/dports/devel/upp/upp/uppsrc/Painter/ |
H A D | RasterizerClip.cpp | 40 CvLine(cliprect.left, y1, cliprect.left, y2); in LineClip() 46 CvLine(cliprect.left, y1, cliprect.left, y); in LineClip() 47 CvLine(cliprect.left, y, cliprect.right, yy); in LineClip() 48 CvLine(cliprect.right, yy, cliprect.right, y2); in LineClip() 51 CvLine(cliprect.left, y1, cliprect.left, y); in LineClip() 64 CvLine(cliprect.right, y1, cliprect.right, y); in LineClip() 65 CvLine(cliprect.right, y, cliprect.left, yy); in LineClip() 66 CvLine(cliprect.left, yy, cliprect.left, y2); in LineClip() 69 CvLine(cliprect.right, y1, cliprect.right, y); in LineClip() 76 CvLine(cliprect.left, y, cliprect.left, y2); in LineClip() [all …]
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | circus.cpp | 100 draw_line(bitmap, cliprect, 0, 18, 255, 18, 0); in circus_draw_fg() 102 draw_line(bitmap, cliprect, 0, 18, 0, 248, 0); in circus_draw_fg() 114 circus_draw_fg(bitmap, cliprect); in screen_update_circus() 115 draw_sprite_collision(bitmap, cliprect); in screen_update_circus() 173 cliprect, in robotbwl_draw_ball() 183 robotbwl_draw_scoreboard(bitmap, cliprect); in screen_update_robotbwl() 184 robotbwl_draw_bowling_alley(bitmap, cliprect); in screen_update_robotbwl() 185 robotbwl_draw_ball(bitmap, cliprect); in screen_update_robotbwl() 192 cliprect, in crash_draw_car() 202 crash_draw_car(bitmap, cliprect); in screen_update_crash() [all …]
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H A D | nycaptor.cpp | 218 draw_sprites(bitmap, cliprect, 0); in screen_update_nycaptor() 219 draw_sprites(bitmap, cliprect, 1); in screen_update_nycaptor() 220 draw_sprites(bitmap, cliprect, 2); in screen_update_nycaptor() 221 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor() 222 draw_sprites(bitmap, cliprect, 4); in screen_update_nycaptor() 223 draw_sprites(bitmap, cliprect, 5); in screen_update_nycaptor() 224 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor() 225 draw_sprites(bitmap, cliprect, 7); in screen_update_nycaptor() 233 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor() 238 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor() [all …]
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H A D | cninja.cpp | 139 screen.priority().fill(0, cliprect); in screen_update_cninja() 140 bitmap.fill(512, cliprect); in screen_update_cninja() 156 screen_update_cninja(screen, bitmap, cliprect); in screen_update_cninjabl2() 174 screen.priority().fill(0, cliprect); in screen_update_cninjabl() 175 bitmap.fill(512, cliprect); in screen_update_cninjabl() 180 cninjabl_draw_sprites(screen, bitmap, cliprect); in screen_update_cninjabl() 194 screen.priority().fill(0, cliprect); in screen_update_edrandy() 195 bitmap.fill(0, cliprect); in screen_update_edrandy() 216 screen.priority().fill(0, cliprect); in screen_update_robocop2() 217 bitmap.fill(0x200, cliprect); in screen_update_robocop2() [all …]
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H A D | taito_h.cpp | 129 bitmap.fill(0, cliprect); in screen_update_syvalion() 133 syvalion_draw_sprites(bitmap,cliprect); in screen_update_syvalion() 146 bitmap.fill(0, cliprect); in screen_update_recordbr() 152 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr() 159 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr() 161 recordbr_draw_sprites(bitmap, cliprect, 1); in screen_update_recordbr() 175 bitmap.fill(0, cliprect); in screen_update_dleague() 181 dleague_draw_sprites(bitmap, cliprect, 0); in screen_update_dleague() 185 dleague_draw_sprites(bitmap, cliprect, 1); in screen_update_dleague() 188 dleague_draw_sprites (bitmap, cliprect, 0); in screen_update_dleague() [all …]
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H A D | taitoair.cpp | 145 if (xx1 <= cliprect.max_x || xx2 >= cliprect.min_x) in fill_slope() 285 rectangle cliprect; in fb_copy_op() local 289 cliprect.min_x = 0; in fb_copy_op() 305 rectangle cliprect; in fb_erase_op() local 309 cliprect.min_x = 0; in fb_erase_op() 321 rectangle cliprect; in fb_fill_op() local 325 cliprect.min_x = 0; in fb_fill_op() 364 rectangle cliprect; in dsp_flags_w() local 368 cliprect.min_x = 0; in dsp_flags_w() 414 for (int y = cliprect.min_y; y <= cliprect.max_y; y++) in screen_update() [all …]
