Searched refs:chr_instance_get_tint (Results 1 – 3 of 3) sorted by relevance
/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | graphic_mad.c | 585 chr_instance_get_tint( pinst, tint, CHR_ALPHA | CHR_REFLECT ); in render_one_mad_ref() 600 chr_instance_get_tint( pinst, tint, CHR_LIGHT | CHR_REFLECT ); in render_one_mad_ref() 615 chr_instance_get_tint( pinst, tint, CHR_PHONG | CHR_REFLECT ); in render_one_mad_ref() 668 chr_instance_get_tint( pinst, tint, CHR_ALPHA ); in render_one_mad_trans() 686 chr_instance_get_tint( pinst, tint, CHR_LIGHT ); in render_one_mad_trans() 699 chr_instance_get_tint( pinst, tint, CHR_PHONG ); in render_one_mad_trans() 763 chr_instance_get_tint( pinst, tint, CHR_SOLID ); in render_one_mad_solid()
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H A D | char.h | 663 void chr_instance_get_tint( chr_instance_t * pinst, GLfloat * tint, Uint32 bits );
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H A D | char.c | 9618 void chr_instance_get_tint( chr_instance_t * pinst, GLfloat * tint, BIT_FIELD bits ) in chr_instance_get_tint() function
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