Searched refs:cheatSheetText (Results 1 – 2 of 2) sorted by relevance
592 std::stringstream cheatSheetText; in UpdateCheatSheet() local593 cheatSheetText << "\n"; in UpdateCheatSheet()594 this->FillCheatSheetHotkeys(cheatSheetText); in UpdateCheatSheet()595 cheatSheetText << "\n H : Cheat sheet \n"; in UpdateCheatSheet()596 cheatSheetText << " ? : Dump camera state to the terminal\n"; in UpdateCheatSheet()597 cheatSheetText << " ESC : Quit \n"; in UpdateCheatSheet()599 cheatSheetText << " SPACE: Play animation if any\n"; in UpdateCheatSheet()600 cheatSheetText << " LEFT : Previous file \n"; in UpdateCheatSheet()601 cheatSheetText << " RIGHT: Next file \n"; in UpdateCheatSheet()602 cheatSheetText << " UP : Reload current file \n"; in UpdateCheatSheet()[all …]
312 void vtkF3DRendererWithColoring::FillCheatSheetHotkeys(std::stringstream& cheatSheetText) in FillCheatSheetHotkeys() argument316 cheatSheetText << " C: Cell scalars coloring [" in FillCheatSheetHotkeys()318 cheatSheetText << " S: Scalars coloring [" in FillCheatSheetHotkeys()323 cheatSheetText << " Y: Coloring compponent [" in FillCheatSheetHotkeys()326 cheatSheetText << " B: Scalar bar " << (this->ScalarBarVisible ? "[ON]" : "[OFF]") << "\n"; in FillCheatSheetHotkeys()331 cheatSheetText << " V: Volume representation " << (this->UseVolume ? "[ON]" : "[OFF]") << "\n"; in FillCheatSheetHotkeys()332 cheatSheetText << " I: Inverse volume opacity " in FillCheatSheetHotkeys()338 cheatSheetText << " O: Point sprites " << (this->UsePointSprites ? "[ON]" : "[OFF]") << "\n"; in FillCheatSheetHotkeys()340 this->Superclass::FillCheatSheetHotkeys(cheatSheetText); in FillCheatSheetHotkeys()