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Searched refs:cliprect (Results 1 – 25 of 4501) sorted by relevance

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/dports/devel/upp/upp/uppsrc/Painter/
H A DRasterizerClip.cpp40 CvLine(cliprect.left, y1, cliprect.left, y2); in LineClip()
46 CvLine(cliprect.left, y1, cliprect.left, y); in LineClip()
47 CvLine(cliprect.left, y, cliprect.right, yy); in LineClip()
48 CvLine(cliprect.right, yy, cliprect.right, y2); in LineClip()
51 CvLine(cliprect.left, y1, cliprect.left, y); in LineClip()
64 CvLine(cliprect.right, y1, cliprect.right, y); in LineClip()
65 CvLine(cliprect.right, y, cliprect.left, yy); in LineClip()
66 CvLine(cliprect.left, yy, cliprect.left, y2); in LineClip()
69 CvLine(cliprect.right, y1, cliprect.right, y); in LineClip()
76 CvLine(cliprect.left, y, cliprect.left, y2); in LineClip()
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/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dcircus.cpp100 draw_line(bitmap, cliprect, 0, 18, 255, 18, 0); in circus_draw_fg()
102 draw_line(bitmap, cliprect, 0, 18, 0, 248, 0); in circus_draw_fg()
114 circus_draw_fg(bitmap, cliprect); in screen_update_circus()
115 draw_sprite_collision(bitmap, cliprect); in screen_update_circus()
173 cliprect, in robotbwl_draw_ball()
183 robotbwl_draw_scoreboard(bitmap, cliprect); in screen_update_robotbwl()
184 robotbwl_draw_bowling_alley(bitmap, cliprect); in screen_update_robotbwl()
185 robotbwl_draw_ball(bitmap, cliprect); in screen_update_robotbwl()
192 cliprect, in crash_draw_car()
202 crash_draw_car(bitmap, cliprect); in screen_update_crash()
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H A Dnycaptor.cpp218 draw_sprites(bitmap, cliprect, 0); in screen_update_nycaptor()
219 draw_sprites(bitmap, cliprect, 1); in screen_update_nycaptor()
220 draw_sprites(bitmap, cliprect, 2); in screen_update_nycaptor()
221 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor()
222 draw_sprites(bitmap, cliprect, 4); in screen_update_nycaptor()
223 draw_sprites(bitmap, cliprect, 5); in screen_update_nycaptor()
224 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor()
225 draw_sprites(bitmap, cliprect, 7); in screen_update_nycaptor()
233 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor()
238 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor()
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H A Dcninja.cpp139 screen.priority().fill(0, cliprect); in screen_update_cninja()
140 bitmap.fill(512, cliprect); in screen_update_cninja()
156 screen_update_cninja(screen, bitmap, cliprect); in screen_update_cninjabl2()
174 screen.priority().fill(0, cliprect); in screen_update_cninjabl()
175 bitmap.fill(512, cliprect); in screen_update_cninjabl()
180 cninjabl_draw_sprites(screen, bitmap, cliprect); in screen_update_cninjabl()
194 screen.priority().fill(0, cliprect); in screen_update_edrandy()
195 bitmap.fill(0, cliprect); in screen_update_edrandy()
216 screen.priority().fill(0, cliprect); in screen_update_robocop2()
217 bitmap.fill(0x200, cliprect); in screen_update_robocop2()
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H A Dtaito_h.cpp129 bitmap.fill(0, cliprect); in screen_update_syvalion()
133 syvalion_draw_sprites(bitmap,cliprect); in screen_update_syvalion()
146 bitmap.fill(0, cliprect); in screen_update_recordbr()
152 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr()
159 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr()
161 recordbr_draw_sprites(bitmap, cliprect, 1); in screen_update_recordbr()
175 bitmap.fill(0, cliprect); in screen_update_dleague()
181 dleague_draw_sprites(bitmap, cliprect, 0); in screen_update_dleague()
185 dleague_draw_sprites(bitmap, cliprect, 1); in screen_update_dleague()
188 dleague_draw_sprites (bitmap, cliprect, 0); in screen_update_dleague()
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H A Dtaitoair.cpp145 if (xx1 <= cliprect.max_x || xx2 >= cliprect.min_x) in fill_slope()
285 rectangle cliprect; in fb_copy_op() local
289 cliprect.min_x = 0; in fb_copy_op()
305 rectangle cliprect; in fb_erase_op() local
309 cliprect.min_x = 0; in fb_erase_op()
321 rectangle cliprect; in fb_fill_op() local
325 cliprect.min_x = 0; in fb_fill_op()
364 rectangle cliprect; in dsp_flags_w() local
368 cliprect.min_x = 0; in dsp_flags_w()
414 for (int y = cliprect.min_y; y <= cliprect.max_y; y++) in screen_update()
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H A Ddassault.cpp36 for (int y=cliprect.top(); y<=cliprect.bottom(); y++) in mixdassaultlayer()
