/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_snap_utilities_line/snap_context_l/shaders/ |
H A D | ID_color_frag.glsl | 5 in vec4 clip_distance; 14 ((clip_distance[0] < 0) || 15 (clip_distance[1] < 0) || 16 (clip_distance[2] < 0) || 17 (clip_distance[3] < 0)))
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H A D | ID_color_vert.glsl | 7 out vec4 clip_distance; 19 clip_distance[i] = dot(clip_plane[i], g_pos);
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/APPLE/ |
H A D | clip_distance.py | 21 from OpenGL.raw.GLES2.APPLE.clip_distance import * 22 from OpenGL.raw.GLES2.APPLE.clip_distance import _EXTENSION_NAME
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/metal/doc/ |
H A D | APPLE_clip_distance.md | 3 OpenGL GLSL's `gl_ClipDistance` is equivalent to `[[clip_distance]]` attribute in the Metal Shading 6 doesn't have any equivalent API to disable/enable the writing, though writing to a `clip_distance`
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.30/execution/clipping/ |
H A D | vs-clip-distance-inout-param.shader_test | 27 void foo(inout float clip_distance[8]) 30 clip_distance[i] = -clip_distance[i];
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H A D | vs-clip-distance-out-param.shader_test | 27 void foo(in float clip_distance_pre_copy[8], out float clip_distance[8]) 30 clip_distance[i] = clip_distance_pre_copy[i];
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/GLUP/shaders/GLUPGLSL/ |
H A D | geometry_shader_preamble.h | 138 float clip_distance(in vec4 V, in bool do_clip) { in clip_distance() function 156 count += int(clip_distance(vertex_clip_space_in(i),true) >= 0.0); in cell_is_clipped() 183 gl_ClipDistance[0] = clip_distance(vertex_clip_space_in(i),do_clip); in emit_vertex()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.50/execution/geometry/ |
H A D | clip-distance-out-values.shader_test | 27 float clip_distance[8]; 45 gl_ClipDistance = vdata[i].clip_distance;
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_state.cpp | 92 clip_distance = {}; in OpenGLState() 343 for (size_t i = 0; i < clip_distance.size(); ++i) { in Apply() 344 if (clip_distance[i] != cur_state.clip_distance[i]) { in Apply() 345 if (clip_distance[i]) { in Apply()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_state.cpp | 92 clip_distance = {}; in OpenGLState() 343 for (size_t i = 0; i < clip_distance.size(); ++i) { in Apply() 344 if (clip_distance[i] != cur_state.clip_distance[i]) { in Apply() 345 if (clip_distance[i]) { in Apply()
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance..no-user-varying.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-msl/desktop-only/vert/ |
H A D | clip-cull-distance.desktop.vert | 9 float gl_ClipDistance [[clip_distance]] [2];
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