Searched refs:choosedifficultyPanel (Results 1 – 2 of 2) sorted by relevance
425 this->choosedifficultyPanel = NULL; in ChooseDifficultyGameState()430 if( this->choosedifficultyPanel ) in ~ChooseDifficultyGameState()431 delete choosedifficultyPanel; in ~ChooseDifficultyGameState()436 return this->choosedifficultyPanel; in getChooseDifficultyPanel()443 if( this->choosedifficultyPanel != NULL ) { in reset()444 delete this->choosedifficultyPanel; in reset()445 this->choosedifficultyPanel = NULL; in reset()447 this->choosedifficultyPanel = new ChooseDifficultyPanel(); in reset()456 this->choosedifficultyPanel->draw(); in draw()467 this->choosedifficultyPanel->input(m_x, m_y, m_left, m_middle, m_right, click); in mouseClick()
250 ChooseDifficultyPanel *choosedifficultyPanel; variable