/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/hopspack/doc/ |
H A D | userman_extending.tex | 37 Users are encouraged to write their own citizen code to test out new 48 subdirectory under {\sf src/src-citizens} for each new citizen. 49 A new citizen should define a unique string as the value of the 54 This code should recognize the citizen type and construct 60 The heart of a citizen's activity is the method {\tt exchange()}. 62 \SECREF{subswoperation}, the citizen receives a list of newly evaluated 67 simple requirements, a citizen is free to pursue any algorithmic method 69 call {\tt getState()} to learn if the citizen is finished. 71 A citizen can define its own configuration parameters to get runtime 72 information from the user. A citizen can call subproblem solvers or be [all …]
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H A D | userman_theory.tex | 56 From a citizen's point of view trial points are evaluated asynchronously, 59 The citizen submits trial points and may receive evaluated results at any 65 The Mediator collects trial requests from each citizen into a single 66 queue, interleaving points based on citizen priorities. 68 \FIGREF{fig:block-diagram} shows three citizen instances running 70 dynamically created the GSS instance to solve a subproblem. The citizen 72 significant CPU time to process points. The ``citizen worker'' allows the 80 has seen, regardless of which citizen generated the point. 106 directions, but the citizen should quickly build up a cache that can 291 to handle nonlinear constraints in a citizen called GSS-NLC. [all …]
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H A D | userman_configparams.tex | 839 and when the GSS citizen initializes. Possible values are: 991 and when the GSS citizen initializes. Possible values are: 1349 From the point of view of a citizen, submitted 1467 Specifies the citizen type with a special string value. 1722 behalf of another citizen. 1734 The parameter is typically used when the citizen is solving a 1748 The parameter is typically used when the citizen is solving a 1762 The parameter is typically used when the citizen is solving a 1800 The citizen is designed for problems 1813 Specifies the citizen type with a special string value. [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/units/ |
H A D | Citizen.cfg | 7 image="units/merfolk/citizen.png" 19 …{DEFENSE_ANIM "units/merfolk/citizen-defend.png" "units/merfolk/citizen-defend.png" mermen-hit.wav… 37 image=units/merfolk/citizen-fist-[1~3].png:[250,150*2] 41 image=units/merfolk/citizen.png:150
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/dports/textproc/py-pyscss/pyScss-1.3.7/scss/tests/files/from-sassc/ |
H A D | tests-inheritance.css | 22 region.country inhabitant.mouse, region.country citizen.mouse, region.country tax-payer.mouse { 25 …n.city inhabitant.mouse, region.city region.country citizen.mouse, region.country region.city citi… 28 region.country citizen {
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/dports/deskutils/ausweisapp2/AusweisApp2-1.22.2/resources/qml/Governikus/Global/ |
H A D | Category.qml | 23 "citizen": categoryColorCitizen, 30 "citizen": "citizen", 46 "citizen": qsTr("Citizen services"),
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/dports/www/elgg/elgg-3.3.23/vendor/fzaninotto/faker/src/Faker/Provider/en_ZA/ |
H A D | Person.php | 139 * @param bool $citizen 144 public function idNumber(\DateTime $birthdate = null, $citizen = true, $gender = null) argument 161 $citizenDigit = ($citizen === true) ? '0' : '1';
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/hopspack/ |
H A D | copySourceTree.sh | 46 _NEXT=src/src-citizens/citizen-gss 53 _NEXT=src/src-citizens/citizen-gss/cddlib 59 _NEXT=src/src-citizens/citizen-gss-common 64 _NEXT=src/src-citizens/citizen-gss-ms 69 _NEXT=src/src-citizens/citizen-gss-nlc
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/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/ |
H A D | cities.ruleset | 15 ; A specialist is a city citizen who is not a tile worker. Usually the 16 ; player can control what specialist each citizen is, so long as the 35 ; citizen number. The alt tag don't. To use another 97 [citizen]
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/dports/games/freeciv/freeciv-2.6.6/data/civ1/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 99 [citizen]
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/dports/games/freeciv/freeciv-2.6.6/data/civ2/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 99 [citizen]
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/dports/games/freeciv/freeciv-2.6.6/data/experimental/ |
H A D | cities.ruleset | 18 ; A specialist is a city citizen who is not a tile worker. Usually the 19 ; player can control what specialist each citizen is, so long as the 38 ; citizen number. The alt tag don't. To use another 100 [citizen]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 99 [citizen]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/ |
H A D | cities.ruleset | 15 ; A specialist is a city citizen who is not a tile worker. Usually the 16 ; player can control what specialist each citizen is, so long as the 35 ; citizen number. The alt tag don't. To use another 97 [citizen]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/experimental/ |
H A D | cities.ruleset | 18 ; A specialist is a city citizen who is not a tile worker. Usually the 19 ; player can control what specialist each citizen is, so long as the 38 ; citizen number. The alt tag don't. To use another 100 [citizen]
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/dports/games/freeciv/freeciv-2.6.6/data/classic/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 98 [citizen]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 99 [citizen]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/classic/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 98 [citizen]
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/dports/deskutils/ausweisapp2/AusweisApp2-1.22.2/test/qt/ui/qml/ |
H A D | test_ProviderCategoryFilterModel.cpp | 192 const QString citizen("citizen"); in test_FilterAcceptsRow() local 193 mModel->setCategorySelection(citizen); in test_FilterAcceptsRow() 195 model.addData(ProviderModel::CATEGORY, citizen); in test_FilterAcceptsRow()
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/sandbox/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 101 [citizen]
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H A D | governments.ruleset | 87 will each force 1 unhappy citizen to become content.\n\ 125 * Each city gets 1 extra content citizen.\n\ 167 will each force 1 unhappy citizen to become content.\n\ 202 each further unit causes 1 unhappy citizen.\n\ 204 will each force 1 unhappy citizen to become content.\n\ 241 each further unit causes 1 unhappy citizen.\n\ 288 each further unit causes 1 unhappy citizen.\n\ 322 each further unit causes 1 unhappy citizen.\n\ 362 each further unit causes 1 unhappy citizen.\n\ 440 increase in science output, but makes an additional citizen unhappy \
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/dports/games/freeciv/freeciv-2.6.6/data/sandbox/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 101 [citizen]
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H A D | governments.ruleset | 87 will each force 1 unhappy citizen to become content.\n\ 125 * Each city gets 1 extra content citizen.\n\ 167 will each force 1 unhappy citizen to become content.\n\ 202 each further unit causes 1 unhappy citizen.\n\ 204 will each force 1 unhappy citizen to become content.\n\ 241 each further unit causes 1 unhappy citizen.\n\ 288 each further unit causes 1 unhappy citizen.\n\ 322 each further unit causes 1 unhappy citizen.\n\ 362 each further unit causes 1 unhappy citizen.\n\ 440 increase in science output, but makes an additional citizen unhappy \
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/dports/games/freeciv/freeciv-2.6.6/data/civ2civ3/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 101 [citizen]
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/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2civ3/ |
H A D | cities.ruleset | 16 ; A specialist is a city citizen who is not a tile worker. Usually the 17 ; player can control what specialist each citizen is, so long as the 36 ; citizen number. The alt tag don't. To use another 101 [citizen]
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