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H A D | dassault.cpp | 36 for (int y=cliprect.top(); y<=cliprect.bottom(); y++) in mixdassaultlayer() 41 for (int x=cliprect.left(); x<=cliprect.right(); x++) in mixdassaultlayer() 99 screen.priority().fill(0, cliprect); in screen_update_dassault() 100 bitmap.fill(m_palette->pen(3072), cliprect); in screen_update_dassault() 107 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault() 109 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault() 118 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault() 122 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 64); // 64 in screen_update_dassault() 128 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault() 130 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault() [all …]
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H A D | xain.cpp | 145 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites() 150 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites() 158 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites() 174 draw_sprites(bitmap,cliprect); in screen_update() 180 draw_sprites(bitmap,cliprect); in screen_update() 186 draw_sprites(bitmap,cliprect); in screen_update() 192 draw_sprites(bitmap,cliprect); in screen_update() 198 draw_sprites(bitmap,cliprect); in screen_update() 204 draw_sprites(bitmap,cliprect); in screen_update() 209 draw_sprites(bitmap,cliprect); in screen_update() [all …]
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H A D | rohga.cpp | 37 screen.priority().fill(0, cliprect); in screen_update_rohga() 38 bitmap.fill(m_palette->pen(768), cliprect); in screen_update_rohga() 69 m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0); in screen_update_rohga() 90 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixwizdfirelayer() 95 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixwizdfirelayer() 140 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_wizdfire() 154 mixwizdfirelayer(bitmap, cliprect, 0x000, 0x000); in screen_update_wizdfire() 169 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixnitroballlayer() 177 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixnitroballlayer() 335 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_nitrobal() [all …]
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H A D | gaelco.cpp | 186 screen.priority().fill(0, cliprect); in screen_update_maniacsq() 187 bitmap.fill(0, cliprect); in screen_update_maniacsq() 189 m_tilemap[1]->draw(screen, bitmap, cliprect, 3, 0); in screen_update_maniacsq() 190 m_tilemap[0]->draw(screen, bitmap, cliprect, 3, 0); in screen_update_maniacsq() 192 m_tilemap[1]->draw(screen, bitmap, cliprect, 2, 1); in screen_update_maniacsq() 193 m_tilemap[0]->draw(screen, bitmap, cliprect, 2, 1); in screen_update_maniacsq() 195 m_tilemap[1]->draw(screen, bitmap, cliprect, 1, 2); in screen_update_maniacsq() 201 draw_sprites(screen, bitmap, cliprect); in screen_update_maniacsq() 213 screen.priority().fill(0, cliprect); in screen_update_bigkarnk() 214 bitmap.fill(0, cliprect); in screen_update_bigkarnk() [all …]
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | circus.cpp | 100 draw_line(bitmap, cliprect, 0, 18, 255, 18, 0); in circus_draw_fg() 102 draw_line(bitmap, cliprect, 0, 18, 0, 248, 0); in circus_draw_fg() 114 circus_draw_fg(bitmap, cliprect); in screen_update_circus() 115 draw_sprite_collision(bitmap, cliprect); in screen_update_circus() 173 cliprect, in robotbwl_draw_ball() 183 robotbwl_draw_scoreboard(bitmap, cliprect); in screen_update_robotbwl() 184 robotbwl_draw_bowling_alley(bitmap, cliprect); in screen_update_robotbwl() 185 robotbwl_draw_ball(bitmap, cliprect); in screen_update_robotbwl() 192 cliprect, in crash_draw_car() 202 crash_draw_car(bitmap, cliprect); in screen_update_crash() [all …]
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H A D | nycaptor.cpp | 218 draw_sprites(bitmap, cliprect, 0); in screen_update_nycaptor() 219 draw_sprites(bitmap, cliprect, 1); in screen_update_nycaptor() 220 draw_sprites(bitmap, cliprect, 2); in screen_update_nycaptor() 221 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor() 222 draw_sprites(bitmap, cliprect, 4); in screen_update_nycaptor() 223 draw_sprites(bitmap, cliprect, 5); in screen_update_nycaptor() 224 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor() 225 draw_sprites(bitmap, cliprect, 7); in screen_update_nycaptor() 233 draw_sprites(bitmap, cliprect, 6); in screen_update_nycaptor() 238 draw_sprites(bitmap, cliprect, 3); in screen_update_nycaptor() [all …]
