Home
last modified time | relevance | path

Searched refs:chasmgraph (Results 1 – 3 of 3) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dcelldrawer.cpp1357 forCellIdEx(c2, i, c) if(chasmgraph(c2)) in draw_features()
1776 … queuepoly(face_the_player(V), chasmgraph(c) ? cgi.shSawRing : cgi.shRing, darkena(wcol, 0, 0xFF)); in draw_features_and_walls_3d()
2240 forCellIdEx(c2, i, c) if(chasmgraph(c2) && c2->wall != waShallow) in draw_wall_full()
2251 forCellIdEx(c2, i, c) if(chasmgraph(c2)) in draw_wall_full()
2256 if(chasmgraph(c2)) { in draw_wall_full()
2263 forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { in draw_wall_full()
2272 if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { in draw_wall_full()
2668 chasmg = chasmgraph(c); in draw()
2753 else if(chasmgraph(c)) { in draw()
H A Dflags.cpp346 EX int chasmgraph(cell *c) { in chasmgraph() function
H A Dgraph.cpp3580 if(chasmgraph(c1) != chasmgraph(c2) && c1->land != laAsteroids && c2->land != laAsteroids) in gridcolor()
4384 if(chasmgraph(c)) in queuecircleat1()