Searched refs:chasmgraph (Results 1 – 3 of 3) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | celldrawer.cpp | 1357 forCellIdEx(c2, i, c) if(chasmgraph(c2)) in draw_features() 1776 … queuepoly(face_the_player(V), chasmgraph(c) ? cgi.shSawRing : cgi.shRing, darkena(wcol, 0, 0xFF)); in draw_features_and_walls_3d() 2240 forCellIdEx(c2, i, c) if(chasmgraph(c2) && c2->wall != waShallow) in draw_wall_full() 2251 forCellIdEx(c2, i, c) if(chasmgraph(c2)) in draw_wall_full() 2256 if(chasmgraph(c2)) { in draw_wall_full() 2263 forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { in draw_wall_full() 2272 if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { in draw_wall_full() 2668 chasmg = chasmgraph(c); in draw() 2753 else if(chasmgraph(c)) { in draw()
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H A D | flags.cpp | 346 EX int chasmgraph(cell *c) { in chasmgraph() function
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H A D | graph.cpp | 3580 if(chasmgraph(c1) != chasmgraph(c2) && c1->land != laAsteroids && c2->land != laAsteroids) in gridcolor() 4384 if(chasmgraph(c)) in queuecircleat1()
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