Searched refs:city_figures_soldiers (Results 1 – 12 of 12) sorted by relevance
19 int city_figures_soldiers(void);
82 int city_figures_soldiers(void) in city_figures_soldiers() function
26 int city_figures_soldiers(void);
126 int city_figures_soldiers(void) in city_figures_soldiers() function
159 if (food_text && city_figures_soldiers() > 0) { in draw_background()171 } else if (city_figures_soldiers() > 0) { // FIXED was ">=0" (always true) in draw_background()
73 if (city_figures_soldiers() == 1) { in figure_play_die_sound()
509 if (city_figures_soldiers() <= 0) { in update_enemy_formation()
84 if (city_figures_soldiers() == 1) { in figure_play_die_sound()
531 if (city_figures_soldiers() <= 0) { in update_enemy_formation()
139 } else if (city_figures_soldiers() > 0) { in draw_background()
55 … if (figure_combat_get_missile_target_for_enemy(f, 10, city_figures_soldiers() < 4, &tile)) { in enemy_initial()