Searched refs:checkPlayers (Results 1 – 6 of 6) sorted by relevance
84 if (Playerlist::getInstance()->checkPlayers()) //end of game detected in start()107 if (Playerlist::getInstance()->checkPlayers() == true) in endTurn()157 if (Playerlist::getInstance()->checkPlayers() == true) in finishRound()
90 if (Playerlist::getInstance()->checkPlayers() == true) in start()108 if (Playerlist::getInstance()->checkPlayers() == true) in endTurn()
85 bool checkPlayers();
110 bool Playerlist::checkPlayers() in checkPlayers() function in Playerlist
50 func checkPlayers(cp CommitmentPayload, player []PlayerState) error { func80 err := checkPlayers(cp, players)
268 checkPlayers := func(v []UserDeviceCommitment) {276 checkPlayers(msg.CommitmentComplete.Players)279 checkPlayers(msg.CommitmentComplete.Players)