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Searched refs:city_figures_soldiers (Results 1 – 12 of 12) sorted by relevance

/dports/games/julius/julius-1.7.0/src/city/
H A Dfigures.h19 int city_figures_soldiers(void);
H A Dfigures.c82 int city_figures_soldiers(void) in city_figures_soldiers() function
/dports/games/augustus/augustus-3.1.0/src/city/
H A Dfigures.h26 int city_figures_soldiers(void);
H A Dfigures.c126 int city_figures_soldiers(void) in city_figures_soldiers() function
/dports/games/augustus/augustus-3.1.0/src/window/advisor/
H A Dchief.c159 if (food_text && city_figures_soldiers() > 0) { in draw_background()
171 } else if (city_figures_soldiers() > 0) { // FIXED was ">=0" (always true) in draw_background()
/dports/games/julius/julius-1.7.0/src/figure/
H A Dsound.c73 if (city_figures_soldiers() == 1) { in figure_play_die_sound()
H A Dformation_enemy.c509 if (city_figures_soldiers() <= 0) { in update_enemy_formation()
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dsound.c84 if (city_figures_soldiers() == 1) { in figure_play_die_sound()
H A Dformation_enemy.c531 if (city_figures_soldiers() <= 0) { in update_enemy_formation()
/dports/games/julius/julius-1.7.0/src/window/advisor/
H A Dchief.c139 } else if (city_figures_soldiers() > 0) { in draw_background()
/dports/games/julius/julius-1.7.0/src/figuretype/
H A Denemy.c55 … if (figure_combat_get_missile_target_for_enemy(f, 10, city_figures_soldiers() < 4, &tile)) { in enemy_initial()
/dports/games/augustus/augustus-3.1.0/src/figuretype/
H A Denemy.c55 … if (figure_combat_get_missile_target_for_enemy(f, 10, city_figures_soldiers() < 4, &tile)) { in enemy_initial()