Searched refs:clip_shadows (Results 1 – 1 of 1) sorted by relevance
3255 const int clip_shadows = SettingGetGlobal_b(I->G, cSetting_ray_clip_shadows); in RayTraceThread() local3510 BasisCall[bc].nearest_shadow = (shadow_decay != _0) || (clip_shadows); in RayTraceThread()4008 if((!clip_shadows) || (bp->LightNormal[2] >= _0) || in RayTraceThread()