/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | clip.h | 76 int clipinsidebox(vec2_t const * const vect, int const wallnum, int const walldist);
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 426 int clipinsidebox(int x, int y, short wallnum, int walldist);
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors6.c | 1063 …if( sprite[k].extra > 0 && badguy(&sprite[k]) && clipinsidebox(sprite[k].x,sprite[k].y,j,256L) == … in moveeffectors() 1071 … if( sprite[k].owner >= 0 && clipinsidebox(sprite[k].x,sprite[k].y,j,144L) == 1 ) in moveeffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 557 int clipinsidebox(vec2_t const * const vect, int const wallnum, int const walldist) in clipinsidebox() function 1749 if (clipinsidebox(&vect->vec2, i, walldist-4) == 1) in pushmove() 1793 } while (clipinsidebox(&vect->vec2, i, walldist-4) != 0); in pushmove()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | move.cpp | 252 if (clipinsidebox(&pos, nWall, walldist)) in BuildNear()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | tags.cpp | 1395 if (clipinsidebox(dax, day, dax2, day2, 128) == 1) in animatetags()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tektag.cpp | 523 if (clipinsidebox(&pos, swingwall[i][k], 128L) != 0) in tagcode()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 2498 clipinsidebox(long x, long y, short wallnum, long walldist) in clipinsidebox() function 5428 if (clipinsidebox(*x,*y,i,walldist-4) == 1) in pushmove() 5473 } while (clipinsidebox(*x,*y,i,walldist-4) != 0); in pushmove()
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H A D | GAME.C | 1910 if (clipinsidebox(posx[p],posy[p],swingwall[i][k],128L) != 0) in tagcode()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 2537 clipinsidebox(long x, long y, short wallnum, long walldist) in clipinsidebox() function 5468 if (clipinsidebox(*x,*y,i,walldist-4) == 1) in pushmove() 5513 } while (clipinsidebox(*x,*y,i,walldist-4) != 0); in pushmove()
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H A D | GAME.C | 1909 if (clipinsidebox(posx[p],posy[p],swingwall[i][k],128L) != 0) in tagcode()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 8226 && clipinsidebox((vec2_t *)&sprite[k], j, 256) == 1) in G_MoveEffectors() 8231 … if (sprite[k].owner >= 0 && clipinsidebox((vec2_t *)&sprite[k], j, 144) == 1) in G_MoveEffectors()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8003 int clipinsidebox(int x, int y, short wallnum, int walldist) in clipinsidebox() function 9203 if (clipinsidebox(*x,*y,i,walldist-4) == 1) in pushmove() 9248 } while (clipinsidebox(*x,*y,i,walldist-4) != 0); in pushmove()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 2207 if (clipinsidebox((vec2_t *)&pos[p],swingwall[i][k],128L) != 0) in tagcode()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 2181 if (clipinsidebox(posx[p],posy[p],swingwall[i][k],128L) != 0)
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 7070 if (clipinsidebox(pos, w, clipdist)) in G_MoveEffectors()
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