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Searched refs:cinematictime (Results 1 – 25 of 43) sorted by relevance

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/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dcin_main.c48 static int cinematictime; variable
92 cinematictime=0; in StartupCinematic()
228 printf("time=%ld\n",cinematictime); in PlayMovie()
232 UpdateCinematicEvents ( cinematictime ); in PlayMovie()
234 cinematictime++; in PlayMovie()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_cin.c155 cl.cinematictime = 0; // done in SCR_StopCinematic()
494 if (cl.cinematictime <= 0) in SCR_RunCinematic()
505 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
509 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic()
515 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
528 cl.cinematictime = 0; in SCR_RunCinematic()
543 if (cl.cinematictime <= 0) in SCR_DrawCinematic()
593 cl.cinematictime = 1; in SCR_PlayCinematic()
599 cl.cinematictime = 0; in SCR_PlayCinematic()
615 cl.cinematictime = 0; // done in SCR_PlayCinematic()
[all …]
H A Dcl_input.c500 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd()
501 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
H A Dcl_scrn.c584 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque()
713 if (cl.cinematictime > 0) in SCR_TileClear()
1358 else if (cl.cinematictime > 0) in SCR_UpdateScreen()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_cin.c155 cl.cinematictime = 0; // done in SCR_StopCinematic()
494 if (cl.cinematictime <= 0) in SCR_RunCinematic()
505 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
509 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic()
515 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
528 cl.cinematictime = 0; in SCR_RunCinematic()
543 if (cl.cinematictime <= 0) in SCR_DrawCinematic()
593 cl.cinematictime = 1; in SCR_PlayCinematic()
599 cl.cinematictime = 0; in SCR_PlayCinematic()
615 cl.cinematictime = 0; // done in SCR_PlayCinematic()
[all …]
H A Dcl_input.c500 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd()
501 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
H A Dcl_scrn.c584 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque()
713 if (cl.cinematictime > 0) in SCR_TileClear()
1358 else if (cl.cinematictime > 0) in SCR_UpdateScreen()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_cin.c153 cl.cinematictime = 0; // done in SCR_StopCinematic()
480 if (cl.cinematictime <= 0) { in SCR_RunCinematic()
490 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
494 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic()
500 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
515 cl.cinematictime = 0; in SCR_RunCinematic()
530 if (cl.cinematictime <= 0) in SCR_DrawCinematic()
581 cl.cinematictime = 1; in SCR_PlayCinematic()
586 cl.cinematictime = 0; in SCR_PlayCinematic()
601 cl.cinematictime = 0; // done in SCR_PlayCinematic()
[all …]
H A Dcl_input.c489 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd()
490 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
H A Dcl_ents.c649 …e.playerstate.pmove.pm_flags & PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && in AddEntityShells()
650 cls.realtime - cl.cinematictime > 1000))))) { in AddEntityShells()
1342 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddViewWeapon()
1434 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in SetUpCamera()
H A Dcl_scrn.c1550 else if (!cl.cinematictime && (cls.key_dest == key_game || cls.key_dest == key_message)) in SCR_DrawConsole()
1580 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque()
1707 if (cl.cinematictime > 0) in SCR_TileClear()
2480 if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)) { in DrawDemoMessage()
2515 cl.refresh_prepped && !(cl.cinematictime > 0)) { // Knightmare- dont time out on vid restart in SCR_UpdateScreen()
2565 else if (cl.cinematictime > 0) { in SCR_UpdateScreen()
H A Dcl_view.c121 …if (cl_3dcam->value && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematicti… in V_AddEntity()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_cin.c156 cl.cinematictime = 0; // done in SCR_StopCinematic()
495 if (cl.cinematictime <= 0) in SCR_RunCinematic()
