Searched refs:checkMapHash (Results 1 – 6 of 6) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | files.hpp | 25 …har* filename, map_t* destmap, list_t* entlist, list_t* creatureList, int *checkMapHash = nullptr); 38 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int *checkMapHash = nullptr);
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H A D | files.cpp | 665 …ap(const char* filename2, map_t* destmap, list_t* entlist, list_t* creatureList, int *checkMapHash) in loadMap() argument 680 if ( checkMapHash ) in loadMap() 682 *checkMapHash = 0; in loadMap() 1286 if ( checkMapHash != nullptr ) in loadMap() 1298 *checkMapHash = 1; in loadMap() 1303 *checkMapHash = 0; in loadMap() 1317 *checkMapHash = 1; in loadMap() 1322 *checkMapHash = 0; in loadMap() 1731 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int* checkMapHash) in physfsLoadMapFile() argument 1788 if ( checkMapHash ) in physfsLoadMapFile() [all …]
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H A D | game.cpp | 1257 int checkMapHash = -1; in gameLogic() local 1258 int result = physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in gameLogic() 1259 if ( checkMapHash == 0 ) in gameLogic() 3764 int checkMapHash = -1; in main() local 3767 physfsLoadMapFile(currentlevel, 0, true, &checkMapHash); in main() 3772 physfsLoadMapFile(0, 0, true, &checkMapHash); in main() 3774 if ( checkMapHash == 0 ) in main() 3784 int checkMapHash = -1; in main() local 3785 loadMap(fullMapName.c_str(), &map, map.entities, map.creatures, &checkMapHash); in main() 3786 if ( checkMapHash == 0 ) in main()
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H A D | maps.cpp | 399 int checkMapHash = -1; in generateDungeon() local 400 …h.empty() || loadMap(fullMapPath.c_str(), &map, map.entities, map.creatures, &checkMapHash) == -1 ) in generateDungeon() 405 if ( checkMapHash == 0 ) in generateDungeon() 566 … loadMap(fullMapPath.c_str(), &shopmap, shopmap.entities, shopmap.creatures, &checkMapHash) == -1 ) in generateDungeon() 577 if ( checkMapHash == 0 ) in generateDungeon() 613 …loadMap(fullMapPath.c_str(), tempMap, tempMap->entities, tempMap->creatures, &checkMapHash) == -1 ) in generateDungeon() 618 if ( checkMapHash == 0 ) in generateDungeon() 716 …ullMapPath.c_str(), subRoomMap, subRoomMap->entities, subRoomMap->creatures, &checkMapHash) == -1 ) in generateDungeon() 721 if ( checkMapHash == 0 ) in generateDungeon() 884 …c_str(), &secretlevelmap, secretlevelmap.entities, secretlevelmap.creatures, &checkMapHash) == -1 ) in generateDungeon() [all …]
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H A D | menu.cpp | 9523 int checkMapHash = -1; in handleMainMenu() local 9526 physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in handleMainMenu() 9527 if ( checkMapHash == 0 ) in handleMainMenu() 9537 loadMap(fullMapName.c_str(), &map, map.entities, map.creatures, &checkMapHash); in handleMainMenu() 9538 if ( checkMapHash == 0 ) in handleMainMenu() 9790 int checkMapHash = -1; in handleMainMenu() local 9793 physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in handleMainMenu() 9794 if ( checkMapHash == 0 ) in handleMainMenu() 9804 loadMap(fullMapName.c_str(), &map, map.entities, map.creatures, &checkMapHash); in handleMainMenu() 9805 if ( checkMapHash == 0 ) in handleMainMenu()
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H A D | net.cpp | 3568 int checkMapHash = -1; in clientHandlePacket() local 3569 physfsLoadMapFile(currentlevel, mapseed, false, &checkMapHash); in clientHandlePacket() 3570 if ( checkMapHash == 0 ) in clientHandlePacket()
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