/dports/lang/clover/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
H A D | v3dvx_cmd_buffer.c | 1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX() 1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX() 1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX() 1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX() 1165 cl_packet_length(BLEND_ENABLES) + in v3dX() 1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX() 1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX() 1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX() 1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX() 1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX() [all …]
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
H A D | v3dvx_cmd_buffer.c | 1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX() 1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX() 1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX() 1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX() 1165 cl_packet_length(BLEND_ENABLES) + in v3dX() 1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX() 1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX() 1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX() 1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX() 1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX() [all …]
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
H A D | v3dvx_cmd_buffer.c | 1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX() 1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX() 1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX() 1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX() 1165 cl_packet_length(BLEND_ENABLES) + in v3dX() 1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX() 1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX() 1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX() 1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX() 1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX() [all …]
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
H A D | v3dvx_cmd_buffer.c | 1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX() 1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX() 1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX() 1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX() 1165 cl_packet_length(BLEND_ENABLES) + in v3dX() 1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX() 1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX() 1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX() 1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX() 1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX() [all …]
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 370 cl_packet_length(SAMPLER_STATE)); in v3dX() 372 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 374 cl_packet_length(SAMPLER_STATE)); in v3dX() 376 cl_packet_length(BLEND_CFG)); in v3dX() 378 cl_packet_length(CFG_BITS)); in v3dX() 380 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 382 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 384 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 386 cl_packet_length(STENCIL_CFG)); in v3dX()
|
/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|
H A D | v3dvx_cmd_buffer.c | 1006 cl_packet_length(CLIPPER_XY_SCALING) + in v3dX() 1007 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in v3dX() 1008 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in v3dX() 1009 cl_packet_length(VIEWPORT_OFFSET); in v3dX() 1165 cl_packet_length(BLEND_ENABLES) + in v3dX() 1166 cl_packet_length(BLEND_CONSTANT_COLOR) + in v3dX() 1167 cl_packet_length(BLEND_CFG) * V3D_MAX_DRAW_BUFFERS; in v3dX() 1846 cl_packet_length(GL_SHADER_STATE_RECORD); in v3dX() 1849 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3dX() 1931 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3dX() [all …]
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_device.c | 350 cl_packet_length(SAMPLER_STATE)); in v3dX() 352 cl_packet_length(TEXTURE_SHADER_STATE)); in v3dX() 354 cl_packet_length(SAMPLER_STATE)); in v3dX() 356 cl_packet_length(BLEND_CFG)); in v3dX() 358 cl_packet_length(CFG_BITS)); in v3dX() 360 cl_packet_length(GL_SHADER_STATE_RECORD)); in v3dX() 362 cl_packet_length(VCM_CACHE_SIZE)); in v3dX() 364 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in v3dX() 366 cl_packet_length(STENCIL_CFG)); in v3dX()
|