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Searched refs:checkNeighbour (Results 1 – 6 of 6) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvimage/
H A DHoleFilling.cpp114 static void checkNeighbour( int x, int y, Neighbor * e, const Neighbor & n ) { in checkNeighbour() function
169 checkNeighbour(x, y, &e, edm[y0 * w + x0]); in fillVoronoi()
170 checkNeighbour(x, y, &e, edm[y0 * w + x]); in fillVoronoi()
171 checkNeighbour(x, y, &e, edm[y0 * w + x1]); in fillVoronoi()
172 checkNeighbour(x, y, &e, edm[y * w + x0]); in fillVoronoi()
179 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi()
191 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi()
192 checkNeighbour(x, y, &e, edm[y1 * w + x0]); in fillVoronoi()
193 checkNeighbour(x, y, &e, edm[y1 * w + x]); in fillVoronoi()
194 checkNeighbour(x, y, &e, edm[y1 * w + x1]); in fillVoronoi()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvimage/
H A DHoleFilling.cpp114 static void checkNeighbour( int x, int y, Neighbor * e, const Neighbor & n ) { in checkNeighbour() function
169 checkNeighbour(x, y, &e, edm[y0 * w + x0]); in fillVoronoi()
170 checkNeighbour(x, y, &e, edm[y0 * w + x]); in fillVoronoi()
171 checkNeighbour(x, y, &e, edm[y0 * w + x1]); in fillVoronoi()
172 checkNeighbour(x, y, &e, edm[y * w + x0]); in fillVoronoi()
179 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi()
191 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi()
192 checkNeighbour(x, y, &e, edm[y1 * w + x0]); in fillVoronoi()
193 checkNeighbour(x, y, &e, edm[y1 * w + x]); in fillVoronoi()
194 checkNeighbour(x, y, &e, edm[y1 * w + x1]); in fillVoronoi()
[all …]
/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvimage/
H A DHoleFilling.cpp114 static void checkNeighbour( int x, int y, Neighbor * e, const Neighbor & n ) { in checkNeighbour() function
169 checkNeighbour(x, y, &e, edm[y0 * w + x0]); in fillVoronoi()
170 checkNeighbour(x, y, &e, edm[y0 * w + x]); in fillVoronoi()
171 checkNeighbour(x, y, &e, edm[y0 * w + x1]); in fillVoronoi()
172 checkNeighbour(x, y, &e, edm[y * w + x0]); in fillVoronoi()
179 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi()
191 checkNeighbour(x, y, &e, edm[y * w + x1]); in fillVoronoi()
192 checkNeighbour(x, y, &e, edm[y1 * w + x0]); in fillVoronoi()
193 checkNeighbour(x, y, &e, edm[y1 * w + x]); in fillVoronoi()
194 checkNeighbour(x, y, &e, edm[y1 * w + x1]); in fillVoronoi()
[all …]
/dports/games/maxr/maxr-0.2.9/src/game/data/base/
H A Dbase.cpp1139 sSubBase* cBase::checkNeighbour (const cPosition& position, const cBuilding& building) in checkNeighbour() function in cBase
1161 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (0, -1), *building)) N… in addBuilding()
1162 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (1, -1), *building)) N… in addBuilding()
1163 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (2, 0), *building)) Ne… in addBuilding()
1164 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (2, 1), *building)) Ne… in addBuilding()
1165 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (0, 2), *building)) Ne… in addBuilding()
1166 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (1, 2), *building)) Ne… in addBuilding()
1167 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (-1, 0), *building)) N… in addBuilding()
1168 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (-1, 1), *building)) N… in addBuilding()
1174 …if (sSubBase* SubBase = checkNeighbour (building->getPosition() + cPosition (1, 0), *building)) Ne… in addBuilding()
[all …]
H A Dbase.h262 sSubBase* checkNeighbour (const cPosition& position, const cBuilding& Building);
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dbuilding.cpp508 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, -1), *this); in updateNeighbours()
509 getOwner()->base.checkNeighbour (getPosition() + cPosition (1, 0), *this); in updateNeighbours()
510 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, 1), *this); in updateNeighbours()
511 getOwner()->base.checkNeighbour (getPosition() + cPosition (-1, 0), *this); in updateNeighbours()
515 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, -1), *this); in updateNeighbours()
516 getOwner()->base.checkNeighbour (getPosition() + cPosition (1, -1), *this); in updateNeighbours()
517 getOwner()->base.checkNeighbour (getPosition() + cPosition (2, 0), *this); in updateNeighbours()
518 getOwner()->base.checkNeighbour (getPosition() + cPosition (2, 1), *this); in updateNeighbours()
519 getOwner()->base.checkNeighbour (getPosition() + cPosition (0, 2), *this); in updateNeighbours()
520 getOwner()->base.checkNeighbour (getPosition() + cPosition (1, 2), *this); in updateNeighbours()
[all …]