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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/hopspack/doc/
H A Duserman_extending.tex37 Users are encouraged to write their own citizen code to test out new
48 subdirectory under {\sf src/src-citizens} for each new citizen.
49 A new citizen should define a unique string as the value of the
54 This code should recognize the citizen type and construct
60 The heart of a citizen's activity is the method {\tt exchange()}.
62 \SECREF{subswoperation}, the citizen receives a list of newly evaluated
67 simple requirements, a citizen is free to pursue any algorithmic method
69 call {\tt getState()} to learn if the citizen is finished.
71 A citizen can define its own configuration parameters to get runtime
72 information from the user. A citizen can call subproblem solvers or be
[all …]
H A Duserman_theory.tex56 From a citizen's point of view trial points are evaluated asynchronously,
59 The citizen submits trial points and may receive evaluated results at any
65 The Mediator collects trial requests from each citizen into a single
66 queue, interleaving points based on citizen priorities.
68 \FIGREF{fig:block-diagram} shows three citizen instances running
70 dynamically created the GSS instance to solve a subproblem. The citizen
72 significant CPU time to process points. The ``citizen worker'' allows the
80 has seen, regardless of which citizen generated the point.
106 directions, but the citizen should quickly build up a cache that can
291 to handle nonlinear constraints in a citizen called GSS-NLC.
[all …]
H A Duserman_configparams.tex839 and when the GSS citizen initializes. Possible values are:
991 and when the GSS citizen initializes. Possible values are:
1349 From the point of view of a citizen, submitted
1467 Specifies the citizen type with a special string value.
1722 behalf of another citizen.
1734 The parameter is typically used when the citizen is solving a
1748 The parameter is typically used when the citizen is solving a
1762 The parameter is typically used when the citizen is solving a
1800 The citizen is designed for problems
1813 Specifies the citizen type with a special string value.
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/units/
H A DCitizen.cfg7 image="units/merfolk/citizen.png"
19 …{DEFENSE_ANIM "units/merfolk/citizen-defend.png" "units/merfolk/citizen-defend.png" mermen-hit.wav…
37 image=units/merfolk/citizen-fist-[1~3].png:[250,150*2]
41 image=units/merfolk/citizen.png:150
/dports/textproc/py-pyscss/pyScss-1.3.7/scss/tests/files/from-sassc/
H A Dtests-inheritance.css22 region.country inhabitant.mouse, region.country citizen.mouse, region.country tax-payer.mouse {
25 …n.city inhabitant.mouse, region.city region.country citizen.mouse, region.country region.city citi…
28 region.country citizen {
/dports/deskutils/ausweisapp2/AusweisApp2-1.22.2/resources/qml/Governikus/Global/
H A DCategory.qml23 "citizen": categoryColorCitizen,
30 "citizen": "citizen",
46 "citizen": qsTr("Citizen services"),
/dports/www/elgg/elgg-3.3.23/vendor/fzaninotto/faker/src/Faker/Provider/en_ZA/
H A DPerson.php139 * @param bool $citizen
144 public function idNumber(\DateTime $birthdate = null, $citizen = true, $gender = null) argument
161 $citizenDigit = ($citizen === true) ? '0' : '1';
/dports/science/dakota/dakota-6.13.0-release-public.src-UI/packages/external/hopspack/
H A DcopySourceTree.sh46 _NEXT=src/src-citizens/citizen-gss
53 _NEXT=src/src-citizens/citizen-gss/cddlib
59 _NEXT=src/src-citizens/citizen-gss-common
64 _NEXT=src/src-citizens/citizen-gss-ms
69 _NEXT=src/src-citizens/citizen-gss-nlc
/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/
H A Dcities.ruleset15 ; A specialist is a city citizen who is not a tile worker. Usually the
16 ; player can control what specialist each citizen is, so long as the
35 ; citizen number. The alt tag don't. To use another
97 [citizen]
/dports/games/freeciv/freeciv-2.6.6/data/civ1/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
99 [citizen]
/dports/games/freeciv/freeciv-2.6.6/data/civ2/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
99 [citizen]
/dports/games/freeciv/freeciv-2.6.6/data/experimental/
H A Dcities.ruleset18 ; A specialist is a city citizen who is not a tile worker. Usually the
19 ; player can control what specialist each citizen is, so long as the
38 ; citizen number. The alt tag don't. To use another
100 [citizen]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ1/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
99 [citizen]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/
H A Dcities.ruleset15 ; A specialist is a city citizen who is not a tile worker. Usually the
16 ; player can control what specialist each citizen is, so long as the
35 ; citizen number. The alt tag don't. To use another
97 [citizen]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/experimental/
H A Dcities.ruleset18 ; A specialist is a city citizen who is not a tile worker. Usually the
19 ; player can control what specialist each citizen is, so long as the
38 ; citizen number. The alt tag don't. To use another
100 [citizen]
/dports/games/freeciv/freeciv-2.6.6/data/classic/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
98 [citizen]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
99 [citizen]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/classic/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
98 [citizen]
/dports/deskutils/ausweisapp2/AusweisApp2-1.22.2/test/qt/ui/qml/
H A Dtest_ProviderCategoryFilterModel.cpp192 const QString citizen("citizen"); in test_FilterAcceptsRow() local
193 mModel->setCategorySelection(citizen); in test_FilterAcceptsRow()
195 model.addData(ProviderModel::CATEGORY, citizen); in test_FilterAcceptsRow()
/dports/games/freeciv-nox11/freeciv-2.6.6/data/sandbox/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
101 [citizen]
H A Dgovernments.ruleset87 will each force 1 unhappy citizen to become content.\n\
125 * Each city gets 1 extra content citizen.\n\
167 will each force 1 unhappy citizen to become content.\n\
202 each further unit causes 1 unhappy citizen.\n\
204 will each force 1 unhappy citizen to become content.\n\
241 each further unit causes 1 unhappy citizen.\n\
288 each further unit causes 1 unhappy citizen.\n\
322 each further unit causes 1 unhappy citizen.\n\
362 each further unit causes 1 unhappy citizen.\n\
440 increase in science output, but makes an additional citizen unhappy \
/dports/games/freeciv/freeciv-2.6.6/data/sandbox/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
101 [citizen]
H A Dgovernments.ruleset87 will each force 1 unhappy citizen to become content.\n\
125 * Each city gets 1 extra content citizen.\n\
167 will each force 1 unhappy citizen to become content.\n\
202 each further unit causes 1 unhappy citizen.\n\
204 will each force 1 unhappy citizen to become content.\n\
241 each further unit causes 1 unhappy citizen.\n\
288 each further unit causes 1 unhappy citizen.\n\
322 each further unit causes 1 unhappy citizen.\n\
362 each further unit causes 1 unhappy citizen.\n\
440 increase in science output, but makes an additional citizen unhappy \
/dports/games/freeciv/freeciv-2.6.6/data/civ2civ3/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
101 [citizen]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2civ3/
H A Dcities.ruleset16 ; A specialist is a city citizen who is not a tile worker. Usually the
17 ; player can control what specialist each citizen is, so long as the
36 ; citizen number. The alt tag don't. To use another
101 [citizen]

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