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Searched refs:check_game (Results 1 – 25 of 30) sorted by relevance

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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DGameApi.cpp227 Savegame& savegame = *check_game(l, 1); in game_api_save()
281 Savegame& savegame = *check_game(l, 1); in game_api_is_started()
299 Savegame& savegame = *check_game(l, 1); in game_api_is_suspended()
317 Savegame& savegame = *check_game(l, 1); in game_api_set_suspended()
337 Savegame& savegame = *check_game(l, 1); in game_api_is_paused()
355 Savegame& savegame = *check_game(l, 1); in game_api_set_paused()
375 Savegame& savegame = *check_game(l, 1); in game_api_is_pause_allowed()
393 Savegame& savegame = *check_game(l, 1); in game_api_set_pause_allowed()
413 Savegame& savegame = *check_game(l, 1); in game_api_is_dialog_enabled()
434 Savegame& savegame = *check_game(l, 1); in game_api_start_dialog()
[all …]
/dports/games/pysolfc/PySolFC-2.14.1/pysollib/
H A Dwizardutil.py393 check_game = True
399 check_game = False
449 loadGame(mn, fn, check_game=check_game)
H A Dgamedb.py630 self.check_game = True
675 if self.check_game and pysollib.settings.CHECK_GAMES:
786 def loadGame(modname, filename, check_game=False): argument
788 GAME_DB.check_game = check_game
/dports/x11-toolkits/py-fltk/pyFltk-1.3.4.1/fltk/test/
H A Dsudoku.py263 self.check_game()
266 def check_game(self, highlight = 1): member in Sudoku
434 self.check_game(False);
579 self.check_game(0)
/dports/net-mgmt/monitoring-plugins/monitoring-plugins-2.3.1/po/
H A DPOTFILES.in8 plugins/check_game.c
H A Dmonitoring-plugins.pot757 #: plugins/check_game.c:211 plugins/check_game.c:219
1010 #: plugins/check_game.c:111
1015 #: plugins/check_game.c:126
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H A Dde.po779 #: plugins/check_game.c:211 plugins/check_game.c:219
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H A Dfr.po803 #: plugins/check_game.c:211 plugins/check_game.c:219
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/dports/net-mgmt/nagios-plugins/nagios-plugins-2.3.3/po/
H A DPOTFILES.in8 plugins/check_game.c
H A Dnagios-plugins.pot1093 #: plugins/check_game.c:111
1098 #: plugins/check_game.c:126
1103 #: plugins/check_game.c:130
1108 #: plugins/check_game.c:134
1113 #: plugins/check_game.c:211 plugins/check_game.c:219
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H A Dde.po1141 #: plugins/check_game.c:111
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1161 #: plugins/check_game.c:211 plugins/check_game.c:219
1165 #: plugins/check_game.c:297
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H A Dfr.po1187 #: plugins/check_game.c:111
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1202 #: plugins/check_game.c:134
1207 #: plugins/check_game.c:211 plugins/check_game.c:219
1211 #: plugins/check_game.c:297
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/dports/math/giacxcas/fltk-1.3.0/test/
H A Dsudoku.cxx197 void check_game(bool highlight = true);
753 ((Sudoku *)(widget->window()))->check_game(); in check_cb()
759 Sudoku::check_game(bool highlight) { in check_game() function in Sudoku
1049 else check_game(false); in load_game()
1221 ((Sudoku *)(widget->window()))->check_game(false); in reset_cb()
/dports/net-mgmt/nagios-plugins/nagios-plugins-2.3.3/plugins/
H A DMakefile.in49 check_game$(EXEEXT) check_dig$(EXEEXT) check_nagios$(EXEEXT) \
213 check_game_SOURCES = check_game.c
214 check_game_OBJECTS = check_game.$(OBJEXT)
345 check_dns.c check_dummy.c check_fping.c check_game.c \
357 check_dns.c check_dummy.c check_fping.c check_game.c \
/dports/x11-toolkits/fltk/fltk-1.3.8/test/
H A Dsudoku.cxx191 void check_game(bool highlight = true);
748 ((Sudoku *)(widget->window()))->check_game(); in check_cb()
754 Sudoku::check_game(bool highlight) { in check_game() function in Sudoku
1044 else check_game(false); in load_game()
1216 ((Sudoku *)(widget->window()))->check_game(false); in reset_cb()
/dports/x11-toolkits/ntk/ntk/test/
H A Dsudoku.cxx197 void check_game(bool highlight = true);
753 ((Sudoku *)(widget->window()))->check_game(); in check_cb()
759 Sudoku::check_game(bool highlight) { in check_game() function in Sudoku
1049 else check_game(false); in load_game()
1221 ((Sudoku *)(widget->window()))->check_game(false); in reset_cb()
/dports/net-mgmt/monitoring-plugins/monitoring-plugins-2.3.1/plugins/
H A DMakefile.in65 check_game$(EXEEXT) check_dig$(EXEEXT) check_nagios$(EXEEXT) \
230 check_game_SOURCES = check_game.c
231 check_game_OBJECTS = check_game.$(OBJEXT)
369 check_game.c check_hpjd.c check_http.c check_ide_smart.c \
380 check_game.c check_hpjd.c check_http.c check_ide_smart.c \
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dwares.c69 bool check_game(void);
955 bool check_game(void) { return (!global_fullmap->cyber); } in check_game() function
965 {WARE_FLAGS_NONE, SI_NONE, mfd_games_turnon, NULL, mfd_games_turnoff, check_game},
/dports/net-mgmt/nagios-plugins/nagios-plugins-2.3.3/
H A DREQUIREMENTS21 check_game:
H A DChangeLog2577 * plugins/check_game.c: check_game reports ping as number of players
4461 * plugins/check_game.c: plugins/check_game.c - Copyright changes
5047 plugins/check_game.c, plugins/check_http.c, plugins/check_ldap.c,
8123 The usage output of check_game was wrong, see:
9464 plugins/check_game.c, plugins/check_hpjd.c, plugins/check_http.c,
9509 plugins/check_game.c, plugins/check_hpjd.c, plugins/check_http.c,
14980 * configure.in, plugins/check_game.c, plugins/check_http.c,
15147 * plugins/check_game.c: debian bts #307905:
18806 * plugins/check_game.c: add perf data
20102 * plugins/Makefile.am: check_game needs popen.c now
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H A Dconfigure.ac1522 EXTRAS="$EXTRAS check_game\$(EXEEXT)"
1527 EXTRAS="$EXTRAS check_game\$(EXEEXT)"
1529 …Get qstat from http://www.activesw.com/people/steve/qstat.html in order to make check_game plugin])
/dports/games/gnugo/gnugo-3.8/patterns/
H A Dextract_fuseki.c933 check_game(SGFNode *sgf, char *sgfname) in check_game() function
1064 if (!check_game(sgf, sgf_names[k])) in sort_games()
1100 if (!check_game(sgf, sgf_names[k])) { in collect_situations()
/dports/net-mgmt/monitoring-plugins/monitoring-plugins-2.3.1/
H A DREQUIREMENTS37 check_game:
H A Dconfigure.ac1487 EXTRAS="$EXTRAS check_game\$(EXEEXT)"
1492 EXTRAS="$EXTRAS check_game\$(EXEEXT)"
1494 …Get qstat from http://www.activesw.com/people/steve/qstat.html in order to make check_game plugin])
/dports/games/crimson/crimson-0.5.3/tools/
H A Dcfed.cpp937 int check_game( void ) const;
1073 if ( !err ) err = check_game(); in parse()
1109 int MissionParser::check_game( void ) const { in check_game() function in MissionParser

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