Searched refs:clearActorFlag (Results 1 – 16 of 16) sorted by relevance
63 a->clearActorFlag(Actor::ACT_WITHSTANDDEATH); in run()64 a->clearActorFlag(Actor::ACT_DEAD); in run()
54 a->clearActorFlag(Actor::ACT_FEIGNDEATH); in run()
493 clearActorFlag(ACT_WEAPONREADY); in doAnim()506 clearActorFlag(ACT_KNEELING); in doAnim()1232 clearActorFlag(ACT_WITHSTANDDEATH); in receiveHitU8()1316 clearActorFlag(ACT_INCOMBAT); in die()1868 clearActorFlag(ACT_INCOMBAT); in clearInCombat()2416 actor->clearActorFlag(ACT_DEAD); in I_clrDead()2440 actor->clearActorFlag(ACT_INVINCIBLE); in I_setImmortal()2449 actor->clearActorFlag(ACT_IMMORTAL); in I_clrImmortal()2477 actor->clearActorFlag(ACT_WITHSTANDDEATH); in I_clrWithstandDeath()2528 actor->clearActorFlag(ACT_FEIGNDEATH); in I_clrFeignDeath()[all …]
114 actor->clearActorFlag(Actor::ACT_PATHFINDING); in terminate()
336 avatar->clearActorFlag(Actor::ACT_COMBATRUN); in handleNormalMode()381 avatar->clearActorFlag(Actor::ACT_COMBATRUN); in handleNormalMode()
56 a->clearActorFlag(Actor::ACT_INCOMBAT); in terminate()
144 void clearActorFlag(uint32 mask) { in clearActorFlag() function
681 a->clearActorFlag(Actor::ACT_ANIMLOCK); in terminate()
540 a->clearActorFlag(Actor::ACT_FIRSTSTEP); in updateActorFlags()
184 avatar->clearActorFlag(Actor::ACT_KNEELING); in handleCombatMode()
565 clearActorFlag(ACT_INCOMBAT); in clearInCombat()
174 a->clearActorFlag(Actor::ACT_INCOMBAT); in terminate()
302 actor->clearActorFlag(0xFF); in loadItemCachNPCData()308 actor->clearActorFlag(0xFFFF00); in loadItemCachNPCData()
1850 actor->clearActorFlag(Actor::ACT_WEAPONREADY); in enterFastArea()
634 av->clearActorFlag(Actor::ACT_INVINCIBLE); in cmdToggleInvincibility()