Searched refs:child_segnum (Results 1 – 8 of 8) sorted by relevance
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/ |
H A D | seguvs.cpp | 87 …for (const auto &&[child_segnum, uside, vp] : zip(segp->children, segp->unique_segment::sides, Sid… in get_average_light_at_vertex() 89 if (!IS_CHILD(child_segnum)) in get_average_light_at_vertex() 136 for (const auto &&[child_segnum, sidep, vp] : zip(ssegp.children, usegp.sides, Side_to_verts)) in set_average_light_at_vertex() 138 if (!IS_CHILD(child_segnum)) in set_average_light_at_vertex()
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H A D | meddraw.cpp | 488 for (const auto &&[idx, child_segnum, sside] : enumerate(zip(sseg.children, sseg.sides))) in draw_mine_sub() 490 if (IS_CHILD(child_segnum)) in draw_mine_sub() 494 draw_mine_sub(segnum.absolute_sibling(child_segnum), depth-1, visited); in draw_mine_sub()
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H A D | group.cpp | 610 for (auto &&[sidenum, child_segnum] : enumerate(segp->shared_segment::children)) in med_copy_group() 611 if (IS_CHILD(child_segnum)) in med_copy_group() 613 if (!in_group(child_segnum, new_current_group)) in med_copy_group() 615 child_segnum = segment_none; in med_copy_group()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | fvi.cpp | 918 const auto child_segnum = startseg->shared_segment::children[side]; in fvi_sub() local 919 if (child_segnum == entry_seg) in fvi_sub() 947 if (IS_CHILD(child_segnum)) in fvi_sub() 968 newsegnum = child_segnum; in fvi_sub()
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H A D | dumpmine.cpp | 261 for (const auto &&[sidenum, child_segnum] : enumerate(segp->shared_segment::children)) in write_exit_text() 263 if (child_segnum == segment_exit) in write_exit_text()
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H A D | fireball.cpp | 299 for (const auto &&[child_segnum, side] : zip(seg.children, seg.sides)) in visit_segment() 301 if (!IS_CHILD(child_segnum)) in visit_segment() 311 visit_segment(child_segnum, current_depth + 1); in visit_segment()
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H A D | endlevel.cpp | 444 for (const auto &&[sidenum, child_segnum] : enumerate(segp->shared_segment::children)) in find_exit_segment_side() 446 if (child_segnum == segment_exit) in find_exit_segment_side()
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H A D | game.cpp | 2430 for (const auto child_segnum : segp->shared_segment::children) in create_special_path() local 2431 if (child_segnum == segment_exit) in create_special_path()
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