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Searched refs:check_place_cloud (Results 1 – 14 of 14) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dcloud.h70 void check_place_cloud(cloud_type cl_type, const coord_def& p, int lifetime,
H A Ddactions.cc228 check_place_cloud(CLOUD_BLACK_SMOKE, mon->pos(), in apply_daction_to_mons()
H A Dtimed-effects.cc1195 check_place_cloud(CLOUD_BLACK_SMOKE, c, random_range(4, 8), 0); in apply_environment_effect()
1197 check_place_cloud(CLOUD_MIST, c, random_range(2, 5), 0); in apply_environment_effect()
H A Dgod-passive.cc1316 check_place_cloud(CLOUD_DUST, old_pos, 2 + random2(3) , &you, 1, -1); in _wu_jian_trigger_serpents_lash()
1548 check_place_cloud(CLOUD_DUST, *ai, 1 + random2(3) , &you, 0, -1); in wu_jian_wall_jump_effects()
H A Dplayer-reacts.cc526 check_place_cloud(CLOUD_MIST, ancestor->pos(), random_range(1,2), in _try_to_respawn_ancestor()
H A Dmovement.cc257 check_place_cloud(cloud, old_pos, random_range(3, 10), &you, in apply_cloud_trail()
H A Dmon-act.cc1404 check_place_cloud(CLOUD_FLAME, mons.pos(), 2, &mons); in _pre_monster_move()
1694 check_place_cloud(CLOUD_FLAME, mons->pos(), 2, mons); in handle_monster_move()
3595 check_place_cloud(CLOUD_FLAME, mons->pos(), 2, mons); in _monster_move()
H A Dmon-abil.cc921 check_place_cloud(CLOUD_FLAME, mons->pos(), 2, mons); in mon_special_ability()
H A Dcloud.cc740 void check_place_cloud(cloud_type cl_type, const coord_def& p, int lifetime, in check_place_cloud() function
H A Dabyss.cc1281 check_place_cloud(_cloud_from_feat(currfeat), rp, cloud_life, 0, 3); in _update_abyss_terrain()
H A Dgod-abil.cc5608 check_place_cloud(CLOUD_MIST, target, random_range(10,20), ancestor); in hepliaklqana_transference()
5609 check_place_cloud(CLOUD_MIST, destination, random_range(10,20), ancestor); in hepliaklqana_transference()
H A Dspl-summoning.cc443 check_place_cloud(CLOUD_BLACK_SMOKE, mons->pos(), in doom_howl()
H A Dxom.cc3476 check_place_cloud(CLOUD_CHAOS, you.pos(), lifetime, in _xom_chaos_cloud()
H A Dmonster.cc5988 check_place_cloud(CLOUD_FIRE, pos(), 3, actor_by_mid(i_f.source)); in react_to_damage()