int_val == 2 || chase_active->int_val == 3) { in Chase_Update()
111 if (chase_active->int_val == 2) { in Chase_Update()
121 if (chase_active->int_val == 3) in Chase_Update()
128 if (chase_active->int_val == 2) { in Chase_Update()
159 if (chase_active->int_val == 2) { in Chase_Update()
H A Dcl_cam.c119 if (cl.chase && chase_active->int_val) in Cam_DrawViewModel()
135 if (cl.chase == 0 || chase_active->int_val == 0) in Cam_DrawPlayer()
144 if (cl.chase == 0 || chase_active->int_val == 0) in Cam_DrawPlayer()
H A Dcl_input.c532 && (chase_active->int_val == 2 || chase_active->int_val == 3)) { in CL_BaseMove()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_chase.c62 cvar_t *chase_active; variable
71 chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None"); in Chase_Init_Cvars()
103 if (chase_active->int_val == 2 || chase_active->int_val == 3) { in Chase_Update()
110 if (chase_active->int_val == 2) { in Chase_Update()
120 if (chase_active->int_val == 3) in Chase_Update()
127 if (chase_active->int_val == 2) { in Chase_Update()
158 if (chase_active->int_val == 2) { in Chase_Update()
H A Dsv_ded.c48 cvar_t *chase_active; variable
H A Dcl_input.c519 && (chase_active->int_val == 2 || chase_active->int_val == 3)) { in CL_BaseMove()
H A Dcl_ents.c376 if (i != cl.viewentity || chase_active->int_val) { in CL_RelinkEntities()
410 if (i != cl.viewentity || chase_active->int_val) { in CL_RelinkEntities()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dchase.c27 cvar_t chase_active = {"chase_active", "0"}; variable
41 Cvar_RegisterVariable (&chase_active); in Chase_Init()
H A Dquakedef.h333 extern cvar_t chase_active;
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dchase.c29 cvar_t chase_active = { "chase_active", "0", true }; variable
45 Cvar_RegisterVariable(&chase_active); in Chase_Init()
H A Dquakedef.h222 extern cvar_t chase_active;
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dchase.c29 cvar_t chase_active = {"chase_active", "0", CVAR_NONE}; variable
41 Cvar_RegisterVariable (&chase_active); in Chase_Init()
H A Dclient.h416 extern cvar_t chase_active;
H A Dgl_rmain.c469 if (!r_drawviewmodel.value || !r_drawentities.value || chase_active.value) in R_DrawViewModel()
664 && !chase_active.value in R_ShowTris()
/dports/games/tenebrae/tenebrae_0/
H A Dchase.c27 cvar_t chase_active = {"chase_active", "0"}; variable
43 Cvar_RegisterVariable (&chase_active); in Chase_Init()
H A Dquakedef.h356 extern cvar_t chase_active;
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dchase.c28 cvar_t chase_active = {"chase_active", "0", CVAR_NONE}; variable
38 Cvar_RegisterVariable (&chase_active); in Chase_Init()
H A Dclient.h433 extern cvar_t chase_active;
H A Dr_main.c706 if (chase_active.integer == 0) in R_DrawEntitiesOnList()
745 if (currententity == &cl_entities[cl.viewentity] && chase_active.integer == 0) in R_DrawEntitiesOnList()
852 (chase_active.integer) || in R_DrawViewModel()
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dchase.h31 extern struct cvar_s *chase_active;
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dchase.h31 extern struct cvar_s *chase_active;
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dview.qc1505 cvar_set("chase_active", "-2");
1510 cvar_set("chase_active", "0");
1516 cvar_set("chase_active", "0");
1578 if(!autocvar_chase_active) { cvar_set("chase_active", "-1"); }
1615 else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
1618 cvar_set("chase_active", "0");
1622 // workaround for camera stuck between player's legs when using chase_active 1
1623 // because the engine stops updating the chase_active camera when the game ends
1626 cvar_settemp("chase_active", "-1");
1868 cvar_set("chase_active", ftos(chase_active_backup));
[all …]
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dquakedef.h357 extern cvar_t chase_active;
H A Dview.c72 cvar_t chase_active = {CVAR_SAVE, "chase_active", "0", "enables chase cam"}; variable
417 if (chase_active.value) in V_CalcRefdef()
778 Cvar_RegisterVariable (&chase_active); in V_Init()

1234