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Searched refs:check_discard (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_image_load_store/
H A Ddead-fragments.c120 check_discard(const struct grid_info grid, const struct image_info img, in check_discard() function
216 run_test(op, W, H, check_discard, in piglit_init()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dcityset-window.h110 bool check_discard (Glib::ustring msg);
H A Dshieldset-window.h116 bool check_discard (Glib::ustring msg);
H A Dcityset-window.cpp194 if (check_discard (msg) == false) in make_new_cityset()
417 if (check_discard (msg) == false) in load_cityset()
834 bool CitySetWindow::check_discard (Glib::ustring msg) in check_discard() function in CitySetWindow
H A Dtileset-window.h208 bool check_discard (Glib::ustring msg);
H A Darmyset-window.h206 bool check_discard (Glib::ustring msg);
H A Dshieldset-window.cpp177 if (check_discard (msg) == false) in make_new_shieldset()
221 bool ShieldSetWindow::check_discard (Glib::ustring msg) in check_discard() function in ShieldSetWindow
257 if (check_discard (msg) == false) in load_shieldset()
H A Dtileset-window.cpp416 if (check_discard (msg) == false) in make_new_tileset()
488 if (check_discard (msg) == false) in load_tileset()
1724 bool TileSetWindow::check_discard (Glib::ustring msg) in check_discard() function in TileSetWindow
H A Darmyset-window.cpp413 if (check_discard (msg) == false) in make_new_armyset()
449 if (check_discard (msg) == false) in load_armyset()
1743 bool ArmySetWindow::check_discard (Glib::ustring msg) in check_discard() function in ArmySetWindow
/dports/games/mahjong/mj-1.16-src/
H A Dgreedy.c120 static void check_discard(PlayerP p,strategy *strat,int closed_kong);
409 check_discard(our_player,&curstrat,0); in despatch_line()
417 check_discard(our_player,&curstrat,1); /* actually this checks the kong */ in despatch_line()
423 check_discard(our_player,&curstrat,0); /* actually this checks the kong */ in despatch_line()
483 check_discard(our_player,&curstrat,0); in do_something()
652 static void check_discard(PlayerP p, strategy *strat,int closedkong) { in check_discard() function
H A DChangeLog2598 If check_discard called while declaring specials, it's to try