Searched refs:clickedOnGUI (Results 1 – 4 of 4) sorted by relevance
66 if ( clickedOnGUI ) in entityClicked()68 *clickedOnGUI = true; in entityClicked()74 if ( clickedOnGUI ) in entityClicked()76 *clickedOnGUI = true; in entityClicked()83 if ( clickedOnGUI ) in entityClicked()92 if ( clickedOnGUI ) in entityClicked()101 if ( clickedOnGUI ) in entityClicked()124 if ( clickedOnGUI ) in entityClicked()174 if ( clickedOnGUI ) in entityClicked()185 if ( clickedOnGUI ) in entityClicked()[all …]
18 Entity* entityClicked(bool* clickedOnGUI, bool clickCheckOverride, int player);
1351 bool clickedOnGUI = false; in actHudWeapon() local1356 … Entity* clickedOn = entityClicked(&clickedOnGUI, true, HUDWEAPON_PLAYERNUM); // using objects in actHudWeapon()
2951 bool clickedOnGUI = false; in actPlayer() local2952 selectedEntity = entityClicked(&clickedOnGUI, false, PLAYER_NUM); // using objects in actPlayer()2953 if ( !selectedEntity && !clickedOnGUI ) in actPlayer()