Home
last modified time | relevance | path

Searched refs:checkMapHash (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dfiles.hpp25 …har* filename, map_t* destmap, list_t* entlist, list_t* creatureList, int *checkMapHash = nullptr);
38 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int *checkMapHash = nullptr);
H A Dfiles.cpp665 …ap(const char* filename2, map_t* destmap, list_t* entlist, list_t* creatureList, int *checkMapHash) in loadMap() argument
680 if ( checkMapHash ) in loadMap()
682 *checkMapHash = 0; in loadMap()
1286 if ( checkMapHash != nullptr ) in loadMap()
1298 *checkMapHash = 1; in loadMap()
1303 *checkMapHash = 0; in loadMap()
1317 *checkMapHash = 1; in loadMap()
1322 *checkMapHash = 0; in loadMap()
1731 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int* checkMapHash) in physfsLoadMapFile() argument
1788 if ( checkMapHash ) in physfsLoadMapFile()
[all …]
H A Dgame.cpp1257 int checkMapHash = -1; in gameLogic() local
1258 int result = physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in gameLogic()
1259 if ( checkMapHash == 0 ) in gameLogic()
3764 int checkMapHash = -1; in main() local
3767 physfsLoadMapFile(currentlevel, 0, true, &checkMapHash); in main()
3772 physfsLoadMapFile(0, 0, true, &checkMapHash); in main()
3774 if ( checkMapHash == 0 ) in main()
3784 int checkMapHash = -1; in main() local
3785 loadMap(fullMapName.c_str(), &map, map.entities, map.creatures, &checkMapHash); in main()
3786 if ( checkMapHash == 0 ) in main()
H A Dmaps.cpp399 int checkMapHash = -1; in generateDungeon() local
400 …h.empty() || loadMap(fullMapPath.c_str(), &map, map.entities, map.creatures, &checkMapHash) == -1 ) in generateDungeon()
405 if ( checkMapHash == 0 ) in generateDungeon()
566 … loadMap(fullMapPath.c_str(), &shopmap, shopmap.entities, shopmap.creatures, &checkMapHash) == -1 ) in generateDungeon()
577 if ( checkMapHash == 0 ) in generateDungeon()
613 …loadMap(fullMapPath.c_str(), tempMap, tempMap->entities, tempMap->creatures, &checkMapHash) == -1 ) in generateDungeon()
618 if ( checkMapHash == 0 ) in generateDungeon()
716 …ullMapPath.c_str(), subRoomMap, subRoomMap->entities, subRoomMap->creatures, &checkMapHash) == -1 ) in generateDungeon()
721 if ( checkMapHash == 0 ) in generateDungeon()
884 …c_str(), &secretlevelmap, secretlevelmap.entities, secretlevelmap.creatures, &checkMapHash) == -1 ) in generateDungeon()
[all …]
H A Dmenu.cpp9523 int checkMapHash = -1; in handleMainMenu() local
9526 physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in handleMainMenu()
9527 if ( checkMapHash == 0 ) in handleMainMenu()
9537 loadMap(fullMapName.c_str(), &map, map.entities, map.creatures, &checkMapHash); in handleMainMenu()
9538 if ( checkMapHash == 0 ) in handleMainMenu()
9790 int checkMapHash = -1; in handleMainMenu() local
9793 physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in handleMainMenu()
9794 if ( checkMapHash == 0 ) in handleMainMenu()
9804 loadMap(fullMapName.c_str(), &map, map.entities, map.creatures, &checkMapHash); in handleMainMenu()
9805 if ( checkMapHash == 0 ) in handleMainMenu()
H A Dnet.cpp3568 int checkMapHash = -1; in clientHandlePacket() local
3569 physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in clientHandlePacket()
3570 if ( checkMapHash == 0 ) in clientHandlePacket()