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H A D | cninja.cpp | 139 screen.priority().fill(0, cliprect); in screen_update_cninja() 140 bitmap.fill(512, cliprect); in screen_update_cninja() 156 screen_update_cninja(screen, bitmap, cliprect); in screen_update_cninjabl2() 174 screen.priority().fill(0, cliprect); in screen_update_cninjabl() 175 bitmap.fill(512, cliprect); in screen_update_cninjabl() 180 cninjabl_draw_sprites(screen, bitmap, cliprect); in screen_update_cninjabl() 194 screen.priority().fill(0, cliprect); in screen_update_edrandy() 195 bitmap.fill(0, cliprect); in screen_update_edrandy() 216 screen.priority().fill(0, cliprect); in screen_update_robocop2() 217 bitmap.fill(0x200, cliprect); in screen_update_robocop2() [all …]
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H A D | taito_h.cpp | 129 bitmap.fill(0, cliprect); in screen_update_syvalion() 133 syvalion_draw_sprites(bitmap,cliprect); in screen_update_syvalion() 146 bitmap.fill(0, cliprect); in screen_update_recordbr() 152 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr() 159 recordbr_draw_sprites(bitmap, cliprect, 0); in screen_update_recordbr() 161 recordbr_draw_sprites(bitmap, cliprect, 1); in screen_update_recordbr() 175 bitmap.fill(0, cliprect); in screen_update_dleague() 181 dleague_draw_sprites(bitmap, cliprect, 0); in screen_update_dleague() 185 dleague_draw_sprites(bitmap, cliprect, 1); in screen_update_dleague() 188 dleague_draw_sprites (bitmap, cliprect, 0); in screen_update_dleague() [all …]
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H A D | taitoair.cpp | 145 if (xx1 <= cliprect.max_x || xx2 >= cliprect.min_x) in fill_slope() 285 rectangle cliprect; in fb_copy_op() local 289 cliprect.min_x = 0; in fb_copy_op() 305 rectangle cliprect; in fb_erase_op() local 309 cliprect.min_x = 0; in fb_erase_op() 321 rectangle cliprect; in fb_fill_op() local 325 cliprect.min_x = 0; in fb_fill_op() 364 rectangle cliprect; in dsp_flags_w() local 368 cliprect.min_x = 0; in dsp_flags_w() 414 for (int y = cliprect.min_y; y <= cliprect.max_y; y++) in screen_update() [all …]
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H A D | dassault.cpp | 36 for (int y=cliprect.top(); y<=cliprect.bottom(); y++) in mixdassaultlayer() 41 for (int x=cliprect.left(); x<=cliprect.right(); x++) in mixdassaultlayer() 99 screen.priority().fill(0, cliprect); in screen_update_dassault() 100 bitmap.fill(m_palette->pen(3072), cliprect); in screen_update_dassault() 107 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault() 109 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault() 118 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault() 122 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 64); // 64 in screen_update_dassault() 128 m_deco_tilegen[1]->tilemap_1_draw(screen, bitmap, cliprect, 0, 2); // 2 in screen_update_dassault() 130 m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 16); // 16 in screen_update_dassault() [all …]
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H A D | xain.cpp | 145 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites() 150 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites() 158 m_gfxdecode->gfx(3)->transpen(bitmap,cliprect, in draw_sprites() 174 draw_sprites(bitmap,cliprect); in screen_update() 180 draw_sprites(bitmap,cliprect); in screen_update() 186 draw_sprites(bitmap,cliprect); in screen_update() 192 draw_sprites(bitmap,cliprect); in screen_update() 198 draw_sprites(bitmap,cliprect); in screen_update() 204 draw_sprites(bitmap,cliprect); in screen_update() 209 draw_sprites(bitmap,cliprect); in screen_update() [all …]
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H A D | rohga.cpp | 37 screen.priority().fill(0, cliprect); in screen_update_rohga() 38 bitmap.fill(m_palette->pen(768), cliprect); in screen_update_rohga() 69 m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0); in screen_update_rohga() 90 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixwizdfirelayer() 95 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixwizdfirelayer() 140 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_wizdfire() 154 mixwizdfirelayer(bitmap, cliprect, 0x000, 0x000); in screen_update_wizdfire() 169 for (int y = cliprect.top(); y <= cliprect.bottom(); y++) in mixnitroballlayer() 177 for (int x = cliprect.left(); x <= cliprect.right(); x++) in mixnitroballlayer() 335 bitmap.fill(m_palette->pen(512), cliprect); in screen_update_nitrobal() [all …]
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | nycaptor_vidhrdw.c | 165 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites() 175 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites() 247 nycaptor_draw_sprites(bitmap,cliprect,6); in VIDEO_UPDATE() 252 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 254 nycaptor_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE() 255 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 257 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() 263 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 265 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 268 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() [all …]
