Searched refs:clipminimap (Results 1 – 5 of 5) sorted by relevance
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendergl.cpp | 1638 void clipminimap(ivec &bbmin, ivec &bbmax, cube *c = worldroot, const ivec &co = ivec(0, 0, 0), int… in clipminimap() function 1643 if(c[i].children) clipminimap(bbmin, bbmax, c[i].children, o, size>>1); in clipminimap() 1676 clipminimap(clipmin, clipmax); in drawminimap()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendergl.cpp | 1678 void clipminimap(ivec &bbmin, ivec &bbmax, cube *c = worldroot, const ivec &co = ivec(0, 0, 0), int… in clipminimap() function 1683 if(c[i].children) clipminimap(bbmin, bbmax, c[i].children, o, size>>1); in clipminimap() 1716 clipminimap(clipmin, clipmax); in drawminimap()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | rendergl.cpp | 1989 void clipminimap(ivec &bbmin, ivec &bbmax, cube *c = worldroot, const ivec &co = ivec(0, 0, 0), int… in clipminimap() function 1994 if(c[i].children) clipminimap(bbmin, bbmax, c[i].children, o, size>>1); in clipminimap() 2033 clipminimap(clipmin, clipmax); in drawminimap()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | rendergl.cpp | 2055 void clipminimap(ivec &bbmin, ivec &bbmax, cube *c = worldroot, const ivec &co = ivec(0, 0, 0), int… in clipminimap() function 2060 if(c[i].children) clipminimap(bbmin, bbmax, c[i].children, o, size>>1); in clipminimap() 2107 clipminimap(clipmin, clipmax); in drawminimap()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | rendergl.cpp | 2055 void clipminimap(ivec &bbmin, ivec &bbmax, cube *c = worldroot, const ivec &co = ivec(0, 0, 0), int… in clipminimap() function 2060 if(c[i].children) clipminimap(bbmin, bbmax, c[i].children, o, size>>1); in clipminimap() 2107 clipminimap(clipmin, clipmax); in drawminimap()
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