41 for (int x=cliprect.left(); x<=cliprect.right(); x++) in mixdassaultlayer()
99 screen.priority().fill(0, cliprect); in screen_update_dassault()
100 bitmap.fill(m_palette->pen(3072), cliprect); in screen_update_dassault()
107 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault()
109 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault()
118 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault()
122 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 64); // 64 in screen_update_dassault()
128 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault()
130 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault()
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H A Dxain.cpp145 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites()
150 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites()
158 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites()
174 draw_sprites(bitmap,cliprect); in screen_update()
180 draw_sprites(bitmap,cliprect); in screen_update()
186 draw_sprites(bitmap,cliprect); in screen_update()
192 draw_sprites(bitmap,cliprect); in screen_update()
198 draw_sprites(bitmap,cliprect); in screen_update()
204 draw_sprites(bitmap,cliprect); in screen_update()
209 draw_sprites(bitmap,cliprect); in screen_update()
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H A Drohga.cpp37 screen.priority().fill(0, cliprect); in screen_update_rohga()
38 bitmap.fill(m_palette->pen(768), cliprect); in screen_update_rohga()
69 m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0); in screen_update_rohga()
90 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixwizdfirelayer()
95 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixwizdfirelayer()
140 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_wizdfire()
154 mixwizdfirelayer(bitmap, cliprect, 0x000, 0x000); in screen_update_wizdfire()
169 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixnitroballlayer()
177 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixnitroballlayer()
335 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_nitrobal()
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H A Dgaelco.cpp186 screen.priority().fill(0, cliprect); in screen_update_maniacsq()
187 bitmap.fill(0, cliprect); in screen_update_maniacsq()
189 m_tilemap[1]->draw(screen, bitmap, cliprect, 3, 0); in screen_update_maniacsq()
190 m_tilemap[0]->draw(screen, bitmap, cliprect, 3, 0); in screen_update_maniacsq()
192 m_tilemap[1]->draw(screen, bitmap, cliprect, 2, 1); in screen_update_maniacsq()
193 m_tilemap[0]->draw(screen, bitmap, cliprect, 2, 1); in screen_update_maniacsq()
195 m_tilemap[1]->draw(screen, bitmap, cliprect, 1, 2); in screen_update_maniacsq()
201 draw_sprites(screen, bitmap, cliprect); in screen_update_maniacsq()
213 screen.priority().fill(0, cliprect); in screen_update_bigkarnk()
214 bitmap.fill(0, cliprect); in screen_update_bigkarnk()
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/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dcircus.cpp100 draw_line(bitmap, cliprect, 0, 18, 255, 18, 0); in circus_draw_fg()
102 draw_line(bitmap, cliprect, 0, 18, 0, 248, 0); in circus_draw_fg()
114 circus_draw_fg(bitmap, cliprect); in screen_update_circus()
115 draw_sprite_collision(bitmap, cliprect); in screen_update_circus()
173 cliprect, in robotbwl_draw_ball()
183 robotbwl_draw_scoreboard(bitmap, cliprect); in screen_update_robotbwl()
184 robotbwl_draw_bowling_alley(bitmap, cliprect); in screen_update_robotbwl()
185 robotbwl_draw_ball(bitmap, cliprect); in screen_update_robotbwl()
192 cliprect, in crash_draw_car()
202 crash_draw_car(bitmap, cliprect); in screen_update_crash()
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H A Dnycaptor.cpp218 draw_sprites(bitmap, cliprect, 0); in screen_update_nycaptor()
219 draw_sprites(bitmap, cliprect, 1); in screen_update_nycaptor()
220 draw_sprites(bitmap, cliprect, 2); in screen_update_nycaptor()
221 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor()
222 draw_sprites(bitmap, cliprect, 4); in screen_update_nycaptor()
223 draw_sprites(bitmap, cliprect, 5); in screen_update_nycaptor()
224 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor()
225 draw_sprites(bitmap, cliprect, 7); in screen_update_nycaptor()
233 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor()
238 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor()
