/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | cin_main.c | 48 static int cinematictime; variable 92 cinematictime=0; in StartupCinematic() 228 printf("time=%ld\n",cinematictime); in PlayMovie() 232 UpdateCinematicEvents ( cinematictime ); in PlayMovie() 234 cinematictime++; in PlayMovie()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_cin.c | 155 cl.cinematictime = 0; // done in SCR_StopCinematic() 494 if (cl.cinematictime <= 0) in SCR_RunCinematic() 505 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 509 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic() 515 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 528 cl.cinematictime = 0; in SCR_RunCinematic() 543 if (cl.cinematictime <= 0) in SCR_DrawCinematic() 593 cl.cinematictime = 1; in SCR_PlayCinematic() 599 cl.cinematictime = 0; in SCR_PlayCinematic() 615 cl.cinematictime = 0; // done in SCR_PlayCinematic() [all …]
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H A D | cl_input.c | 500 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd() 501 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
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H A D | cl_scrn.c | 584 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque() 713 if (cl.cinematictime > 0) in SCR_TileClear() 1358 else if (cl.cinematictime > 0) in SCR_UpdateScreen()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_cin.c | 155 cl.cinematictime = 0; // done in SCR_StopCinematic() 494 if (cl.cinematictime <= 0) in SCR_RunCinematic() 505 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 509 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic() 515 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 528 cl.cinematictime = 0; in SCR_RunCinematic() 543 if (cl.cinematictime <= 0) in SCR_DrawCinematic() 593 cl.cinematictime = 1; in SCR_PlayCinematic() 599 cl.cinematictime = 0; in SCR_PlayCinematic() 615 cl.cinematictime = 0; // done in SCR_PlayCinematic() [all …]
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H A D | cl_input.c | 500 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd() 501 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
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H A D | cl_scrn.c | 584 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque() 713 if (cl.cinematictime > 0) in SCR_TileClear() 1358 else if (cl.cinematictime > 0) in SCR_UpdateScreen()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_cin.c | 153 cl.cinematictime = 0; // done in SCR_StopCinematic() 480 if (cl.cinematictime <= 0) { in SCR_RunCinematic() 490 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 494 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic() 500 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 515 cl.cinematictime = 0; in SCR_RunCinematic() 530 if (cl.cinematictime <= 0) in SCR_DrawCinematic() 581 cl.cinematictime = 1; in SCR_PlayCinematic() 586 cl.cinematictime = 0; in SCR_PlayCinematic() 601 cl.cinematictime = 0; // done in SCR_PlayCinematic() [all …]
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H A D | cl_input.c | 489 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd() 490 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
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H A D | cl_ents.c | 649 …e.playerstate.pmove.pm_flags & PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && in AddEntityShells() 650 cls.realtime - cl.cinematictime > 1000))))) { in AddEntityShells() 1342 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddViewWeapon() 1434 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in SetUpCamera()
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H A D | cl_scrn.c | 1550 else if (!cl.cinematictime && (cls.key_dest == key_game || cls.key_dest == key_message)) in SCR_DrawConsole() 1580 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque() 1707 if (cl.cinematictime > 0) in SCR_TileClear() 2480 if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)) { in DrawDemoMessage() 2515 cl.refresh_prepped && !(cl.cinematictime > 0)) { // Knightmare- dont time out on vid restart in SCR_UpdateScreen() 2565 else if (cl.cinematictime > 0) { in SCR_UpdateScreen()
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H A D | cl_view.c | 121 …if (cl_3dcam->value && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematicti… in V_AddEntity()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_cin.c | 156 cl.cinematictime = 0; // done in SCR_StopCinematic() 495 if (cl.cinematictime <= 0) in SCR_RunCinematic() 506 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 510 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic() 516 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 529 cl.cinematictime = 0; in SCR_RunCinematic() 544 if (cl.cinematictime <= 0) in SCR_DrawCinematic() 597 cl.cinematictime = 1; in SCR_PlayCinematic() 603 cl.cinematictime = 0; in SCR_PlayCinematic() 619 cl.cinematictime = 0; // done in SCR_PlayCinematic() [all …]
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H A D | cl_input.c | 745 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd_Synchronous() 746 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd_Synchronous() 851 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd() 852 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_cin.c | 137 cl.cinematictime = 0; /* done */ in SCR_StopCinematic() 447 if (cl.cinematictime <= 0) { in SCR_RunCinematic() 456 cl.cinematictime = cls.realtime - cl.cinematicframe * 1000 / 14; in SCR_RunCinematic() 459 frame = (cls.realtime - cl.cinematictime) * 14.0 / 1000; in SCR_RunCinematic() 464 cl.cinematictime = cls.realtime - cl.cinematicframe * 1000 / 14; in SCR_RunCinematic() 476 cl.cinematictime = 0; in SCR_RunCinematic() 490 if (cl.cinematictime <= 0) { in SCR_DrawCinematic() 533 cl.cinematictime = 1; in SCR_PlayCinematic() 538 cl.cinematictime = 0; in SCR_PlayCinematic() 550 cl.cinematictime = 0; /* done */ in SCR_PlayCinematic() [all …]
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H A D | cl_input.c | 548 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd() 549 && cls.realtime - cl.cinematictime > 1000) { /* skip the rest of the in CL_SendCmd()
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H A D | cl_ents.c | 1005 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddPacketEntities() 1349 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddViewWeapon() 1479 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in SetUpCamera()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_cin.c | 155 cl.cinematictime = 0; // done in SCR_StopCinematic() 494 if (cl.cinematictime <= 0) in SCR_RunCinematic() 506 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 510 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic() 516 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 529 cl.cinematictime = 0; in SCR_RunCinematic() 544 if (cl.cinematictime <= 0) in SCR_DrawCinematic() 594 cl.cinematictime = 1; in SCR_PlayCinematic() 600 cl.cinematictime = 0; in SCR_PlayCinematic() 616 cl.cinematictime = 0; // done in SCR_PlayCinematic() [all …]
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H A D | cl_scrn.c | 946 else if (!cls.consoleActive && !cl.cinematictime && in SCR_DrawConsole() 975 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque() 1111 if (cl.cinematictime > 0) in SCR_TileClear() 1682 if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)) in DrawDemoMessage() 1769 else if (cl.cinematictime > 0) in SCR_UpdateScreen()
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H A D | cl_input.c | 500 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd() 501 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
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H A D | cl_ents.c | 861 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in AddEntityShells() 1731 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddViewWeapon() 1851 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in SetUpCamera()
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H A D | keys.c | 971 !(key >= K_F1 && key <= K_F12) && cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000) in Key_Event()
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H A D | cl_view.c | 164 …if (cl_3dcam->value && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematicti… in V_AddEntity()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_cin.c | 155 cl.cinematictime = 0; // done in SCR_StopCinematic() 494 if (cl.cinematictime <= 0) in SCR_RunCinematic() 505 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 509 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic() 515 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic() 528 cl.cinematictime = 0; in SCR_RunCinematic() 543 if (cl.cinematictime <= 0) in SCR_DrawCinematic() 595 cl.cinematictime = 1; in SCR_PlayCinematic() 601 cl.cinematictime = 0; in SCR_PlayCinematic() 619 cl.cinematictime = 0; // done in SCR_PlayCinematic() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | client.h | 120 …int cinematictime; // cls.realtime for first cinematic frame (FIXME: NO LONGER USED!, but I was… member
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