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H A D | gaelco_vidhrdw.c | 223 cliprect,TRANSPARENCY_PEN,0); in gaelco_draw_sprites() 248 tilemap_draw(bitmap,cliprect,pant[1],3,0); in VIDEO_UPDATE() 250 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 254 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 258 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() 262 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE() 280 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 286 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 292 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() 298 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE() [all …]
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H A D | dec0_vidhrdw.c | 213 cliprect,TRANSPARENCY_PEN,0); in dec0_drawsprites() 501 dec0_drawsprites(bitmap,cliprect,0x08,0x08); in VIDEO_UPDATE() 507 dec0_drawsprites(bitmap,cliprect,0x08,0x00); in VIDEO_UPDATE() 508 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 558 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 608 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 620 dec0_drawsprites(bitmap,cliprect,0x00,0x00); in VIDEO_UPDATE() 621 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 648 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 670 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() [all …]
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | nycaptor_vidhrdw.c | 165 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites() 175 cliprect,TRANSPARENCY_PEN,15); in nycaptor_draw_sprites() 247 nycaptor_draw_sprites(bitmap,cliprect,6); in VIDEO_UPDATE() 252 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 254 nycaptor_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE() 255 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 257 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() 263 nycaptor_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 265 nycaptor_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 268 nycaptor_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() [all …]
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H A D | vastar_vidhrdw.c | 173 cliprect,TRANSPARENCY_PEN,0); in draw_sprites() 180 cliprect,TRANSPARENCY_PEN,0); in draw_sprites() 192 cliprect,TRANSPARENCY_PEN,0); in draw_sprites() 212 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE() 220 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE() 226 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE() 236 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE() 262 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE() 268 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE() 274 draw_sprites(bitmap,cliprect); in VIDEO_UPDATE() [all …]
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H A D | dec0_vidhrdw.c | 213 cliprect,TRANSPARENCY_PEN,0); in dec0_drawsprites() 501 dec0_drawsprites(bitmap,cliprect,0x08,0x08); in VIDEO_UPDATE() 507 dec0_drawsprites(bitmap,cliprect,0x08,0x00); in VIDEO_UPDATE() 508 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 558 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 608 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 620 dec0_drawsprites(bitmap,cliprect,0x00,0x00); in VIDEO_UPDATE() 621 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 648 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() 670 dec0_pf1_draw(bitmap,cliprect,0,0); in VIDEO_UPDATE() [all …]
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H A D | gaelco_vidhrdw.c | 230 cliprect,TRANSPARENCY_PEN,0); in gaelco_draw_sprites() 255 tilemap_draw(bitmap,cliprect,pant[1],3,0); in VIDEO_UPDATE() 257 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 261 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 265 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() 269 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE() 287 gaelco_draw_sprites(bitmap,cliprect,3); in VIDEO_UPDATE() 293 gaelco_draw_sprites(bitmap,cliprect,2); in VIDEO_UPDATE() 299 gaelco_draw_sprites(bitmap,cliprect,1); in VIDEO_UPDATE() 305 gaelco_draw_sprites(bitmap,cliprect,0); in VIDEO_UPDATE() [all …]
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