/dports/multimedia/v4l-utils/linux-5.13-rc2/arch/x86/boot/ |
H A D | main.c | 33 u16 cl_offset; in copy_boot_params() member 49 if (oldcmd->cl_offset < boot_params.hdr.setup_move_size) in copy_boot_params() 55 (cmdline_seg << 4) + oldcmd->cl_offset; in copy_boot_params()
|
/dports/multimedia/v4l_compat/linux-5.13-rc2/arch/x86/boot/ |
H A D | main.c | 33 u16 cl_offset; in copy_boot_params() member 49 if (oldcmd->cl_offset < boot_params.hdr.setup_move_size) in copy_boot_params() 55 (cmdline_seg << 4) + oldcmd->cl_offset; in copy_boot_params()
|
/dports/multimedia/libv4l/linux-5.13-rc2/arch/x86/boot/ |
H A D | main.c | 33 u16 cl_offset; in copy_boot_params() member 49 if (oldcmd->cl_offset < boot_params.hdr.setup_move_size) in copy_boot_params() 55 (cmdline_seg << 4) + oldcmd->cl_offset; in copy_boot_params()
|
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/vc4/ |
H A D | vc4_job.c | 38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free() 123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource() 385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit() 388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit() 449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit() 451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit() 453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit() 456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
|
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 44 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 63 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_cl.c | 47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space() 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|