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Searched refs:chr_instance_set_action_ready (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dgraphic_mad.h228 gfx_rv chr_instance_set_action_ready( chr_instance_t * pinst, bool_t val );
H A Dgraphic_mad.c2252 gfx_rv chr_instance_set_action_ready( chr_instance_t * pinst, bool_t val ) in chr_instance_set_action_ready() function
H A Dchar.c5306 chr_instance_set_action_ready( &( pchr->inst ), bfalse ); in change_character()