/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvimage/ |
H A D | HoleFilling.cpp | 114 static void checkNeighbour( int x, int y, Neighbor * e, const Neighbor & n ) { in checkNeighbour() function 169 checkNeighbour(x, y, &e, edm[y0 * w + x0]); in fillVoronoi() 170 checkNeighbour(x, y, &e, edm[y0 * w + x]); in fillVoronoi() 171 checkNeighbour(x, y, &e, edm[y0 * w + x1]); in fillVoronoi() 172 checkNeighbour(x, y, &e, edm[y * w + x0]); in fillVoronoi() 179 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi() 191 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi() 192 checkNeighbour(x, y, &e, edm[y1 * w + x0]); in fillVoronoi() 193 checkNeighbour(x, y, &e, edm[y1 * w + x]); in fillVoronoi() 194 checkNeighbour(x, y, &e, edm[y1 * w + x1]); in fillVoronoi() [all …]
|
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvimage/ |
H A D | HoleFilling.cpp | 114 static void checkNeighbour( int x, int y, Neighbor * e, const Neighbor & n ) { in checkNeighbour() function 169 checkNeighbour(x, y, &e, edm[y0 * w + x0]); in fillVoronoi() 170 checkNeighbour(x, y, &e, edm[y0 * w + x]); in fillVoronoi() 171 checkNeighbour(x, y, &e, edm[y0 * w + x1]); in fillVoronoi() 172 checkNeighbour(x, y, &e, edm[y * w + x0]); in fillVoronoi() 179 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi() 191 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi() 192 checkNeighbour(x, y, &e, edm[y1 * w + x0]); in fillVoronoi() 193 checkNeighbour(x, y, &e, edm[y1 * w + x]); in fillVoronoi() 194 checkNeighbour(x, y, &e, edm[y1 * w + x1]); in fillVoronoi() [all …]
|
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvimage/ |
H A D | HoleFilling.cpp | 114 static void checkNeighbour( int x, int y, Neighbor * e, const Neighbor & n ) { in checkNeighbour() function 169 checkNeighbour(x, y, &e, edm[y0 * w + x0]); in fillVoronoi() 170 checkNeighbour(x, y, &e, edm[y0 * w + x]); in fillVoronoi() 171 checkNeighbour(x, y, &e, edm[y0 * w + x1]); in fillVoronoi() 172 checkNeighbour(x, y, &e, edm[y * w + x0]); in fillVoronoi() 179 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi() 191 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi() 192 checkNeighbour(x, y, &e, edm[y1 * w + x0]); in fillVoronoi() 193 checkNeighbour(x, y, &e, edm[y1 * w + x]); in fillVoronoi() 194 checkNeighbour(x, y, &e, edm[y1 * w + x1]); in fillVoronoi() [all …]
|
/dports/games/maxr/maxr-0.2.9/src/game/data/base/ |
H A D | base.cpp | 1139 sSubBase* cBase::checkNeighbour (const cPosition& position, const cBuilding& building) in checkNeighbour() function in cBase 1161 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (0, -1), *building)) N… in addBuilding() 1162 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (1, -1), *building)) N… in addBuilding() 1163 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (2, 0), *building)) Ne… in addBuilding() 1164 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (2, 1), *building)) Ne… in addBuilding() 1165 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (0, 2), *building)) Ne… in addBuilding() 1166 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (1, 2), *building)) Ne… in addBuilding() 1167 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (-1, 0), *building)) N… in addBuilding() 1168 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (-1, 1), *building)) N… in addBuilding() 1174 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (1, 0), *building)) Ne… in addBuilding() [all …]
|
H A D | base.h | 262 sSubBase* checkNeighbour (const cPosition& position, const cBuilding& Building);
|
/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | building.cpp | 508 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, -1), *this); in updateNeighbours() 509 getOwner()->base.checkNeighbour (getPosition() + cPosition (1, 0), *this); in updateNeighbours() 510 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, 1), *this); in updateNeighbours() 511 getOwner()->base.checkNeighbour (getPosition() + cPosition (-1, 0), *this); in updateNeighbours() 515 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, -1), *this); in updateNeighbours() 516 getOwner()->base.checkNeighbour (getPosition() + cPosition (1, -1), *this); in updateNeighbours() 517 getOwner()->base.checkNeighbour (getPosition() + cPosition (2, 0), *this); in updateNeighbours() 518 getOwner()->base.checkNeighbour (getPosition() + cPosition (2, 1), *this); in updateNeighbours() 519 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, 2), *this); in updateNeighbours() 520 getOwner()->base.checkNeighbour (getPosition() + cPosition (1, 2), *this); in updateNeighbours() [all …]
|