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Searched refs:cineSpawnEntity (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dlua-script.cpp612 static int cineSpawnEntity(lua_State *L) { in cineSpawnEntity() function
632 g_hdb->_ai->cineSpawnEntity((AIType)t, (AIDir)d, (int)x, (int)y, func_init, func_action, func_use, in cineSpawnEntity()
1732 { "Cine_SpawnEntity", cineSpawnEntity },
H A Dai-cinematic.cpp678 void AI::cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_a… in cineSpawnEntity() function in HDB::AI
H A Dai.h1077 …void cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_acti…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dlua-script.cpp612 static int cineSpawnEntity(lua_State *L) { in cineSpawnEntity() function
632 g_hdb->_ai->cineSpawnEntity((AIType)t, (AIDir)d, (int)x, (int)y, func_init, func_action, func_use, in cineSpawnEntity()
1730 { "Cine_SpawnEntity", cineSpawnEntity },
H A Dai-cinematic.cpp677 void AI::cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_a… in cineSpawnEntity() function in HDB::AI
H A Dai.h1035 …void cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_acti…