/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/ |
H A D | dialog_settings_game_view.qc | 26 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "0", _("1st person perspective"))); 31 setDependent(e, "chase_active", -1, 0); 35 setDependent(e, "chase_active", -1, 0); 39 setDependent(e, "chase_active", -1, 0); 43 setDependent(e, "chase_active", -1, 0); 48 setDependent(e, "chase_active", -1, 0); 51 me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "chase_active", "1", _("3rd person perspective"))); 56 setDependent(e, "chase_active", 1, 1); 58 setDependent(e, "chase_active", 1, 1); 62 setDependent(e, "chase_active", 1, 1); [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_chase.c | 63 cvar_t *chase_active; variable 72 chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None"); in Chase_Init_Cvars() 104 if (chase_active->int_val == 2 || chase_active->int_val == 3) { in Chase_Update() 111 if (chase_active->int_val == 2) { in Chase_Update() 121 if (chase_active->int_val == 3) in Chase_Update() 128 if (chase_active->int_val == 2) { in Chase_Update() 159 if (chase_active->int_val == 2) { in Chase_Update()
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H A D | cl_cam.c | 119 if (cl.chase && chase_active->int_val) in Cam_DrawViewModel() 135 if (cl.chase == 0 || chase_active->int_val == 0) in Cam_DrawPlayer() 144 if (cl.chase == 0 || chase_active->int_val == 0) in Cam_DrawPlayer()
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H A D | cl_input.c | 532 && (chase_active->int_val == 2 || chase_active->int_val == 3)) { in CL_BaseMove()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_chase.c | 62 cvar_t *chase_active; variable 71 chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None"); in Chase_Init_Cvars() 103 if (chase_active->int_val == 2 || chase_active->int_val == 3) { in Chase_Update() 110 if (chase_active->int_val == 2) { in Chase_Update() 120 if (chase_active->int_val == 3) in Chase_Update() 127 if (chase_active->int_val == 2) { in Chase_Update() 158 if (chase_active->int_val == 2) { in Chase_Update()
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H A D | sv_ded.c | 48 cvar_t *chase_active; variable
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H A D | cl_input.c | 519 && (chase_active->int_val == 2 || chase_active->int_val == 3)) { in CL_BaseMove()
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H A D | cl_ents.c | 376 if (i != cl.viewentity || chase_active->int_val) { in CL_RelinkEntities() 410 if (i != cl.viewentity || chase_active->int_val) { in CL_RelinkEntities()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | chase.c | 27 cvar_t chase_active = {"chase_active", "0"}; variable 41 Cvar_RegisterVariable (&chase_active); in Chase_Init()
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H A D | quakedef.h | 333 extern cvar_t chase_active;
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | chase.c | 29 cvar_t chase_active = { "chase_active", "0", true }; variable 45 Cvar_RegisterVariable(&chase_active); in Chase_Init()
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H A D | quakedef.h | 222 extern cvar_t chase_active;
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | chase.c | 29 cvar_t chase_active = {"chase_active", "0", CVAR_NONE}; variable 41 Cvar_RegisterVariable (&chase_active); in Chase_Init()
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H A D | client.h | 416 extern cvar_t chase_active;
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H A D | gl_rmain.c | 469 if (!r_drawviewmodel.value || !r_drawentities.value || chase_active.value) in R_DrawViewModel() 664 && !chase_active.value in R_ShowTris()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | chase.c | 27 cvar_t chase_active = {"chase_active", "0"}; variable 43 Cvar_RegisterVariable (&chase_active); in Chase_Init()
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H A D | quakedef.h | 356 extern cvar_t chase_active;
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | chase.c | 28 cvar_t chase_active = {"chase_active", "0", CVAR_NONE}; variable 38 Cvar_RegisterVariable (&chase_active); in Chase_Init()
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H A D | client.h | 433 extern cvar_t chase_active;
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H A D | r_main.c | 706 if (chase_active.integer == 0) in R_DrawEntitiesOnList() 745 if (currententity == &cl_entities[cl.viewentity] && chase_active.integer == 0) in R_DrawEntitiesOnList() 852 (chase_active.integer) || in R_DrawViewModel()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | chase.h | 31 extern struct cvar_s *chase_active;
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/dports/games/quakeforge/quakeforge-0.7.2/qw/include/ |
H A D | chase.h | 31 extern struct cvar_s *chase_active;
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/dports/games/xonotic/Xonotic/source/qcsrc/client/ |
H A D | view.qc | 1505 cvar_set("chase_active", "-2"); 1510 cvar_set("chase_active", "0"); 1516 cvar_set("chase_active", "0"); 1578 if(!autocvar_chase_active) { cvar_set("chase_active", "-1"); } 1615 else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code 1618 cvar_set("chase_active", "0"); 1622 // workaround for camera stuck between player's legs when using chase_active 1 1623 // because the engine stops updating the chase_active camera when the game ends 1626 cvar_settemp("chase_active", "-1"); 1868 cvar_set("chase_active", ftos(chase_active_backup)); [all …]
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | quakedef.h | 357 extern cvar_t chase_active;
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H A D | view.c | 72 cvar_t chase_active = {CVAR_SAVE, "chase_active", "0", "enables chase cam"}; variable 417 if (chase_active.value) in V_CalcRefdef() 778 Cvar_RegisterVariable (&chase_active); in V_Init()
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