/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/ |
H A D | hadesthrone.cpp | 44 persistent->clearInventory(); in handleEvent()
|
H A D | quiz.cpp | 257 persistent->clearInventory(); in handleEvent()
|
/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/ |
H A D | persistent.h | 184 void clearInventory();
|
H A D | persistent.cpp | 150 void Persistent::clearInventory() { in clearInventory() function in Hadesch::Persistent
|
/dports/games/manaplus/manaplus-2.1.3.17/src/being/ |
H A D | playerinfo.h | 165 void clearInventory();
|
H A D | playerinfo.cpp | 212 void clearInventory() in clearInventory() function 440 clearInventory(); in deinit()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | ai-inventory.cpp | 91 void AI::clearInventory() { in clearInventory() function in HDB::AI
|
H A D | ai.h | 1073 void clearInventory();
|
H A D | ai-player.cpp | 40 g_hdb->_ai->clearInventory(); in aiPlayerInit()
|
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | ai-inventory.cpp | 91 void AI::clearInventory() { in clearInventory() function in HDB::AI
|
H A D | ai.h | 1115 void clearInventory();
|
H A D | ai-player.cpp | 40 g_hdb->_ai->clearInventory(); in aiPlayerInit()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | interface.h | 265 void clearInventory();
|
H A D | scene.cpp | 614 _vm->_interface->clearInventory(); in loadScene() 1454 _vm->_interface->clearInventory(); in showIHNMDemoSpecialScreen()
|
H A D | interface.cpp | 2092 void Interface::clearInventory() { in clearInventory() function in Saga::Interface
|
/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | interface.h | 265 void clearInventory();
|
H A D | scene.cpp | 594 _vm->_interface->clearInventory(); in loadScene() 1431 _vm->_interface->clearInventory(); in showIHNMDemoSpecialScreen()
|
H A D | interface.cpp | 2100 void Interface::clearInventory() { in clearInventory() function in Saga::Interface
|
/dports/games/barony/Barony-3.3.7/src/ |
H A D | actgeneral.cpp | 2298 void TextSourceScript::updateClientInformation(int player, bool clearInventory, bool clearStats, Cl… in updateClientInformation() argument 2327 if ( clearInventory ) in updateClientInformation()
|
H A D | entity.hpp | 1191 …void updateClientInformation(int player, bool clearInventory, bool clearStats, ClientInformationTy…
|
/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | level.h | 207 clearInventory(); in parseSaveSlot() 330 void clearInventory() { in clearInventory() function
|
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Rogue.h | 3085 void clearInventory(char keystroke);
|