Searched refs:city_figures_enemies (Results 1 – 14 of 14) sorted by relevance
17 int city_figures_enemies(void);
72 int city_figures_enemies(void) in city_figures_enemies() function
20 int city_figures_enemies(void);
96 int city_figures_enemies(void) in city_figures_enemies() function
439 int enemies = city_figures_enemies(); in tower_sentry_phrase()453 int enemies = city_figures_enemies(); in soldier_phrase()
69 if (city_figures_enemies() == 1) { in figure_play_die_sound()
332 if (city_figures_enemies() <= 0) { in formation_legion_update()
471 int enemies = city_figures_enemies(); in tower_sentry_phrase()485 int enemies = city_figures_enemies(); in soldier_phrase()
80 if (city_figures_enemies() == 1) { in figure_play_die_sound()
345 if (city_figures_enemies() <= 0) { in formation_legion_update()
64 if (city_figures_enemies()) { in draw_background()
131 } else if (city_figures_enemies()) { in draw_background()
163 } else if (city_figures_enemies()) { in draw_background()
83 if (city_figures_enemies()) { in draw_background()