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Searched refs:clearActorFlag (Results 1 – 16 of 16) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dresurrection_process.cpp63 a->clearActorFlag(Actor::ACT_WITHSTANDDEATH); in run()
64 a->clearActorFlag(Actor::ACT_DEAD); in run()
H A Dclear_feign_death_process.cpp54 a->clearActorFlag(Actor::ACT_FEIGNDEATH); in run()
H A Dactor.cpp493 clearActorFlag(ACT_WEAPONREADY); in doAnim()
506 clearActorFlag(ACT_KNEELING); in doAnim()
1232 clearActorFlag(ACT_WITHSTANDDEATH); in receiveHitU8()
1316 clearActorFlag(ACT_INCOMBAT); in die()
1868 clearActorFlag(ACT_INCOMBAT); in clearInCombat()
2416 actor->clearActorFlag(ACT_DEAD); in I_clrDead()
2440 actor->clearActorFlag(ACT_INVINCIBLE); in I_setImmortal()
2449 actor->clearActorFlag(ACT_IMMORTAL); in I_clrImmortal()
2477 actor->clearActorFlag(ACT_WITHSTANDDEATH); in I_clrWithstandDeath()
2528 actor->clearActorFlag(ACT_FEIGNDEATH); in I_clrFeignDeath()
[all …]
H A Dpathfinder_process.cpp114 actor->clearActorFlag(Actor::ACT_PATHFINDING); in terminate()
H A Du8_avatar_mover_process.cpp336 avatar->clearActorFlag(Actor::ACT_COMBATRUN); in handleNormalMode()
381 avatar->clearActorFlag(Actor::ACT_COMBATRUN); in handleNormalMode()
H A Dcombat_process.cpp56 a->clearActorFlag(Actor::ACT_INCOMBAT); in terminate()
H A Dactor.h144 void clearActorFlag(uint32 mask) { in clearActorFlag() function
H A Dcru_pathfinder_process.cpp114 actor->clearActorFlag(Actor::ACT_PATHFINDING); in terminate()
H A Dactor_anim_process.cpp681 a->clearActorFlag(Actor::ACT_ANIMLOCK); in terminate()
H A Danimation_tracker.cpp540 a->clearActorFlag(Actor::ACT_FIRSTSTEP); in updateActorFlags()
H A Dcru_avatar_mover_process.cpp184 avatar->clearActorFlag(Actor::ACT_KNEELING); in handleCombatMode()
H A Dmain_actor.cpp565 clearActorFlag(ACT_INCOMBAT); in clearInCombat()
H A Dattack_process.cpp174 a->clearActorFlag(Actor::ACT_INCOMBAT); in terminate()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dworld.cpp302 actor->clearActorFlag(0xFF); in loadItemCachNPCData()
308 actor->clearActorFlag(0xFFFF00); in loadItemCachNPCData()
H A Ditem.cpp1850 actor->clearActorFlag(Actor::ACT_WEAPONREADY); in enterFastArea()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/misc/
H A Ddebugger.cpp634 av->clearActorFlag(Actor::ACT_INVINCIBLE); in cmdToggleInvincibility()