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H A Dcninja.cpp139 screen.priority().fill(0, cliprect); in screen_update_cninja()
140 bitmap.fill(512, cliprect); in screen_update_cninja()
156 screen_update_cninja(screen, bitmap, cliprect); in screen_update_cninjabl2()
174 screen.priority().fill(0, cliprect); in screen_update_cninjabl()
175 bitmap.fill(512, cliprect); in screen_update_cninjabl()
180 cninjabl_draw_sprites(screen, bitmap, cliprect); in screen_update_cninjabl()
194 screen.priority().fill(0, cliprect); in screen_update_edrandy()
195 bitmap.fill(0, cliprect); in screen_update_edrandy()
216 screen.priority().fill(0, cliprect); in screen_update_robocop2()
217 bitmap.fill(0x200, cliprect); in screen_update_robocop2()
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H A Dtaito_h.cpp129 bitmap.fill(0, cliprect); in screen_update_syvalion()
133 syvalion_draw_sprites(bitmap,cliprect); in screen_update_syvalion()
146 bitmap.fill(0, cliprect); in screen_update_recordbr()
152 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr()
159 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr()
161 recordbr_draw_sprites(bitmap, cliprect, 1); in screen_update_recordbr()
175 bitmap.fill(0, cliprect); in screen_update_dleague()
181 dleague_draw_sprites(bitmap, cliprect, 0); in screen_update_dleague()
185 dleague_draw_sprites(bitmap, cliprect, 1); in screen_update_dleague()
188 dleague_draw_sprites (bitmap, cliprect, 0); in screen_update_dleague()
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H A Dtaitoair.cpp145 if (xx1 <= cliprect.max_x || xx2 >= cliprect.min_x) in fill_slope()
285 rectangle cliprect; in fb_copy_op() local
289 cliprect.min_x = 0; in fb_copy_op()
305 rectangle cliprect; in fb_erase_op() local
309 cliprect.min_x = 0; in fb_erase_op()
321 rectangle cliprect; in fb_fill_op() local
325 cliprect.min_x = 0; in fb_fill_op()
364 rectangle cliprect; in dsp_flags_w() local
368 cliprect.min_x = 0; in dsp_flags_w()
414 for (int y = cliprect.min_y; y <= cliprect.max_y; y++) in screen_update()
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H A Ddassault.cpp36 for (int y=cliprect.top(); y<=cliprect.bottom(); y++) in mixdassaultlayer()
41 for (int x=cliprect.left(); x<=cliprect.right(); x++) in mixdassaultlayer()
99 screen.priority().fill(0, cliprect); in screen_update_dassault()
100 bitmap.fill(m_palette->pen(3072), cliprect); in screen_update_dassault()
107 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault()
109 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault()
118 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault()
122 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 64); // 64 in screen_update_dassault()
128 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault()
130 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault()
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H A Dxain.cpp145 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites()
150 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites()
158 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites()
174 draw_sprites(bitmap,cliprect); in screen_update()
180 draw_sprites(bitmap,cliprect); in screen_update()
186 draw_sprites(bitmap,cliprect); in screen_update()
192 draw_sprites(bitmap,cliprect); in screen_update()
198 draw_sprites(bitmap,cliprect); in screen_update()
204 draw_sprites(bitmap,cliprect); in screen_update()
209 draw_sprites(bitmap,cliprect); in screen_update()
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H A Drohga.cpp37 screen.priority().fill(0, cliprect); in screen_update_rohga()
38 bitmap.fill(m_palette->pen(768), cliprect); in screen_update_rohga()
69 m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0); in screen_update_rohga()
90 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixwizdfirelayer()
95 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixwizdfirelayer()
140 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_wizdfire()
154 mixwizdfirelayer(bitmap, cliprect, 0x000, 0x000); in screen_update_wizdfire()
169 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixnitroballlayer()
177 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixnitroballlayer()
335 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_nitrobal()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dnycaptor_vidhrdw.c165 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites()
175 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites()
247 nycaptor_draw_sprites(bitmap,cliprect,6); in VIDEO_UPDATE()
