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Searched refs:cl_deathnoviewmodel (Results 1 – 5 of 5) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcl_main.c86 cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model when dead"}; variable
1239 if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission) in CL_UpdateViewModel()
2297 Cvar_RegisterVariable(&cl_deathnoviewmodel); in CL_Init()
H A DChangeLog17964 added cl_deathnoviewmodel, cl_deathscoreboard and cl_deathtilt cvars so that games can decide wheth…
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcl_main.c91 cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model when dead"}; variable
1378 if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission) in CL_UpdateViewModel()
2486 Cvar_RegisterVariable(&cl_deathnoviewmodel); in CL_Init()
/dports/games/darkplaces/darkplaces/
H A Dcl_main.c91 cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model when dead"}; variable
1378 if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission) in CL_UpdateViewModel()
2780 Cvar_RegisterVariable(&cl_deathnoviewmodel); in CL_Init()
H A DChangeLog54918 added cl_deathnoviewmodel, cl_deathscoreboard and cl_deathtilt cvars so that games can decide wheth…