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Searched refs:cl_offset (Results 1 – 25 of 260) sorted by relevance

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/dports/multimedia/v4l-utils/linux-5.13-rc2/arch/x86/boot/
H A Dmain.c33 u16 cl_offset; in copy_boot_params() member
49 if (oldcmd->cl_offset < boot_params.hdr.setup_move_size) in copy_boot_params()
55 (cmdline_seg << 4) + oldcmd->cl_offset; in copy_boot_params()
/dports/multimedia/v4l_compat/linux-5.13-rc2/arch/x86/boot/
H A Dmain.c33 u16 cl_offset; in copy_boot_params() member
49 if (oldcmd->cl_offset < boot_params.hdr.setup_move_size) in copy_boot_params()
55 (cmdline_seg << 4) + oldcmd->cl_offset; in copy_boot_params()
/dports/multimedia/libv4l/linux-5.13-rc2/arch/x86/boot/
H A Dmain.c33 u16 cl_offset; in copy_boot_params() member
49 if (oldcmd->cl_offset < boot_params.hdr.setup_move_size) in copy_boot_params()
55 (cmdline_seg << 4) + oldcmd->cl_offset; in copy_boot_params()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/vc4/
H A Dvc4_job.c38 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_job_free()
123 for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { in vc4_flush_jobs_reading_resource()
385 vc4_dump_cl(job->bcl.base, cl_offset(&job->bcl), false); in vc4_job_submit()
388 if (cl_offset(&job->bcl) > 0) { in vc4_job_submit()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
451 submit.bin_cl_size = cl_offset(&job->bcl); in vc4_job_submit()
453 submit.shader_rec_size = cl_offset(&job->shader_rec); in vc4_job_submit()
456 submit.uniforms_size = cl_offset(&job->uniforms); in vc4_job_submit()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_cl.c44 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
63 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_cl.c47 uint32_t offset = align(cl_offset(cl), alignment); in v3d_cl_ensure_space()
66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()

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