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Searched refs:clearview (Results 1 – 25 of 33) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame7.c406 clearview(0L); in Logo()
444 clearview(0L); in Logo()
460 clearview(0L); in Logo()
487 clearview(0L); in Logo()
503 clearview(0L); in Logo()
520 clearview(0L); in Logo()
530 clearview(0L); in Logo()
H A Dgame9.c262 clearview(0L); in dobonus2()
659 clearview(0); in dobonus2()
711 clearview(0L); in dobonus()
726 clearview(0L); in dobonus()
732 clearview(0L); in dobonus()
754 clearview(0L); in dobonus()
761 clearview(0L); in dobonus()
788 clearview(0L); in dobonus()
1391 clearview(0L); in dobonus()
H A Dmenus3.c438 clearview(0); in playanm()
H A Dpremap.c2079 clearview(0L); in dofrontscreens()
2123 clearview(0L); in dofrontscreens()
2323 clearview(0L); in enterlevel()
H A Dgame2.c1268 clearview(0L); in showtwoscreens()
H A Dgame3.c287 clearview(0L); in displayrest()
/dports/devel/plan9port/plan9port-1f098efb7370a0b28306d10681e21883fb1c1507/src/cmd/proof/
H A Dhtroff.c37 static void clearview(Rectangle);
64 clearview(view[nview-1]); in initpage()
98 clearview(Rectangle r) in clearview() function
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h417 void clearview(int dacol);
/dports/games/jfsw/jfsw-c434002/src/
H A Ddraw.c1616 clearview(0);
1671 clearview(0);
2453 clearview(255); in drawscreen()
2533 clearview(0L); in drawscreen()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendergl.cpp1956 bool clearview(int v, int targtype) in clearview() function
2007 if(clearview(viewtype, targtype)) glClear(GL_COLOR_BUFFER_BIT); in drawnoviewtype()
2113 …glClear(GL_DEPTH_BUFFER_BIT | (wireframe && editmode && clearview(viewtype, targtype) ? GL_COLOR_B… in drawviewtype()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendergl.cpp1641 bool clearview(int v, int targtype) in clearview() function
1744 …glClear(GL_DEPTH_BUFFER_BIT|(wireframe && editmode && clearview(viewtype, targtype) ? GL_COLOR_BUF… in drawview()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Ddraw.cpp1629 clearview(0);
1681 clearview(0);
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekmsc.cpp989 clearview(); in postwonmessage()
/dports/www/py-protego/Protego-0.1.16/tests/test_data/
H A Dwww.niceincontact.com355 Disallow: /blog/combating-attrition-with-communication-clearview-partner-post/
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp6823 clearview(0L); in app_main()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C2335 clearview(0L); in drawtilescreen()
H A DGAME.C3852 clearview(0L); //Clear screen to specified color in drawscreen()
H A DENGINE.C7681 clearview(long dacol) in clearview() function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C2335 clearview(0L); in drawtilescreen()
H A DGAME.C3851 clearview(0L); //Clear screen to specified color in drawscreen()
H A DENGINE.C7721 clearview(long dacol) in clearview() function
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c2574 clearview(blackcol); in drawtilescreen()
H A Dengine.c9905 void clearview(int dacol) in clearview() function
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c4096 clearview(0L); //Clear screen to specified color
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp8579 clearview(0L); in app_main()

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