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Searched refs:clickedOnGUI (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dcollision.cpp66 if ( clickedOnGUI ) in entityClicked()
68 *clickedOnGUI = true; in entityClicked()
74 if ( clickedOnGUI ) in entityClicked()
76 *clickedOnGUI = true; in entityClicked()
83 if ( clickedOnGUI ) in entityClicked()
92 if ( clickedOnGUI ) in entityClicked()
101 if ( clickedOnGUI ) in entityClicked()
124 if ( clickedOnGUI ) in entityClicked()
174 if ( clickedOnGUI ) in entityClicked()
185 if ( clickedOnGUI ) in entityClicked()
[all …]
H A Dcollision.hpp18 Entity* entityClicked(bool* clickedOnGUI, bool clickCheckOverride, int player);
H A Dacthudweapon.cpp1351 bool clickedOnGUI = false; in actHudWeapon() local
1356 … Entity* clickedOn = entityClicked(&clickedOnGUI, true, HUDWEAPON_PLAYERNUM); // using objects in actHudWeapon()
H A Dactplayer.cpp2951 bool clickedOnGUI = false; in actPlayer() local
2952 selectedEntity = entityClicked(&clickedOnGUI, false, PLAYER_NUM); // using objects in actPlayer()
2953 if ( !selectedEntity && !clickedOnGUI ) in actPlayer()