Home
last modified time | relevance | path

Searched refs:clearsz (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A D2d.cpp618 int32_t const clearsz = (ydim16 <= ydim - STATUS2DSIZ2) ? ydim - STATUS2DSIZ2 : ydim; in clear2dscreen() local
620 Bmemset((char *) frameplace, 0, bytesperline*clearsz); in clear2dscreen()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c10747 int clearsz; in clear2dscreen() local
10750 if (qsetmode == 350) clearsz = 350; in clear2dscreen()
10752 if (ydim16 <= yres-STATUS2DSIZ) clearsz = yres - STATUS2DSIZ; in clear2dscreen()
10753 else clearsz = yres; in clear2dscreen()
10755 clearbuf((void *)frameplace, (bytesperline*clearsz) >> 2, 0); in clear2dscreen()