Searched refs:clear_bonus (Results 1 – 25 of 39) sorted by relevance
12
83 void clear_bonus();
130 bool clear_bonus = true; in loadItems() local148 clear_bonus = true; in loadItems()257 if (clear_bonus) { in loadItems()259 clear_bonus = false; in loadItems()527 bool clear_bonus = true; in loadSets() local541 clear_bonus = true; in loadSets()572 if (clear_bonus) { in loadSets()574 clear_bonus = false; in loadSets()
41 void clear_bonus();
43 void clear_bonus();
48 void clear_bonus();
154 void AtomVecLine::clear_bonus() in clear_bonus() function in AtomVecLine160 modify->fix[atom->extra_grow[iextra]]->clear_bonus(); in clear_bonus()
142 void AtomVecEllipsoid::clear_bonus() in clear_bonus() function in AtomVecEllipsoid148 modify->fix[atom->extra_grow[iextra]]->clear_bonus(); in clear_bonus()
85 virtual void clear_bonus() {} in clear_bonus() function
286 void AtomVecHybrid::clear_bonus() in clear_bonus() function in AtomVecHybrid289 styles_bonus[k]->clear_bonus(); in clear_bonus()
167 virtual void clear_bonus() {} in clear_bonus() function
203 void AtomVecBody::clear_bonus() in clear_bonus() function in AtomVecBody214 modify->fix[atom->extra_grow[iextra]]->clear_bonus(); in clear_bonus()
159 void AtomVecTri::clear_bonus() in clear_bonus() function in AtomVecTri165 modify->fix[atom->extra_grow[iextra]]->clear_bonus(); in clear_bonus()
319 clear_bonus(); in start_game()519 clear_bonus(); in start_game()
204 void clear_bonus() { in clear_bonus() function
345 clear_bonus(); in next_level()
73 void clear_bonus();
111 void clear_bonus();
113 void clear_bonus();
86 virtual void clear_bonus() {} in clear_bonus() function
227 void AtomVecHybrid::clear_bonus() in clear_bonus() function in AtomVecHybrid229 for (int k = 0; k < nstyles; k++) styles[k]->clear_bonus(); in clear_bonus()
42 void clear_bonus();
130 * clear_bonus