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Searched refs:clc_disconnect (Results 1 – 25 of 32) sorted by relevance

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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dprotocol.h139 #define clc_disconnect 2 macro
H A Dsv_user.c605 case clc_disconnect: in SV_ReadClientMessage()
H A Dcl_main.c137 MSG_WriteByte (&cls.message, clc_disconnect); in CL_Disconnect()
/dports/games/tenebrae/tenebrae_0/
H A Dprotocol.h150 #define clc_disconnect 2 macro
H A Dsv_user.c583 case clc_disconnect: in SV_ReadClientMessage()
H A Dcl_main.c123 MSG_WriteByte (&cls.message, clc_disconnect); in CL_Disconnect()
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dprotocol.h199 #define clc_disconnect 2 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dprotocol.h253 #define clc_disconnect 2 macro
H A Dsv_user.c656 case clc_disconnect: in SV_ReadClientMessage()
H A Dcl_main.c170 MSG_WriteByte(&cls.message, clc_disconnect); in CL_Disconnect()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dprotocol.h117 #define clc_disconnect 2 macro
H A Dsv_user.c787 case clc_disconnect: in SV_ReadClientMessage()
H A Dcl_main.c147 MSG_WriteByte (&cls.message, clc_disconnect); in CL_Disconnect()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dprotocol.h312 #define clc_disconnect 2 macro
H A Dsv_user.c558 case clc_disconnect: in SV_ReadClientMessage()
H A Dcl_main.c156 MSG_WriteByte (&cls.message, clc_disconnect); in CL_Disconnect()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_main.c271 MSG_WriteByte (&cls.message, clc_disconnect); in CL_Disconnect()
H A Dsv_user.c570 case clc_disconnect: in SV_ReadClientMessage()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Di_net.h162 clc_disconnect, enumerator
H A Di_net.cpp923 MSG(clc_disconnect, "x"), in InitNetMessageFormats()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h262 #define clc_disconnect 2 macro
H A Dsv_user.c829 case clc_disconnect: in SV_ReadClientMessage()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.h263 #define clc_disconnect 2 macro
H A Dsv_user.c893 case clc_disconnect: in SV_ReadClientMessage()
/dports/games/darkplaces/darkplaces/
H A Dprotocol.h263 #define clc_disconnect 2 macro

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