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Searched refs:checkPlayers (Results 1 – 6 of 6) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DNextTurnNetworked.cpp84 if (Playerlist::getInstance()->checkPlayers()) //end of game detected in start()
107 if (Playerlist::getInstance()->checkPlayers() == true) in endTurn()
157 if (Playerlist::getInstance()->checkPlayers() == true) in finishRound()
H A DNextTurnHotseat.cpp90 if (Playerlist::getInstance()->checkPlayers() == true) in start()
108 if (Playerlist::getInstance()->checkPlayers() == true) in endTurn()
H A Dplayerlist.h85 bool checkPlayers();
H A Dplayerlist.cpp110 bool Playerlist::checkPlayers() in checkPlayers() function in Playerlist
/dports/security/keybase/client-v5.7.1/go/chat/flip/
H A Dsimple.go50 func checkPlayers(cp CommitmentPayload, player []PlayerState) error { func
80 err := checkPlayers(cp, players)
H A Ddealer_test.go268 checkPlayers := func(v []UserDeviceCommitment) {
276 checkPlayers(msg.CommitmentComplete.Players)
279 checkPlayers(msg.CommitmentComplete.Players)