Searched refs:client_loop2 (Results 1 – 2 of 2) sorted by relevance
41 extern void client_loop2 (int draw);654 client_loop2 (rframe && (!nodisplayco)); in client_loop()660 client_loop2 (0); in client_loop()
1627 client_loop2 (int draw) /*game part of server loop */ in client_loop2() function