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Searched refs:cl_packet_length (Results 1 – 25 of 168) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
H A Dv3dvx_cmd_buffer.c1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX()
1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX()
1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX()
1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX()
1165 cl_packet_length(BLEND_ENABLES) + in v3dX()
1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX()
1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX()
1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX()
1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX()
1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX()
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
H A Dv3dvx_cmd_buffer.c1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX()
1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX()
1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX()
1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX()
1165 cl_packet_length(BLEND_ENABLES) + in v3dX()
1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX()
1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX()
1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX()
1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX()
1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
H A Dv3dvx_cmd_buffer.c1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX()
1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX()
1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX()
1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX()
1165 cl_packet_length(BLEND_ENABLES) + in v3dX()
1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX()
1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX()
1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX()
1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX()
1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
H A Dv3dvx_cmd_buffer.c1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX()
1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX()
1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX()
1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX()
1165 cl_packet_length(BLEND_ENABLES) + in v3dX()
1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX()
1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX()
1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX()
1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX()
1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c370 cl_packet_length(SAMPLER_STATE)); in v3dX()
372 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
374 cl_packet_length(SAMPLER_STATE)); in v3dX()
376 cl_packet_length(BLEND_CFG)); in v3dX()
378 cl_packet_length(CFG_BITS)); in v3dX()
380 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
382 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
384 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
386 cl_packet_length(STENCIL_CFG)); in v3dX()
/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()
H A Dv3dvx_cmd_buffer.c1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX()
1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX()
1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX()
1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX()
1165 cl_packet_length(BLEND_ENABLES) + in v3dX()
1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX()
1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX()
1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX()
1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX()
1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/vulkan/
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_device.c350 cl_packet_length(SAMPLER_STATE)); in v3dX()
352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX()
354 cl_packet_length(SAMPLER_STATE)); in v3dX()
356 cl_packet_length(BLEND_CFG)); in v3dX()
358 cl_packet_length(CFG_BITS)); in v3dX()
360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX()
362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX()
364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX()
366 cl_packet_length(STENCIL_CFG)); in v3dX()

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