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Searched refs:cl_thirdperson_angle (Results 1 – 3 of 3) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dcl_ents.c755 forwardScale = cos( DEG2RAD( cl_thirdperson_angle->value ) ); in CL_SetupThirdPersionView()
756 rightScale = sin( DEG2RAD( cl_thirdperson_angle->value ) ); in CL_SetupThirdPersionView()
770 cl.refdef.viewangles[YAW] -= cl_thirdperson_angle->value; in CL_SetupThirdPersionView()
H A Dcl_main.c72 cvar_t *cl_thirdperson_angle; variable
2299 cl_thirdperson_angle = Cvar_Get( "cl_thirdperson_angle", "0", 0 ); in CL_InitLocal()
/dports/games/q2pro/q2pro/include/
H A Dclient.h334 extern cvar_t *cl_thirdperson_angle;