252 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
254 nycaptor_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE()
255 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
257 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
263 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
265 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
268 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
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H A Dgaelco_vidhrdw.c223 cliprect,TRANSPARENCY_PEN,0); in gaelco_draw_sprites()
248 tilemap_draw(bitmap,cliprect,pant[1],3,0); in VIDEO_UPDATE()
250 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
254 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
258 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
262 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE()
280 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
286 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
292 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
298 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE()
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H A Ddec0_vidhrdw.c213 cliprect,TRANSPARENCY_PEN,0); in dec0_drawsprites()
501 dec0_drawsprites(bitmap,cliprect,0x08,0x08); in VIDEO_UPDATE()
507 dec0_drawsprites(bitmap,cliprect,0x08,0x00); in VIDEO_UPDATE()
508 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
558 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
608 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
620 dec0_drawsprites(bitmap,cliprect,0x00,0x00); in VIDEO_UPDATE()
621 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
648 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
670 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dnycaptor_vidhrdw.c165 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites()
175 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites()
247 nycaptor_draw_sprites(bitmap,cliprect,6); in VIDEO_UPDATE()
252 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
254 nycaptor_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE()
255 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
257 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
263 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
265 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
268 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
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H A Dvastar_vidhrdw.c173 cliprect,TRANSPARENCY_PEN,0); in draw_sprites()
180 cliprect,TRANSPARENCY_PEN,0); in draw_sprites()
192 cliprect,TRANSPARENCY_PEN,0); in draw_sprites()
212 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE()
220 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE()
226 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE()
236 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE()
262 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE()
268 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE()
274 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE()
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H A Ddec0_vidhrdw.c213 cliprect,TRANSPARENCY_PEN,0); in dec0_drawsprites()
501 dec0_drawsprites(bitmap,cliprect,0x08,0x08); in VIDEO_UPDATE()
507 dec0_drawsprites(bitmap,cliprect,0x08,0x00); in VIDEO_UPDATE()
508 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
558 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
608 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
620 dec0_drawsprites(bitmap,cliprect,0x00,0x00); in VIDEO_UPDATE()
621 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
648 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
670 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE()
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H A Dgaelco_vidhrdw.c230 cliprect,TRANSPARENCY_PEN,0); in gaelco_draw_sprites()
255 tilemap_draw(bitmap,cliprect,pant[1],3,0); in VIDEO_UPDATE()
257 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
261 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
265 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
269 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE()
287 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE()
293 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE()
299 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE()
305 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE()
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