Searched refs:civTeam (Results 1 – 7 of 7) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_missions.cpp | 66 cgi->Cvar_Set("ai_civilianteam", "%s", battleParameters->civTeam); in BATTLE_SetVars() 301 if (mission->mapDef->civTeam != nullptr) { in CP_CreateCivilianTeam() 302 Q_strncpyz(param->civTeam, mission->mapDef->civTeam, sizeof(param->civTeam)); in CP_CreateCivilianTeam() 305 Q_strncpyz(param->civTeam, nation->id, sizeof(param->civTeam)); in CP_CreateCivilianTeam() 307 Q_strncpyz(param->civTeam, "europe", sizeof(param->civTeam)); in CP_CreateCivilianTeam()
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H A D | cp_campaign.h | 288 char civTeam[MAX_VAR]; /**< Type of civilian (European, ...) */ member
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H A D | cp_auto_mission.cpp | 281 const teamDef_t* teamDef = cgi->Com_GetTeamDefinitionByID(missionParams->civTeam); in AM_FillTeamFromBattleParams()
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/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_scripts.cpp | 261 if (md->civTeam != nullptr) in testMapDef() 262 CU_ASSERT_PTR_NOT_NULL(Com_GetTeamDefinitionByID(md->civTeam)); in testMapDef()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/skirmish/ |
H A D | cl_game_skirmish.cpp | 66 if (md->civTeam != nullptr) in GAME_SK_SetMissionParameters() 67 cgi->Cvar_Set("ai_civilianteam", "%s", md->civTeam); in GAME_SK_SetMissionParameters()
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/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | q_shared.h | 349 char* civTeam; /**< the civilian team to use for this map - this can also be nullptr */ member
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | scripts.cpp | 3511 {"civilianteam", V_HUNK_STRING, offsetof(mapDef_t, civTeam), 0},
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