506 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
510 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic()
516 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
529 cl.cinematictime = 0; in SCR_RunCinematic()
544 if (cl.cinematictime <= 0) in SCR_DrawCinematic()
597 cl.cinematictime = 1; in SCR_PlayCinematic()
603 cl.cinematictime = 0; in SCR_PlayCinematic()
619 cl.cinematictime = 0; // done in SCR_PlayCinematic()
[all …]
H A Dcl_input.c745 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd_Synchronous()
746 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd_Synchronous()
851 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd()
852 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_cin.c137 cl.cinematictime = 0; /* done */ in SCR_StopCinematic()
447 if (cl.cinematictime <= 0) { in SCR_RunCinematic()
456 cl.cinematictime = cls.realtime - cl.cinematicframe * 1000 / 14; in SCR_RunCinematic()
459 frame = (cls.realtime - cl.cinematictime) * 14.0 / 1000; in SCR_RunCinematic()
464 cl.cinematictime = cls.realtime - cl.cinematicframe * 1000 / 14; in SCR_RunCinematic()
476 cl.cinematictime = 0; in SCR_RunCinematic()
490 if (cl.cinematictime <= 0) { in SCR_DrawCinematic()
533 cl.cinematictime = 1; in SCR_PlayCinematic()
538 cl.cinematictime = 0; in SCR_PlayCinematic()
550 cl.cinematictime = 0; /* done */ in SCR_PlayCinematic()
[all …]
H A Dcl_input.c548 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd()
549 && cls.realtime - cl.cinematictime > 1000) { /* skip the rest of the in CL_SendCmd()
H A Dcl_ents.c1005 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddPacketEntities()
1349 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddViewWeapon()
1479 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in SetUpCamera()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_cin.c155 cl.cinematictime = 0; // done in SCR_StopCinematic()
494 if (cl.cinematictime <= 0) in SCR_RunCinematic()
506 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
510 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic()
516 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
529 cl.cinematictime = 0; in SCR_RunCinematic()
544 if (cl.cinematictime <= 0) in SCR_DrawCinematic()
594 cl.cinematictime = 1; in SCR_PlayCinematic()
600 cl.cinematictime = 0; in SCR_PlayCinematic()
616 cl.cinematictime = 0; // done in SCR_PlayCinematic()
[all …]
H A Dcl_scrn.c946 else if (!cls.consoleActive && !cl.cinematictime && in SCR_DrawConsole()
975 if (cl.cinematictime > 0) in SCR_BeginLoadingPlaque()
1111 if (cl.cinematictime > 0) in SCR_TileClear()
1682 if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)) in DrawDemoMessage()
1769 else if (cl.cinematictime > 0) in SCR_UpdateScreen()
H A Dcl_input.c500 if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop in CL_SendCmd()
501 && cls.realtime - cl.cinematictime > 1000) in CL_SendCmd()
H A Dcl_ents.c861 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in AddEntityShells()
1731 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in CL_AddViewWeapon()
1851 …& PMF_NO_PREDICTION)) && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematic… in SetUpCamera()
H A Dkeys.c971 !(key >= K_F1 && key <= K_F12) && cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000) in Key_Event()
H A Dcl_view.c164 …if (cl_3dcam->value && !(cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematicti… in V_AddEntity()
/dports/games/q2pro/q2pro/source/
H A Dcl_cin.c155 cl.cinematictime = 0; // done in SCR_StopCinematic()
494 if (cl.cinematictime <= 0) in SCR_RunCinematic()
505 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
509 frame = (cls.realtime - cl.cinematictime)*14.0/1000; in SCR_RunCinematic()
515 cl.cinematictime = cls.realtime - cl.cinematicframe*1000/14; in SCR_RunCinematic()
528 cl.cinematictime = 0; in SCR_RunCinematic()
543 if (cl.cinematictime <= 0) in SCR_DrawCinematic()
595 cl.cinematictime = 1; in SCR_PlayCinematic()
601 cl.cinematictime = 0; in SCR_PlayCinematic()
619 cl.cinematictime = 0; // done in SCR_PlayCinematic()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dclient.h120 …int cinematictime; // cls.realtime for first cinematic frame (FIXME: NO LONGER USED!, but I was… member

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