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Searched refs:chr_find_target (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dgame.h388 CHR_REF chr_find_target( struct s_chr * psrc, float max_dist, IDSZ idsz, BIT_FIELD targeting_bits );
H A Dscript_functions.c707 ichr = chr_find_target( pchr, NEARBY, IDSZ_NONE, TARGET_ENEMIES ); in scr_set_TargetToNearbyEnemy()
2499 ichr = chr_find_target( pchr, WIDE, IDSZ_NONE, TARGET_ENEMIES ); in scr_set_TargetToWideEnemy()
4257 ichr = chr_find_target( pchr, WIDE, pstate->argument, pstate->distance ); in scr_set_TargetToWideBlahID()
4559 ichr = chr_find_target( pchr, pstate->distance, IDSZ_NONE, TARGET_ENEMIES ); in scr_set_TargetToDistantEnemy()
5617 ichr = chr_find_target( pchr, NEAREST, pstate->argument, pstate->distance ); in scr_set_TargetToNearestBlahID()
5641 ichr = chr_find_target( pchr, NEAREST, IDSZ_NONE, TARGET_ENEMIES ); in scr_set_TargetToNearestEnemy()
5665 ichr = chr_find_target( pchr, NEAREST, IDSZ_NONE, TARGET_FRIENDS ); in scr_set_TargetToNearestFriend()
5691 …ichr = chr_find_target( pchr, NEAREST, IDSZ_NONE, TARGET_ITEMS | TARGET_FRIENDS | TARGET_ENEMIES ); in scr_set_TargetToNearestLifeform()
H A Dgame.c1533 CHR_REF chr_find_target( chr_t * psrc, float max_dist, IDSZ idsz, BIT_FIELD targeting_bits ) in chr_find_target() function