Searched refs:chest_section (Results 1 – 2 of 2) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | player.c | 1177 SECTION_DATA *chest_section=0; in PlayerIsDead() local 1184 chest_section =GetThisSectionData(hmodel->section_data,"chest"); in PlayerIsDead() 1186 if (chest_section) in PlayerIsDead() 1188 …Model(hmodel,playerStatusPtr->MyCorpse,damage, ONE_FIXED, chest_section,incoming,&chest_section->W… in PlayerIsDead() 1199 SECTION_DATA *chest_section=0; in PlayerIsDead() local 1206 chest_section =GetThisSectionData(hmodel->section_data,"chest"); in PlayerIsDead() 1208 if (chest_section) in PlayerIsDead() 1212 …oHModel(hmodel,playerStatusPtr->MyCorpse,damage, ONE_FIXED, chest_section,NULL,&chest_section->Wor… in PlayerIsDead() 1214 …Model(hmodel,playerStatusPtr->MyCorpse,damage, ONE_FIXED, chest_section,incoming,&chest_section->W… in PlayerIsDead()
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H A D | bh_weap.c | 2756 SECTION_DATA *chest_section=0; local 2770 if (chest_section) 2776 rel_pos.vx-=chest_section->World_Offset.vx; 2777 rel_pos.vy-=chest_section->World_Offset.vy; 2778 rel_pos.vz-=chest_section->World_Offset.vz; 2784 …olBlock,reportPtr->ObstacleSBPtr,&bbPtr->damage, ONE_FIXED, chest_section,NULL,&chest_section->Wor… 3754 SECTION_DATA *chest_section=0; local 3768 if (chest_section) 3774 rel_pos.vx-=chest_section->World_Offset.vx; 3775 rel_pos.vy-=chest_section->World_Offset.vy; [all …]
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