Searched refs:check_discard (Results 1 – 11 of 11) sorted by relevance
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_image_load_store/ |
H A D | dead-fragments.c | 120 check_discard(const struct grid_info grid, const struct image_info img, in check_discard() function 216 run_test(op, W, H, check_discard, in piglit_init()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | cityset-window.h | 110 bool check_discard (Glib::ustring msg);
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H A D | shieldset-window.h | 116 bool check_discard (Glib::ustring msg);
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H A D | cityset-window.cpp | 194 if (check_discard (msg) == false) in make_new_cityset() 417 if (check_discard (msg) == false) in load_cityset() 834 bool CitySetWindow::check_discard (Glib::ustring msg) in check_discard() function in CitySetWindow
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H A D | tileset-window.h | 208 bool check_discard (Glib::ustring msg);
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H A D | armyset-window.h | 206 bool check_discard (Glib::ustring msg);
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H A D | shieldset-window.cpp | 177 if (check_discard (msg) == false) in make_new_shieldset() 221 bool ShieldSetWindow::check_discard (Glib::ustring msg) in check_discard() function in ShieldSetWindow 257 if (check_discard (msg) == false) in load_shieldset()
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H A D | tileset-window.cpp | 416 if (check_discard (msg) == false) in make_new_tileset() 488 if (check_discard (msg) == false) in load_tileset() 1724 bool TileSetWindow::check_discard (Glib::ustring msg) in check_discard() function in TileSetWindow
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H A D | armyset-window.cpp | 413 if (check_discard (msg) == false) in make_new_armyset() 449 if (check_discard (msg) == false) in load_armyset() 1743 bool ArmySetWindow::check_discard (Glib::ustring msg) in check_discard() function in ArmySetWindow
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/dports/games/mahjong/mj-1.16-src/ |
H A D | greedy.c | 120 static void check_discard(PlayerP p,strategy *strat,int closed_kong); 409 check_discard(our_player,&curstrat,0); in despatch_line() 417 check_discard(our_player,&curstrat,1); /* actually this checks the kong */ in despatch_line() 423 check_discard(our_player,&curstrat,0); /* actually this checks the kong */ in despatch_line() 483 check_discard(our_player,&curstrat,0); in do_something() 652 static void check_discard(PlayerP p, strategy *strat,int closedkong) { in check_discard() function
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H A D | ChangeLog | 2598 If check_discard called while declaring specials, it's to try
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